pacman000 Posted November 20, 2017 Share Posted November 20, 2017 I'm both surprised and saddened the Jaguar didn't already have a game like this. Quote Link to comment Share on other sites More sharing options...
+Stephen Moss Posted November 21, 2017 Share Posted November 21, 2017 (edited) Yes I could add options to remove the head Bob and add a reticle to the centre of that helps. That is kind of you to offer to but to be honest I was not aware of any head bob although that may be a factor, from the video I think it the wall segment graphics and the speed at which they move will be more of a factor. You quickly adapt to the travel & gaming limitations that arise when you suffer as severely as I do. I have problems with Doom, Wolfenstien, AvP & Cybermorph, I can play them a bit if moving relatively slowly but if I have move quickly or end up going round in circles (i.e. lost in the air ducts) that becomes an issue. Strangely Star Wars Battlefront I can either play for hours or just minutes and I can't even watch someone play Call of Duty (or video from a roller coaster) for more than a minutes. Similarly I cannot play World Tour Racing for long but Microprose Grand Prix on the ST I could endure for some time. Consequently I am unable to define what exactly causes the problem, but it is probably some combination of number of different colours used, number of pixels/object moving simultaneously, graphic resolution (looking pixely or smooth), frame rate and movement speed, which of those apply may well vary from game to game. Plain walls and about half the speed may help me however it would be unreasonable to expect anyone to limit their vision of what they want their game to be or put in special modes just for the one person in a 1000 that may have issues. Edited November 21, 2017 by Stephen Moss 2 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted November 21, 2017 Share Posted November 21, 2017 I also get motion sickness in FPS games. I never used to, but it started about 15 years ago. I suspect that games were below the 'smooth' threshold before then, and once it all got silky 50/60 fps the hurling started. Having a 6 year old GPU and cranking up the detail levels helps reduce modern stuff to non-hurling levels. Maybe that's why I love the Jaguar 6 Quote Link to comment Share on other sites More sharing options...
Major Havoc 2049 Posted November 21, 2017 Share Posted November 21, 2017 Cool looking game. The siren noise is on the annoying side though. 1 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted November 21, 2017 Author Share Posted November 21, 2017 Cool looking game. The siren noise is on the annoying side though. Yes I might add options for sound. 1 Quote Link to comment Share on other sites More sharing options...
Otto1980 Posted November 21, 2017 Share Posted November 21, 2017 if you would hide the map like avp and then the player discovers step by step i think you get deeper gameplay with more focus on the upper 3d part. also more action Quote Link to comment Share on other sites More sharing options...
saboteur Posted November 21, 2017 Share Posted November 21, 2017 Hi Sporadic, This is a really nice piece of work - is it coded entirley in RB+ ? Will you release source when you finaly happy with it ? I'd love to see how you've acheived everything. cheers Quote Link to comment Share on other sites More sharing options...
Sporadic Posted November 21, 2017 Author Share Posted November 21, 2017 Hi Sporadic, This is a really nice piece of work - is it coded entirley in RB+ ? Will you release source when you finaly happy with it ? I'd love to see how you've acheived everything. cheers Thank you Yes this is all coded in rB+ . I've been on and off coding the engine for around 2 years now, it's gone through many many iterations to optimise things. I'd like to release some source at some point but I really don't know when that'll be yet. There's probably still more that can be tweaked 4 Quote Link to comment Share on other sites More sharing options...
doctor_shred Posted November 29, 2017 Share Posted November 29, 2017 This looks great. Keep up the good work! Quote Link to comment Share on other sites More sharing options...
Sapicco Posted October 27, 2018 Share Posted October 27, 2018 Ill take a cart! 1 Quote Link to comment Share on other sites More sharing options...
VintageGamer74 Posted October 27, 2018 Share Posted October 27, 2018 First person Pac-Man? Definitely cool! ? 1 Quote Link to comment Share on other sites More sharing options...
Gummy Bear Posted October 28, 2018 Share Posted October 28, 2018 I'll take a cart too. 1 Quote Link to comment Share on other sites More sharing options...
Gummy Bear Posted October 30, 2018 Share Posted October 30, 2018 No, seriously: will there be a cart? Or has this been abandoned? Quote Link to comment Share on other sites More sharing options...
