+JasonlikesINTV Posted February 5, 2017 Share Posted February 5, 2017 Anyone tried Oregon Trail for the Wii? I picked it up recently and heard it's a great port. Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted February 5, 2017 Share Posted February 5, 2017 Anyone tried Oregon Trail for the Wii? I picked it up recently and heard it's a great port. I much prefer this version for iOS, directly inspired by the Apple ][ one. I've played it quite a bit! Quote Link to comment Share on other sites More sharing options...
vprette Posted June 8, 2018 Share Posted June 8, 2018 Oh well......a boy can dream, right? I spent sometime rendering the game for intellivision and see what I got before to renounce I started from gameboy color version, rendered to 80x48 and using the inty palette what I got is not very playable, not speaking about the amount of space in cartridge to store 4-5 minutes of screens.. 2 Quote Link to comment Share on other sites More sharing options...
IMBerzerk Posted June 8, 2018 Share Posted June 8, 2018 That's the big problem with DL. It's a big game. I think the c64 version was 1 disk at 64k, with compression. Tough to do on the Inty. Thanks for trying. How about another version of AD&D/Cloudy Mountain instead? Quote Link to comment Share on other sites More sharing options...
vprette Posted June 8, 2018 Share Posted June 8, 2018 (edited) That's the big problem with DL. It's a big game. I think the c64 version was 1 disk at 64k, with compression. Tough to do on the Inty. Thanks for trying. How about another version of AD&D/Cloudy Mountain instead? not in my plans at the moment... I'm studying other 5 games.. Edited June 8, 2018 by vprette 1 Quote Link to comment Share on other sites More sharing options...
4ever2600 Posted June 12, 2018 Share Posted June 12, 2018 I don't think the zx81 is exactly 'doing It'. Sure the heck ain't 'doing it' for me. Well... If the ZX81 can do it :- https://www.youtube.com/watch?v=CuF4g5CDZQA So can the Intellivision... in a 64x64 pixel window . Quote Link to comment Share on other sites More sharing options...
HunterZero Posted June 12, 2018 Share Posted June 12, 2018 It reminds me of Marble Madness, another very popular arcade game which relied on graphics and great physics simulations and controls. When ported to 8-bit micros, it seems like a weird isometric version of Pac-Man, and it was mostly awkward to play. Did you play Marble Madness on the Amiga computer with the mouse? It was a very good conversion, pretty close to arcade perfect. If the Intellivision had an RS-232 serial port, it could conceivably be used to emulate the original game board and run a port of the original code (the game board was based around a Z80A, and AY-3-8910 sound chip), and interface with a serial laserdisc player. 1 Quote Link to comment Share on other sites More sharing options...
Osgeld Posted June 12, 2018 Share Posted June 12, 2018 Guessing it would play like and look more blocky than the Adam version. Pass. Besides, there's a million ways to play Dragon's Lair today. A port for Intellivision would just make that a million and one. lol IMG_0043.JPG IMG_0042.JPG IMG_0044.JPG IMG_0046.PNG I was always impressed by the adam version considering its on a z80 loaded from a tape Quote Link to comment Share on other sites More sharing options...
mr_me Posted June 12, 2018 Share Posted June 12, 2018 (edited) That's the big problem with DL. It's a big game. I think the c64 version was 1 disk at 64k, with compression. Tough to do on the Inty. Thanks for trying. How about another version of AD&D/Cloudy Mountain instead? I don't think 64k is a problem for an Intellivision cartridge. Even without bankswitching it could probably do about 50k. And with 16bit roms it can store double the data. Should someone want to hook up an Intellivision to a serial laser disc player; I don't think you can use the serial port on the ecs but you should be able to use the serial port on an ltoflash. Edited June 12, 2018 by mr_me Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted June 12, 2018 Share Posted June 12, 2018 Did you play Marble Madness on the Amiga computer with the mouse? It was a very good conversion, pretty close to arcade perfect. If the Intellivision had an RS-232 serial port, it could conceivably be used to emulate the original game board and run a port of the original code (the game board was based around a Z80A, and AY-3-8910 sound chip), and interface with a serial laserdisc player. Unfortunately, I never got a chance to play on an Amiga. I don't think 64k is a problem for an Intellivision cartridge. Even without bankswitching it could probably do about 50k. And with 16bit roms it can store double the data. Also, keep in mind that 64K on the C=64 means "Kilobytes," or a thousand 8-bit bytes; on the Intellivision it means "Kilodecles," or a thousand 16-bit words. So that would be about 32K on an Intellivision cartridge, which caps out at around 42K without bank-switching. -dZ. Quote Link to comment Share on other sites More sharing options...
1980gamer Posted June 12, 2018 Share Posted June 12, 2018 "Also, keep in mind that 64K on the C=64 means "Kilobytes," or a thousand 8-bit bytes; on the Intellivision it means "Kilodecles," or a thousand 16-bit words. So that would be about 32K on an Intellivision cartridge, which caps out at around 42K without bank-switching. -dZ." Isn't that 10 Bit words? DECles Not Hexacles I like Hexadecles better.. but would that be 160 bit words? Quote Link to comment Share on other sites More sharing options...
