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sprite width help


Trip2018

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The player width is a limitation of the hardware, not bB.

 

A couple options are:

  • use both players to create a 16 pixel image, then use flicker to draw additional objects onscreen
  • put the missile next to the player for 9 pixels, though I don't know if that's useful in bB (might need assembly for that)

An advanced assembly technique is to use line-by-line shifting on a 2x or 4x player (see examples in reply #16).

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Dang, that's to bad. So then your saying that those 16 to 32 pixel wide sprites are just vectorized NUSIZX sprites?

 

EDIT: I used your 2x sprite converter but I am having trouble adding it into my bb code. I tried using the asm, inline, include commands and got nowhere. Can you help? I have no assembly expierience.

Edited by Trip2018
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