PkK Posted August 8, 2017 Share Posted August 8, 2017 It has been a while, but I decided to release new versions today, so everyone can profit from all teh small improvements that accumulated over time. libcv / libcvu changes: Suggested compiler: SDCC 3.6.0 or newer libcv: Basic SMS port demos: Basic SMS port libcv: Specify preserved registers for asm-implemented functions. libcv: Optimize return address handling in cv_vmemset_fast(), cv_vmemset_slow(). libcvu: Specify preserved registers for asm-implemented functions. libcvu: Replaced some macros by inline functions. demos: Add machine detection demo. libcv: Add delay to cv_voutb(), cv_vinb() to always meet graphics chip timings. libcv: Improve cv_vmemtomemcpy_slow() speed. libcv: cv_get_r() to get the contents of the Z80 refresh register r. libcv: Fixes in support for super action controller spinners and roller controller. demos: Fix cursorsmooth demo for roller controller. png2cvs changes: Updated to automake 1.15.1 Update for libpng 1.6 (vs. old 1.2) Improved error messages. png2cv changes: Fixed autotools stuff. Update for libpng 1.6 (vs. old 1.2). Fix missing include. Improved error messages. compression utilitites changes: Fix for machines with CHAR_BIT > 8. Added --help to display simple usage info for huffman_analyzer and huffman_encoder. Added -o to specify output filename for huffman_analyzer and huffman_encoder. I guess the highlight is the support for developing games portable across the ColecoVision and the Sega 8-bit systems. It has be come quite easy to write source code that canbe compiled into a game that works on ColecoVision / SG-1000 / Mark III / Master System. Philipp 2 Quote Link to comment Share on other sites More sharing options...
digress Posted August 9, 2017 Share Posted August 9, 2017 I have been very interested in converting a game to sega master system. I look forward to looking into it Philipp. Quote Link to comment Share on other sites More sharing options...
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