Intymike Posted June 12, 2018 Share Posted June 12, 2018 Did you play Marble Madness on the Amiga computer with the mouse? It was a very good conversion, pretty close to arcade perfect. If the Intellivision had an RS-232 serial port, it could conceivably be used to emulate the original game board and run a port of the original code (the game board was based around a Z80A, and AY-3-8910 sound chip), and interface with a serial laserdisc player. First: Marble Madness on Amiga = Awesome Second = Cool idea, use the Intellivision to remote control a LD player. The ECS has a serial port. It was done by serval home computers, like C64 and Amiga. Quote Link to comment Share on other sites More sharing options...
carlsson Posted June 12, 2018 Share Posted June 12, 2018 Instructions (opcodes) are 10-bit, addresses and data are 16-bit as far as I understand. http://wiki.intellivision.us/index.php?title=CP-1610 Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted June 12, 2018 Share Posted June 12, 2018 "Also, keep in mind that 64K on the C=64 means "Kilobytes," or a thousand 8-bit bytes; on the Intellivision it means "Kilodecles," or a thousand 16-bit words. So that would be about 32K on an Intellivision cartridge, which caps out at around 42K without bank-switching. -dZ." Isn't that 10 Bit words? DECles Not Hexacles I like Hexadecles better.. but would that be 160 bit words? It's a misnomer. "Decles" was the name given back in the 1970s when they were programming games in 10-bit ROMs, but the CP-1610 is a 16-bit CPU fully capable of supporting 16-bit ROMs. Nobody uses 10-bit ROM since the days of GI and Mattel, but we still call the ROM words "decles." Instructions (opcodes) are 10-bit, addresses and data are 16-bit as far as I understand. http://wiki.intellivision.us/index.php?title=CP-1610 The opcodes are 10-bits in order to make them fit in 10-bit ROM. The CP-1600 came out during a transition period when "bit-ness" was still in flux and not standardized to powers of 2. General Instruments was also a large purveyor of 10-bit ROM chips, so guess what they pushed for... The CPU has 16-bit registers and is capable of reading 16-bit or 10-bit memory. It has some additional facilities to support 16-bit data encoded in 10-bit memory, but those are vestiges of a more primitive time. -dZ. 2 Quote Link to comment Share on other sites More sharing options...
+intellivotion Posted June 12, 2018 Share Posted June 12, 2018 I really don't understand why you are saying that the AtariAge members decle and opcode are bits and bytes... did I miss something? 2 Quote Link to comment Share on other sites More sharing options...
+Lathe26 Posted June 12, 2018 Share Posted June 12, 2018 I typically go with the industry standard meanings that "decle" means 10-bits and that "word" means "natural data size" which on the Intellivision's CP1610 means 16-bit. https://en.wikipedia.org/wiki/Units_of_information However, DECLE is unfortunately used as a keyword in Inty assembly to mean 16-bit values or a 10-bit value padded with 6 zero bits (depends on whether your files start with ROMW 16 or ROMW 10) which creates some of the confusion. http://wiki.intellivision.us/index.php?title=Hello_World_Tutorial Side notes: tidbit or lick means 2-bits, nibble means 4-bits, and chomp means 16-bits. 1 Quote Link to comment Share on other sites More sharing options...
Intymike Posted June 12, 2018 Share Posted June 12, 2018 (edited) And 20 Bit is a crate of Bitburger. Edited June 12, 2018 by Intymike 3 Quote Link to comment Share on other sites More sharing options...
vprette Posted June 12, 2018 Share Posted June 12, 2018 I typically go with the industry standard meanings that "decle" means 10-bits and that "word" means "natural data size" which on the Intellivision's CP1610 means 16-bit. https://en.wikipedia.org/wiki/Units_of_information However, DECLE is unfortunately used as a keyword in Inty assembly to mean 16-bit values or a 10-bit value padded with 6 zero bits (depends on whether your files start with ROMW 16 or ROMW 10) which creates some of the confusion. http://wiki.intellivision.us/index.php?title=Hello_World_Tutorial Side notes: tidbit or lick means 2-bits, nibble means 4-bits, and chomp means 16-bits. 2 Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted June 12, 2018 Share Posted June 12, 2018 I typically go with the industry standard meanings that "decle" means 10-bits and that "word" means "natural data size" which on the Intellivision's CP1610 means 16-bit. https://en.wikipedia.org/wiki/Units_of_information However, DECLE is unfortunately used as a keyword in Inty assembly to mean 16-bit values or a 10-bit value padded with 6 zero bits (depends on whether your files start with ROMW 16 or ROMW 10) which creates some of the confusion. http://wiki.intellivision.us/index.php?title=Hello_World_Tutorial Side notes: tidbit or lick means 2-bits, nibble means 4-bits, and chomp means 16-bits. You must be new here Quote Link to comment Share on other sites More sharing options...
m-crew Posted June 12, 2018 Share Posted June 12, 2018 Here this might help some of us.. lol Didn't work for me back then.. lol 1 Quote Link to comment Share on other sites More sharing options...
Intymike Posted June 12, 2018 Share Posted June 12, 2018 Here this might help some of us.. lol Didn't work for me back then.. lol Wow, the intro music is clearly a ripp off of Kraftwerk's Neonlights. 1 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted June 13, 2018 Share Posted June 13, 2018 I don't think the zx81 is exactly 'doing It'. Sure the heck ain't 'doing it' for me. Given the limitations of the machine, its rendering of the game is entirely acceptable in my opinion. Quote Link to comment Share on other sites More sharing options...
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