GradiusLover2000 Posted September 21, 2017 Share Posted September 21, 2017 (edited) The game I have developed in bB is complete! The compressed binary is up on here: GAMEJOLT Remember, its under Jukes Battle - Atari 2600 Edition! It is free for a limited time. EDIT: I think you guys need pictures... Edited September 25, 2017 by GradiusLover2000 1 Quote Link to comment Share on other sites More sharing options...
Albert Posted September 21, 2017 Share Posted September 21, 2017 Your link does not work. Quote Link to comment Share on other sites More sharing options...
GradiusLover2000 Posted September 21, 2017 Author Share Posted September 21, 2017 Gosh darnit me and my typos! It should work now. Quote Link to comment Share on other sites More sharing options...
GradiusLover2000 Posted September 21, 2017 Author Share Posted September 21, 2017 HUGE GAME UPDATE!!! A special missile tile can slow down your enemy when you collect it (no button required!)! Quote Link to comment Share on other sites More sharing options...
GradiusLover2000 Posted September 22, 2017 Author Share Posted September 22, 2017 ANOTHER HUGE GAME UPDATE!!! Ghost repellent collectables and 7 lives per player added! 1 Quote Link to comment Share on other sites More sharing options...
RamrodHare Posted September 23, 2017 Share Posted September 23, 2017 Thanks for putting in the work on this! I notice some other games on your page. Any info on what those are? Since they may also be of interest. Quote Link to comment Share on other sites More sharing options...
GradiusLover2000 Posted September 23, 2017 Author Share Posted September 23, 2017 (edited) Thanks for putting in the work on this! I notice some other games on your page. Any info on what those are? Since they may also be of interest. Well, as it turns out, the game was originally for windows 32-bit! You can play any of those versions, too if you want; if you have the money. The current price on the fullest version (includes music, fonts, and 256 levels with possible powerups) is $1.49 USD. Edit: this version is called Jukes - Redux.The older atari version (that doesn't have the word "battle" in it) is the same style as jukes redux, except 32 levels, no music, and no sprite acceleration. Edited September 23, 2017 by GradiusLover2000 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted September 23, 2017 Share Posted September 23, 2017 It is free for a limited time. If you are going to charge money for it, you might want to put some more work into it. Polish it up. Quote Link to comment Share on other sites More sharing options...
GradiusLover2000 Posted September 23, 2017 Author Share Posted September 23, 2017 (edited) If you are going to charge money for it, you might want to put some more work into it. Polish it up.Any recommendations?EDIT: I AM ADDING SOUND AT SOME POINT, JUST NOT SURE WHAT KINDS. Edited September 23, 2017 by GradiusLover2000 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted September 23, 2017 Share Posted September 23, 2017 Any recommendations? EDIT: I AM ADDING SOUND AT SOME POINT, JUST NOT SURE WHAT KINDS. Besides adding sound effects, you could limit where the player can go. For example, the player can go off the top or bottom of the screen and disappear sometimes. The game could display the current score and high score at the end. You could have some kind of title screen. The sprites could be animated. The color orange used for the playfield pixels doesn't look that great on the gray background that you've chosen. You could try this tool that can help you find colors that might look great on top of each other: randomterrain.com/atari-2600-memories-tia-color-charts.html#ntsc_color_tool Quote Link to comment Share on other sites More sharing options...
GradiusLover2000 Posted September 23, 2017 Author Share Posted September 23, 2017 Besides adding sound effects, you could limit where the player can go. For example, the player can go off the top or bottom of the screen and disappear sometimes. The game could display the current score and high score at the end. You could have some kind of title screen. The sprites could be animated. The color orange used for the playfield pixels doesn't look that great on the gray background that you've chosen. You could try this tool that can help you find colors that might look great on top of each other: randomterrain.com/atari-2600-memories-tia-color-charts.html#ntsc_color_tool You're looking at the wrong game, silly the game is Jukes Battle, not just Jukes. That version you are talking about i lost the source code for Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted September 23, 2017 Share Posted September 23, 2017 You're looking at the wrong game, silly the game is Jukes Battle, not just Jukes. That version you are talking about i lost the source code for Yeah, I was looking at the wrong one. Most of the things I mentioned could still apply, though. If you are going to use that yellowish background, the sprites should probably be a little darker. Quote Link to comment Share on other sites More sharing options...
GradiusLover2000 Posted September 23, 2017 Author Share Posted September 23, 2017 Yeah, I was looking at the wrong one. Most of the things I mentioned could still apply, though. If you are going to use that yellowish background, the sprites should probably be a little darker. Yeah, I'll darken the sprites. I'm going to leave out the title screen because back in the 80s a two player game on the atari didn't have one (Combat, for example). And then there's animation; i'll add some of that for the ghosts, too, and probably make the actual player 12 or so pixels high to incorporate a body animation, but other than that i will probably also add a "winner:" screen. 1 Quote Link to comment Share on other sites More sharing options...
GradiusLover2000 Posted September 24, 2017 Author Share Posted September 24, 2017 Okay, so I did as much as I could to polish it! Its is now an 8k rom with 32 maps to choose from before you battle! The game is no longer free, and will now cost $1.79 Quote Link to comment Share on other sites More sharing options...
GradiusLover2000 Posted September 25, 2017 Author Share Posted September 25, 2017 Next I am planning on a single player mode. You would do so by using the right difficulty switch, and the left difficulty one i'd probably use to select the slowing pellet's availability. Quote Link to comment Share on other sites More sharing options...
gauauu Posted September 25, 2017 Share Posted September 25, 2017 Okay, so I did as much as I could to polish it! Its is now an 8k rom with 32 maps to choose from before you battle! The game is no longer free, and will now cost $1.79 You're welcome to charge whatever you'd like. But there's enough half-finished, mediocre bB games out there, that a game without a demo or screenshots, from a relatively unknown developer, isn't likely to get a lot of purchases. Good luck though. Quote Link to comment Share on other sites More sharing options...
GradiusLover2000 Posted September 25, 2017 Author Share Posted September 25, 2017 You're welcome to charge whatever you'd like. But there's enough half-finished, mediocre bB games out there, that a game without a demo or screenshots, from a relatively unknown developer, isn't likely to get a lot of purchases. Good luck though. Thanks for the idea! A free demo (mapless version of the same game, actually...) is now on the same site link for those who are skeptical to buy it! Quote Link to comment Share on other sites More sharing options...
GradiusLover2000 Posted February 14, 2018 Author Share Posted February 14, 2018 This thread has died because of loss of interest. (and code... sorry.) Quote Link to comment Share on other sites More sharing options...
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