sd32 Posted December 23, 2017 Share Posted December 23, 2017 LOL, forget about all those lame 2d games with crappy anime cinemas... this is what we need ported from PCE to the Jag: Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted December 23, 2017 Share Posted December 23, 2017 (edited) Williams is rumored to have only spent 14 weeks developing the Jaguar version -- recycling nearly everything except the music and background graphics from the Mega Drive edition. It was a very poor game released as a cash grabSo basically, you're saying that it took 3 months of full-time work for professional developers, who had access to all the assets, to port a Genesis game to the Jaguar. And that the result sucked. Yet you think there are amateur developers, with no access to source code, who can "easily" make great ports of Genesis games. And that they actually need you to tell them what to work on. And that the only reason it's not happening is because of copyright. Yeaaah, right. Edited December 23, 2017 by Zerosquare 5 Quote Link to comment Share on other sites More sharing options...
JagCD Posted December 23, 2017 Share Posted December 23, 2017 (edited) So basically, you're saying that it took 3 months of full-time work for professional developers, who had access to all the assets, to port a Genesis game to the Jaguar. And that the result sucked. Yet you think there are amateur developers, with no access to source code, who can "easily" make great ports of Genesis games. And that they actually need you to tell them what to work on. And that the only reason it's not happening is because of copyright. Yeaaah, right. First, nice job taking a dump on "the amateur developers" that have supported the Atari community pretty damn well IMO. Second, there are source code archives available around the internet if you spend some time looking: http://shrigley.com/source_code_archive/ Third, these "amateur" developers have produced titles on the 7800 that are vastly superior to anything that was ever commercially released -- great examples would be Bentley Bear, B*NQ, Pac Man Collection and Beef Drop. And lastly, the ports that have already been brought over from the Atari ST have been of incredible quality. I am simply blown away by the amazing quality and execution of the Xenon 2 release for example. It greatly exceeds probably 80% of the commercial releases that came out during the Jaguar's official existence. So yeah, if the Atari ST's library runs dry -- people can probably start looking to the Mega Drive. The Amiga had some games ported over to the Jaguar (Pinball Fantasies / Zool 2) -- and that was probably a more difficult process since the Amiga had a lot more custom chips compared to the Mega Drive -- yet, those games play pretty damn well on the Jaguar. Edited December 23, 2017 by JagCD 1 Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted December 23, 2017 Share Posted December 23, 2017 (edited) First, nice job taking a dump on "the amateur developers" that have supported the Atari community pretty damn well IMO.Pointing out that amateur developers aren't magical beings that live in a bottle and grant wishes is taking a dump on them? If you say so. And lastly, the ports that have already been brought over from the Atari ST have been of incredible quality. I am simply blown away by the amazing quality and execution of the Xenon 2 release for example. It greatly exceeds probably 80% of the commercial releases that came out during the Jaguar's official existence. So yeah, if the Atari ST's library runs dry -- people can probably start looking to the Mega Drive. There's only a little problem with your plan. There aren't dozens of people doing those ST ports. There's only one: CJ. And he has already pointed more than once that it's a considerable amount of work, that he doesn't do requests, and that he isn't interested in porting games from other machines besides the ST. So claiming porting Megadrive games is "easy" and fantasizing about it is not going to accomplish anything. Edited December 23, 2017 by Zerosquare 4 Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted December 24, 2017 Share Posted December 24, 2017 Next thread from fantasy island: What Dreamcast games would you like to see ported to the Jaguar? 4 Quote Link to comment Share on other sites More sharing options...
JagChris Posted December 24, 2017 Share Posted December 24, 2017 That source archive is cool. Quote Link to comment Share on other sites More sharing options...
Stage_1_Boss Posted December 24, 2017 Share Posted December 24, 2017 Next thread from fantasy island: What Dreamcast games would you like to see ported to the Jaguar? Nobody likes the Dreamcast. 1 Quote Link to comment Share on other sites More sharing options...
Orion_ Posted December 24, 2017 Share Posted December 24, 2017 instead of talking about it, start working on it ! (and you will soon understand why, we coders, are laughing about noobs that have not a single idea of what amount of work is required for such a project) 5 Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted December 24, 2017 Share Posted December 24, 2017 Nobody likes the Dreamcast. I like the Dreamcast. 2 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted December 24, 2017 Share Posted December 24, 2017 Pointing out that amateur developers aren't magical beings that live in a bottle and grant wishes is taking a dump on them? 1/3 ? 3 Quote Link to comment Share on other sites More sharing options...
VladR Posted December 24, 2017 Share Posted December 24, 2017 LOL, forget about all those lame 2d games with crappy anime cinemas... this is what we need ported from PCE to the Jag: This is a really Nice find - sort-of like an arcade Silent Service ! I always wanted something more arcade than Silent Service (I love Sil.Ser., but you don't always have the time required to play full scenario there). Flatshading combined with bitmaps that actually match well visually (and don't stick out like sore thumb), which BTW, is not easy to accomplish (from art standpoint). This would definitely work very well on jag. We could even provide full-screen view (not just ~25 scanlines, at what looks to be ~5 fps) I always wondered why there weren't more games from that environment, especially considering how popular Coppola's Apocalypse Now was... Quote Link to comment Share on other sites More sharing options...
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