Albert Posted October 30, 2018 Share Posted October 30, 2018 No, seriously: will there be a cart? Or has this been abandoned? Crumbs certainly hasn't been abandoned. It'll be available in cart form when it's done. ..Al 8 Quote Link to comment Share on other sites More sharing options...
Gummy Bear Posted October 31, 2018 Share Posted October 31, 2018 Yay! Quote Link to comment Share on other sites More sharing options...
UHATEIT Posted October 31, 2018 Share Posted October 31, 2018 This looks amazing. Similar to the Faceball games! Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted November 2, 2018 Share Posted November 2, 2018 Interesting, but I can see why it would make someone dizzy. 1 Quote Link to comment Share on other sites More sharing options...
Gummy Bear Posted November 21, 2018 Share Posted November 21, 2018 Interesting, but I can see why it would make someone dizzy. Only if they're a wuss! Been watching the videos of this again and got all happy and stuff It looks pretty much done as it is. Just some sound options would be nice. Can you press down to immediately about-face and run in the opposite direction? Also, scoreboards and EEPROM score saving are a must for this one. 2 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted November 21, 2018 Author Share Posted November 21, 2018 (edited) Only if they're a wuss! Been watching the videos of this again and got all happy and stuff It looks pretty much done as it is. Just some sound options would be nice. Can you press down to immediately about-face and run in the opposite direction? Also, scoreboards and EEPROM score saving are a must for this one. Cheers. Yeah, I tried to mimic various things from the original. You can about--face at any time but only left/right at junctions. Also, if you hold left/right before you get to the junction then it turns faster. That is to try and emulate the "corner cutting" mechanic of Pacman and aid in escaping Ghosts. Edited November 21, 2018 by Sporadic 2 Quote Link to comment Share on other sites More sharing options...
Gummy Bear Posted November 21, 2018 Share Posted November 21, 2018 Sounds excellent! Quote Link to comment Share on other sites More sharing options...
Sporadic Posted January 30, 2019 Author Share Posted January 30, 2019 (edited) Video update time! This shows a couple of new/changed features; - The new radar at the top, giving you a rough location and distance of each Ghost, Powapill and Fruit. - The map at the bottom is now only visible under certain conditions (difficulty level / powapill eaten). - I have also been playing with the wall textures to add some variety for the difficulty levels. These are subject to change of course. - The walls animate now too, adding a glow effect. The video description has time index links you can use to skip to key points. Edited January 30, 2019 by Sporadic 9 Quote Link to comment Share on other sites More sharing options...
Gummy Bear Posted January 30, 2019 Share Posted January 30, 2019 Video update time! This shows a couple of new/changed features; - The new radar at the top, giving you a rough location and distance of each Ghost, Powapill and Fruit. - The map at the bottom is now only visible under certain conditions (difficulty level / powapill eaten). - I have also been playing with the wall textures to add some variety for the difficulty levels. These are subject to change of course. - The walls animate now too, adding a glow effect. The video description has time index links you can use to skip to key points. https://youtu.be/74NECqXareo This is looking great! I'm really excited for this one. If I may make another suggestion: some kind of warning that the powapill is about to run out? Maybe a little exclamation point could flash up very briefly or something? 1 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted January 30, 2019 Author Share Posted January 30, 2019 This is looking great! I'm really excited for this one. If I may make another suggestion: some kind of warning that the powapill is about to run out? Maybe a little exclamation point could flash up very briefly or something? Cheers! I was thinking something similar while recording the video 1 Quote Link to comment Share on other sites More sharing options...
+LS650 Posted January 31, 2019 Share Posted January 31, 2019 I like it - but why do you keep hiding the map at the bottom of the screen? Quote Link to comment Share on other sites More sharing options...
Sporadic Posted January 31, 2019 Author Share Posted January 31, 2019 (edited) I like it - but why do you keep hiding the map at the bottom of the screen? It is all to do with difficulty level and getting the player to watch the game world instead of the map all the time while playing. Something I have been testing in this version is to only display the map when you collect a powapill. Edited January 31, 2019 by Sporadic 1 Quote Link to comment Share on other sites More sharing options...
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