+hloberg Posted October 21, 2017 Share Posted October 21, 2017 (edited) after a lot of interference from the real world and a lot of changing of my mind I have made some progress on the Parsec 2600. https://fieldmousetech.wordpress.com/ that is my tech blog and here are some youtube videos of the meteor and single enemy with scrolling meteors https://youtu.be/Gs8RheHNZmY 1 enemy scrolling test 1 enemy attack test https://youtu.be/sVYBqbyveJ4 I programming the thing in 16k multi-sprite kernel. The multi-sprite kernel does not allow sideways scrolling so i'm doing a lot of slight-of-hand to simulate the look of sideways scrolling. why I didn't use the other kernels is the standard kernel did not allow multiple items on the screen, which killed the swoopers. And the DPC+ kernel kept getting overwhelmed and crashing. I still have the swoopers to do, which I already have the code in the DPC+ and standard kernel and just port over. then the tedious task of gluing the whole thing together which will take a while. update: I think I just came up with a viable way to do a refueling tunnel. will preview soon. Edited October 21, 2017 by hloberg 1 Quote Link to comment Share on other sites More sharing options...
+hloberg Posted October 21, 2017 Author Share Posted October 21, 2017 full 1 enemy test with the enemy changing color when hit. set to ludicrously aggressive. https://youtu.be/Nh7BsnPYwJQ Quote Link to comment Share on other sites More sharing options...
+Lewis2907 Posted October 21, 2017 Share Posted October 21, 2017 Hloberg, Have checked to see it will work on the AFP? Thanks. Quote Link to comment Share on other sites More sharing options...
+hloberg Posted October 21, 2017 Author Share Posted October 21, 2017 here is an idea for a refueling tunnel. looks different but maintains the feel (i think). it's set to fairly hard in the demo. also, i have the timer turned off. https://youtu.be/CHbdRXN_zbU Quote Link to comment Share on other sites More sharing options...
+hloberg Posted October 21, 2017 Author Share Posted October 21, 2017 Hloberg, Have checked to see it will work on the AFP? Thanks. What is the AFP? I'm sure when you tell me I'll go DUH. Quote Link to comment Share on other sites More sharing options...
doctorclu Posted October 21, 2017 Share Posted October 21, 2017 I programming the thing in 16k multi-sprite kernel. The multi-sprite kernel does not allow sideways scrolling so i'm doing a lot of slight-of-hand to simulate the look of sideways scrolling... Love Parsec on the TI-99. So how did 2600 Defender and other games like it (Stargate) do side scrolling? Quote Link to comment Share on other sites More sharing options...
+Lewis2907 Posted October 21, 2017 Share Posted October 21, 2017 AFP is Atari flash back portable 1 Quote Link to comment Share on other sites More sharing options...
Swami Posted October 21, 2017 Share Posted October 21, 2017 here is an idea for a refueling tunnel. looks different but maintains the feel (i think). it's set to fairly hard in the demo. also, i have the timer turned off. https://youtu.be/CHbdRXN_zbU Yikes! Looks like fun! Quote Link to comment Share on other sites More sharing options...
+hloberg Posted October 21, 2017 Author Share Posted October 21, 2017 Love Parsec on the TI-99. So how did 2600 Defender and other games like it (Stargate) do side scrolling? my guess, very tight playfield. each line of the playfield looks to be only 1 or 2 pixels tall. then use a version of pfscroll to move the playfield back and forth. On one of my test I was able to do that with the standard kernel. unfortunately, I need 5 sprites on the screen at once for the swoopers which means the multi-sprite kernel which does not support scrolling. I could do a much closer version of Parsec if I programmed it in Assembler, then I could get around some of the restrictions of BA. Quote Link to comment Share on other sites More sharing options...
+hloberg Posted October 21, 2017 Author Share Posted October 21, 2017 Hloberg, Have checked to see it will work on the AFP? Thanks. I don't have a AFP but I only use very standard 16k with 4 banks. No Supercart or DPC+ so I think there would be nothing to mess it up. It works fine on the Harmony cartridge. Quote Link to comment Share on other sites More sharing options...
+hloberg Posted October 21, 2017 Author Share Posted October 21, 2017 AFP is Atari flash back portable can it use .bin files? I can post some stuff if you want to test it. Quote Link to comment Share on other sites More sharing options...
+hloberg Posted October 27, 2017 Author Share Posted October 27, 2017 the way I did the refuel tunnel above was, interesting and fun but I felt it wasn't really cannon. this design is more like the refueling tunnel. Stella 4.7.2_ _NEW-ALT-tunl-A.bas_ 10_22_2017 1_45_02 AM.mp4 you move along the tunnel then jump to the next tunnel. no scroll, but looks right. Quote Link to comment Share on other sites More sharing options...
+stephena Posted October 27, 2017 Share Posted October 27, 2017 I notice that you're using Stella 4.7.2. I suggest upgrading to the latest version (5.0.2), since the TIA emulation has greatly improved. And having accurate TIA emulation is most important when developing a new game. 1 Quote Link to comment Share on other sites More sharing options...
+hloberg Posted October 28, 2017 Author Share Posted October 28, 2017 I notice that you're using Stella 4.7.2. I suggest upgrading to the latest version (5.0.2), since the TIA emulation has greatly improved. And having accurate TIA emulation is most important when developing a new game. thanks, will do. Quote Link to comment Share on other sites More sharing options...
+hloberg Posted October 28, 2017 Author Share Posted October 28, 2017 the way I did the refuel tunnel above was, interesting and fun but I felt it wasn't really cannon. this design is more like the refueling tunnel. Stella 4.7.2_ _NEW-ALT-tunl-A.bas_ 10_22_2017 1_45_02 AM.mp4 you move along the tunnel then jump to the next tunnel. no scroll, but looks right. added youtube location Quote Link to comment Share on other sites More sharing options...
+hloberg Posted January 19, 2018 Author Share Posted January 19, 2018 still working on the Parsec 2600. some more test video; swoopers, backward swoopers and meteors. Link takes you to my wordpress article that links to my youtube. https://wp.me/p7DsBb-JJ 2 Quote Link to comment Share on other sites More sharing options...
StanJr Posted January 19, 2018 Share Posted January 19, 2018 Awesome! Glad to see you are back at it! Quote Link to comment Share on other sites More sharing options...
+hloberg Posted January 20, 2018 Author Share Posted January 20, 2018 https://youtu.be/eUol2DHuA8c I tried to make the scrolling ground work, it just won't. Either the look was crap or it just made a mess and consumed too many cycles. But, I like the look with the antenna. in this example the 1 enemy is way over zealous. But it's still in test. Now that I have all the stages and levels complete as individual modules, it is just cleaning it up and gluing it together. shooting for a standard 4mg cart but more likely 8mg bank cart. My concept has been to make it have the look and feel (and limitations) as if TI had licensed Parsec for the 2600 back in the day. still a lot to do but getting there. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.