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In giving it more thought, I think that the burdensome way Frogus handles the cars has to go.  I like the randomness of it but, it is too heavy of a load for the old machine.

 

I have done some testing with a pre-generated field of cars and it runs much faster.  I have also done some experimenting with a second player.  My idea for that is: the frog vs a ms. pac like creature or perhaps the mouth from my game Sick Pickles.  The field of obstacles will be a mixture of cars and ghosts.  The frog will race to collect flies while the ms. pac like creature will race to collect fruit or perhaps pickles.  Whoever eats more before the timer runs out wins the round.  

 

 

 

 

 

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NostAlgae37 was kind enough to provide some new sprites with frog that displays more movement, a new fly and some smaller cars that folks were wanting. :)  So, I have put those sprites in to what I was working on last.

 

I was working on switching from a continuously randomly generated field of cars to a pre-generated field of cars when things got busy around here and this project got set aside.  So, there are a number of glitches and rough spots in the attached files.  For example, the option to set difficulty level (dense traffic, light traffic, normal traffic) is still in the menu but will not affect the number of cars on screen at this point.  There is also an option in the menu to select the color of your frog.  The color of the frog sprite and the color of the frogs in the caves does not always match and so on.

 

Oh, one interesting glitch is that the old way I was doing things the program would not insert a fly near a car.  Since it was constantly inserting and removing cars, it just put a fly in between cars.  With the constant field, I had to come up with a different way making sure the fly didn't get placed on top of a car.  That part I got but, currently there is nothing preventing it from putting the fly right back in the same place you just picked one up.  So, you may get multiple flys at one time.  Needs work obviously.

 

frogus08042019.bin frogus.bas.a78

Edited by SIO2

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SIO2 hasn't been active here for awhile...  His attentions have been elsewhere, methinks.  I was hoping to see further development on this game; I think it has a lot of potential.

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