Jump to content
8bit-Dude

8bit-Slicks: Online top-down racer for the Apple/Atari/C64

Recommended Posts

For the past 12 months I have been developping an online top-down racer called "8bit-Slicks" for the Apple/Atari/C64.

I will be releasing the Atari/C64 version next month, and already released a promo video on YouTube

 

The game has 10 online servers for up-to 4 players each, and ranking on the website: Ranking

 

The Apple IIe version is progressing very well, and I hope to release in 2 months from now.

The game requires an 80 column card for Double-Hires GFX, and Uthernet and LanceGS card to play online.

It is also compatible with AppleWin, which emulates the Uthernet card!

 

I am dropping some screenshots down here to give you an idea of where I am now.

post-53448-0-57325200-1517150808.png

post-53448-0-83189800-1517150816.png

  • Like 6

Share this post


Link to post
Share on other sites

The game requires an 80 column card for Double-Hires GFX, and Uthernet and LanceGS card to play online.

Will you also be targeting the Uthernet II card, or just the first one?

Edited by david__schmidt

Share this post


Link to post
Share on other sites

Will you also be targeting the Uthernet II card, or just the first one?

I am using IP65, so both UI and UII will be supported! :-)

  • Like 3

Share this post


Link to post
Share on other sites

Is this going to be freeware, donationware, or a pay for retail game? Just curious. Also, if a retail release will you be selling it on a floppy with manual and/or box?

 

Also, if you need Apple IIe beta testers I am more than willing to test as I am sure others in this forum will be as well!

Edited by eightbit
  • Like 1

Share this post


Link to post
Share on other sites

I will first release the game as donationware, with unlimited online play capability.

I would love though to organize a boxed game with the people producing the DragonCart, RR-Net and Uthernet.

This would promote both the game and the ethernet cards for 8bit systems.

 

I do need testers for Apple IIe, so please register here: http://8bit-slicks.com/?topic=closed-beta-register-here

  • Like 2

Share this post


Link to post
Share on other sites

I've registered too..

 

I have a big interest in Networked Games, with multiple systems of different manufactures and have been designing an infrastructure for doing that...

 

MarkO

Share this post


Link to post
Share on other sites

Ah Ah, looks like you're fully hyped-up Byte!

I will email the Disk to registered testers later today.

 

@Mark: You will be interested to hear that while making 8bit-Slicks, I organized it into separate cross-platform SDK and game code. I plan to release the SDK in mid-2018 for the benefit of the community.

  • Like 2

Share this post


Link to post
Share on other sites

Ah Ah, looks like you're fully hyped-up Byte!

I will email the Disk to registered testers later today.

 

@Mark: You will be interested to hear that while making 8bit-Slicks, I organized it into separate cross-platform SDK and game code. I plan to release the SDK in mid-2018 for the benefit of the community.

 

I downloaded the UDP-Test disk and I now have the e-mail with the additional Links...

 

I would be curious to see your Protocol for the Game, specifically the Network Portion..

 

The rest of the SDK will be interesting too...

 

MarkO

Share this post


Link to post
Share on other sites

Sure, I will organize another round of testing in about 1 week time.

The Apple // version is presently slower than Atari/C64 due to lack of hardware sprites.

So I am rewriting the sprite drawing code in pure assembly to speed things up as much as possible.

  • Like 1

Share this post


Link to post
Share on other sites

Has it turned into a zombie? Web site is still there... doesn't look like anything terribly recent though, January was the last announcement..all its servers are empty.

Edited by Aunty Entity

Share this post


Link to post
Share on other sites

Has it turned into a zombie? Web site is still there... doesn't look like anything terribly recent though, January was the last announcement..all its servers are empty.

I got this email back on October 31st.

 

8bit-Dude wrote:

 

The project is not dead, just on extended hiatus. I should have time to finish this up in the coming winter, just hold on!!!

 

Post Link: http://8bit-slicks.com/?topic=curious-if-this-was-ever-released/#post-478

 

-----------

 

You are receiving this email because you subscribed to a forum topic.

 

Login and visit the topic to unsubscribe from these emails.

 

 

 

Sent from my iPhone using Tapatalk Pro

Share this post


Link to post
Share on other sites

Good news!

 

Dear Testers,


After a very long hiatus, I have gone back to completion work on
8bit-slicks.

I started with the ATARI problems (which was a choice between Huge
Flicker or B/W). I changed the GFX mode to InterPlay, so now it is
possible to have color with or without flicker, and the flicker is much
less drastic than before.

Apple will take a little longer. The FPS is half that of C64/Atari,
because of the soft sprites code. I need to recode that in pure
assembler, and optimize to the last cycle.

Meanwhile, I have added "car skidding" in turns, which makes the game a
little more challenging and fun! So I plan to have a testing session
for Atari/C64 next weekend (12/15-16), and I will send the new disks
ahead of time. If you are available next week-end, please let me know on
the forum:

http://8bit-slicks.com/?topic=testing-session-6-20181215-16

Cheers!
Tony

Share this post


Link to post
Share on other sites

I spent a little more time polishing the game ahead of the testing session this week-end (see attached disks).

List of mods:

- All platforms: Can now select from a list of 13 servers (0-9 / A-D)

- Atari: Further improved the new GFX with the help of Phil. He is a tough guy to please, from I am glad to say he gave me the green light!

- Apple: Improved sprites drawing performance by 20%, Implemented support for game-paddles (cycle through the controls list to see them).

If you are planning to join the testing session this weekend, please leave a message here: http://8bit-slicks.com/?topic=testing-session-6-20181215-16

The game will only be as good as the feedback I get from testers!!!

  • Like 2

Share this post


Link to post
Share on other sites

Any news on this?  Finally dug my Dragon Cart out and remembered that this was a thing.  I hope it's not dead.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...