Iwantgames:) Posted March 4, 2018 Share Posted March 4, 2018 So I already posted this to the Facebook group but figured I may as well post here too. I was gonna wait till it was completed but just couldnt help myself lol. Anyways all it needs is to get the difficulty set, right now its way to easy lol. Anyways Im hoping to have it finished up in the next couple weeks 9 Quote Link to comment Share on other sites More sharing options...
Shift838 Posted March 4, 2018 Share Posted March 4, 2018 very nice.. 1 Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted March 4, 2018 Author Share Posted March 4, 2018 very nice.. Thanks it’s pretty basic, just avoid the onslaught of asteroids lol. But should be atleast a bit of fast arcadey fun it also has 6 different game over screens based on how high your score is Quote Link to comment Share on other sites More sharing options...
Opry99er Posted March 4, 2018 Share Posted March 4, 2018 Sweet work, brother... will speed increase by level? I feel like some wicked fast asteroids would be fun to navigate. With the compiler, your collision detection should be pretty fast too, so you wont have quite the lag that XB has inherently. Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted March 4, 2018 Author Share Posted March 4, 2018 Sweet work, brother... will speed increase by level? I feel like some wicked fast asteroids would be fun to navigate. With the compiler, your collision detection should be pretty fast too, so you wont have quite the lag that XB has inherently. Yea as your score increases the Asteroids will speed up (this is what I still have to implement, right now they stay the same) I’m also thinking of speeding the falcon up a bit, I slowed her down as she was going super speed but now I think she’s abit too slow Quote Link to comment Share on other sites More sharing options...
Retrospect Posted March 4, 2018 Share Posted March 4, 2018 (edited) Oh this looks cool. Might I suggest a way to implement the asteroids increasing in speed per level? An easy way (for me) to do that would be to have a little DIM'd array like this in my example; 100 DIM AS(6) ! < this is assuming we have six levels, AS stands for Asteroid Speed 110 FOR Q=1 TO 6 :: READ Z :: AS(Q)=Z :: NEXT Q 120 DATA 8,10,12,14,16,18 130 LEV=0 140 ! TITLE SCREEN GOES HERE 150 ! PRESS START 160 LEV=LEV+1 ! < each time the LEV increments by one, knocking up the ticker for the AS variable 165 IF LEV=7 THEN ......... (goto the routine for game won) 170 CALL SPRITE(#X,100,12,1,1,AS(LEV),0) You also could have asteroids a certain colour per level using the same technique to store color values. Course, you might have your own way of implementing this and it not be remotely like my example. I'll look forward to seeing what you do with this game. Edited March 4, 2018 by Retrospect 2 Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted March 4, 2018 Author Share Posted March 4, 2018 Oh this looks cool. Might I suggest a way to implement the asteroids increasing in speed per level? An easy way (for me) to do that would be to have a little DIM'd array like this in my example; 100 DIM AS(6) ! < this is assuming we have six levels, AS stands for Asteroid Speed 110 FOR Q=1 TO 6 :: READ Z :: AS(Q)=Z :: NEXT Q 120 DATA 8,10,12,14,16,18 130 LEV=0 140 ! TITLE SCREEN GOES HERE 150 ! PRESS START 160 LEV=LEV+1 ! < each time the LEV increments by one, knocking up the ticker for the AS variable 165 IF LEV=7 THEN ......... (goto the routine for game won) 170 CALL SPRITE(#X,100,12,1,1,AS(LEV),0) You also could have asteroids a certain colour per level using the same technique to store color values. Course, you might have your own way of implementing this and it not be remotely like my example. I'll look forward to seeing what you do with this game. Well there’s no real “levels” it’s just one continuous and no ending unless you die, just survive as long as you can as the asteroids continue to advance at increasing speed and changing patterns until you have to be pretty quick to survive. 1 Quote Link to comment Share on other sites More sharing options...
Shift838 Posted March 5, 2018 Share Posted March 5, 2018 What no Exogorth holes to hide in to avoid the Empire? What's bad is I actually knew what this space slug was called! 1 Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted March 5, 2018 Author Share Posted March 5, 2018 What no Exogorth holes to hide in to avoid the Empire? What's bad is I actually knew what this space slug was called! Lol I always just called it the space worm, but no worm holes. Basically I got the idea for this game after playing Astrododge on the Odyssey 2 and thought it would make a fun TI game and added a Star Wars theme 1 Quote Link to comment Share on other sites More sharing options...
kl99 Posted March 5, 2018 Share Posted March 5, 2018 Have you considered the 4 sprites per scanline limit on the real hardware? 1 Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted March 5, 2018 Author Share Posted March 5, 2018 Have you considered the 4 sprites per scanline limit on the real hardware? Not really since I have a F18a it allows more than 4 Quote Link to comment Share on other sites More sharing options...
majestyx Posted March 7, 2018 Share Posted March 7, 2018 (edited) When I read the C3PO quote when the game starts, I thought that after you navigated through the first asteroid field, you'd be greeted with Han's response to that: NEVER TELL ME THE ODDS and then continue with increased difficulty with the next 3719 asteroid fields and should you make it through all of those, you get a ridiculous victory screen. Regardless, looks great! Edited March 7, 2018 by majestyx Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted March 8, 2018 Author Share Posted March 8, 2018 When I read the C3PO quote when the game starts, I thought that after you navigated through the first asteroid field, you'd be greeted with Han's response to that: NEVER TELL ME THE ODDS and then continue with increased difficulty with the next 3719 asteroid fields and should you make it through all of those, you get a ridiculous victory screen. Regardless, looks great! Haha Hans quote is on one of the game over screens if you get a better score. Weekdays I dont get a lot of time to work on it but hopefully this weekend Ill get it closer to being finished 2 Quote Link to comment Share on other sites More sharing options...
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