+MrFish Posted December 20, 2017 Share Posted December 20, 2017 Playing on real machine I don't notice any music issue during level breaks get ready box, I don't see any intermissions, of what do you refer? - Additional graphics from Vidol (for intermission screen and for "congratulations" screen after clearing last cave) Good, if it's just emulator problem then. Intermissions is what the author called them, which is what they are, actually. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 20, 2017 Share Posted December 20, 2017 Today Bocianu has published the final version of his Pac-Mad game on AtariOnline.pl: link (Google translated from Polish) Nice, there's a level editor... Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 20, 2017 Share Posted December 20, 2017 (edited) Yes but it appeared, to my quick glance, to be online only Edited December 20, 2017 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 20, 2017 Share Posted December 20, 2017 Yes but it appeared, to my quick glance, to be online only Is there a problem with that? Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 20, 2017 Share Posted December 20, 2017 Yes but it appeared, to my quick glance, to be online only Actually, you can download a local version, so no need to worry. Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 20, 2017 Share Posted December 20, 2017 Nice, because everything online and in the cloud is proving very much to be a bad idea in so many ways... Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 20, 2017 Share Posted December 20, 2017 Nice, because everything online and in the cloud is proving very much to be a bad idea in so many ways... In the cloud was the dream of the industry for years and a bad idea before for anything needed to be proven. I'd prefer to have an executable, etc., but I'm just glad that he made one. And it's not like anyone is asking you to pay money for using it. Come on man... Quote Link to comment Share on other sites More sharing options...
bocianu Posted December 20, 2017 Share Posted December 20, 2017 (edited) I'd prefer to have an executable, etc., Sources of editor are also available here: https://gitlab.com/bocianu/PacMad/tree/editor/editor You can download it, and use it locally. Edited December 20, 2017 by bocianu Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 20, 2017 Share Posted December 20, 2017 It was not a complaint, just an observation in general, not a fan of the cloud etc. It was nice to see an editor. Didn't mention a dollar either btw... must be one of those days.... Going to play the game a bit more.... 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 20, 2017 Share Posted December 20, 2017 (edited) Actually, you can download a local version, so no need to worry. Sources of editor are also available here: https://gitlab.com/bocianu/PacMad/tree/editor/editor You can download it, and use it locally. Apparently I know this, but thanks. What I meant about having an executable was more of a reference to my dislike for web applications (and even Java for that matter). [Edit: And thanks for providing the editor, it's cool and easy to use.] Edited December 20, 2017 by MrFish Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 20, 2017 Share Posted December 20, 2017 It was not a complaint, just an observation in general, not a fan of the cloud etc. Hey, to say I'm not a fan of it is an understatement. I'm right with you. In fact I've been there since I first heard it talked about during the early days of the commercial/public internet. 1 Quote Link to comment Share on other sites More sharing options...
mgr_inz_rafal Posted December 21, 2017 Share Posted December 21, 2017 Thanks for the update. Nice improvements. This now has some sound issues on NTSC during the intermissions/level intro screens (as least in emulation for me... can anyone else confirm?). You're welcome I'm glad it turned out to be the emulation problem, since I don't own any NTSC machine to try and see what could be wrong. Quote Link to comment Share on other sites More sharing options...
Bill Lange Posted December 21, 2017 Share Posted December 21, 2017 I wrote a short review of Tensor for Old School Gamer Magazine. 3 Quote Link to comment Share on other sites More sharing options...
mgr_inz_rafal Posted December 22, 2017 Share Posted December 22, 2017 Thanks Bill! Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 26, 2018 Share Posted January 26, 2018 (edited) You're welcome I'm glad it turned out to be the emulation problem, since I don't own any NTSC machine to try and see what could be wrong. I finally ran this on some real hardware today and the problem is not just in emulation: I'm getting the same thing on real NTSC hardware. Here's a short video of the problem. Tensor Audio Problem.zip Edited January 26, 2018 by MrFish 1 Quote Link to comment Share on other sites More sharing options...
mgr_inz_rafal Posted January 30, 2018 Share Posted January 30, 2018 OK, so I shall look into the issue at some point. Thanks for reporting that 2 Quote Link to comment Share on other sites More sharing options...
mgr_inz_rafal Posted January 30, 2018 Share Posted January 30, 2018 After playing a bit with the "show_intermission" routine and commenting completely unrelated piece of code the music started playing correctly. The music during the gameplay got corrupted, though... Seems like something behind my understanding of Atari is happening here. My one and only suspicion is that I keep executing "jsr RASTERMUSICTRACKER+3" in VBI and in other places I happily call "jsr RASTERMUSICTRACKER" to play different song without any means of synchronization. Should I make sure that there are no calls to playroutine until player is fully initialized (ie. disable VBI before player init call and reenable afterwards)? Anyway, the code is freely available on GitHub - if some great coder could take a look and suggest what could be wrong I'll be glad for any hints. 1 Quote Link to comment Share on other sites More sharing options...
mgr_inz_rafal Posted March 16, 2019 Share Posted March 16, 2019 Hello, There is an Android port of Tensor Trzaskowskiego available in Play Store. Enjoy https://play.google.com/store/apps/details?id=com.mgrinzRafal.Tensor&hl=en 6 Quote Link to comment Share on other sites More sharing options...
mgr_inz_rafal Posted January 8, 2021 Share Posted January 8, 2021 Hi, This is just to inform you that the Andorid port of the game has recently been updated (stability & bugfixes). Enjoy! 3 Quote Link to comment Share on other sites More sharing options...
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