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This is cool! Donyou have a manual though? I don't get how to do a backhand. But it seems possible. I love how the ball.scales when it's far and close and the guys animation. Nice work!

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Well, that's clunky :-). But who am I to judge. I couldn't accomplish anything at all with Bb... And my own programming efforts on the Commodore 64 back in the days looked much worse than this. Anyway, welcome to AtariAge!

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First:

 

Happy New Year!

 

Well, that's clunky :-). But who am I to judge. I couldn't accomplish anything at all with Bb... And my own programming efforts on the Commodore 64 back in the days looked much worse than this. Anyway, welcome to AtariAge!

 

Second: Yeah the ball physics are pretty bad, and i wasn't to happy with the playfield.

 

This is cool! Donyou have a manual though? I don't get how to do a backhand. But it seems possible. I love how the ball.scales when it's far and close and the guys animation. Nice work!

Third: You can't do a backhand, its just a 3d pong where you have to hit the ball back. Also, I am working on a manual.

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Seems like you could get the 3D effect without the flicker. Looks like you are redrawing things that may not need to be redrawn when the player moves left or right, so the game is going over 262.

 

I ran out of cycles when I added the 3d. So I made the playfield take a few frames to update.

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When I move to the right and press fire, the racket shows up on the left. (As opposed to on the right) so there is a backhand just very inconveniently placed :P

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