Goochman Posted June 25, 2018 Share Posted June 25, 2018 Im not sure how this started but my U3 character disk has developed a problem with some of the land tiles. Ive attached 2 pictures to show the issue. Ive got water where there should be land around LBs castle and the town. Anyone know of a way to fix the tiles through disk editing? Part of the reason I have this problem is it seems whenever the whirlpool downs an empty ship it thinks its occupied and drops a ship around the castle creating a water space. Not sure how to fix that, but if I could chang ethe land that would help. Sorry for all the chests, those are all 'grass' tiles. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 25, 2018 Share Posted June 25, 2018 Thats looking good with all that loot 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted June 25, 2018 Share Posted June 25, 2018 What mystery is this... what magic? 1 Quote Link to comment Share on other sites More sharing options...
Goochman Posted June 25, 2018 Author Share Posted June 25, 2018 What mystery is this... what magic? My grass turned to water - making access to LB's castle a bit tricky! I dont think this is an easy find unless someone knows the layout of the U3 disk. Ive found a few clues but would be easier if I could find a disk editor tha runs in Windows and can look at ATR files. This site talks about the hex values of items: http://wiki.ultimacodex.com/wiki/Ultima_III_Internal_Formats#SOSARIA.ULT Quote Link to comment Share on other sites More sharing options...
Goochman Posted June 25, 2018 Author Share Posted June 25, 2018 Thats looking good with all that loot I filled the entire land mass with chests so I didnt have to worry about random monster encounters 1 Quote Link to comment Share on other sites More sharing options...
Goochman Posted June 29, 2018 Author Share Posted June 29, 2018 Thanks to HxD I was able to fix my problem. The file compare was invaluable in debugging what went where. 04 is grass, 2C is a ship, 08 is a forest tile, 25 chest, 26 chest on forest, 00 water I still have an issue with the game which Im not sure how to fix. When the whirlpool captures one of my ships when Im not occupying it, it performs the "come back from whirlpool" process and puts me in a ship just below Britian on the land mass. I think thats how my water problem started. Anyhow, the game logic has gone haywire somewhere and that I cant debug Fixed landmass! Quote Link to comment Share on other sites More sharing options...
sargie Posted June 29, 2018 Share Posted June 29, 2018 For what it's worth... a similar effect can be used as a way of "cheating" in Ultima III - at least on the c64 version I played when younger. If you take the disk out while playing - the land will fill with chests like this. You can then open the chests and take the loot. 2 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted June 29, 2018 Share Posted June 29, 2018 For what it's worth... a similar effect can be used as a way of "cheating" in Ultima III - at least on the c64 version I played when younger. If you take the disk out while playing - the land will fill with chests like this. You can then open the chests and take the loot. LMFAO Quote Link to comment Share on other sites More sharing options...
Goochman Posted June 30, 2018 Author Share Posted June 30, 2018 I dont think the chests thing works on the Atari version - it literally needs to write hex 25/26 throughout all the 04 sectors! Now that I have a basic understanding, Im wondering what else I could possibly do with the disk.............maybe create a new land mass perhaps? 1 Quote Link to comment Share on other sites More sharing options...
Goochman Posted June 30, 2018 Author Share Posted June 30, 2018 Not sure if others have a suggestion here, but one thing I dont see in the hex view is any text. There is alot of dialog in U3 - anyhow have a thought on how I can find that? Quote Link to comment Share on other sites More sharing options...
Goochman Posted July 8, 2018 Author Share Posted July 8, 2018 Well I started to go through the game and figure out whats where - this is what I gathered so far using HxD and the player .ATR from Atarimania - your mileage may vary but for the most part its possible to change the world but it would take a much deeper analysis to move castles and towns around - the tiles are not unique so one could assume x/y coordinate determines which element you are on. Same for Moongates. Havent figured out where inventory is stored or other game elements, but I can pretty much alter the land to my hearts desire Hopefully this helps anyone looking to poke around the game. Letters/#s: A - C1 B - C2 C - C3 D - C4 E - C5 F - C6 G - C7 H - C8 I - C9 J - CA K - CB L - CC M - CD N - CE O - CF P - D0 Q - D1 R - D2 S - D3 T - D4 U - D5 V - D6 W - D7 X - D8 Y - D9 Z - DA > - BE 0 - B0 1 - B1 2 - B2 9 - B9 Character Entries - Templates Entry #1 MER Name - Offset 00011010 starting at 00 Sex - 00011020 08 - C6 Female, CD Male Race - 00011020 00 Ranger? Type - 00011020 01 - C7 Elf STR - 00011020 02 DEX - 00011020 03 INT - 00011020 04 WIS - 00011020 05 Food - 00011530 00/01 - Combined total food Entry #2 Name - Offset 00011050 starting at 00 FHP Sex - 00011060 08 - C6 Female, CD Male Race - 00011060 00 Ranger? Type - 00011060 01 - C7 Elf STR - 00011060 02 DEX - 00011060 03 INT - 00011060 04 WIS - 00011060 05 Entry #3 Name - Offset 00011090 starting at 00 MBC Sex - 000110A0 08 - C6 Female, CD Male Race - 000110A0 00 Ranger? Type - 000110A0 01 - C7 Elf STR - 000110A0 02 DEX - 000110A0 03 INT - 000110A0 04 WIS - 000110A0 05 Entry #4 Name - Offset 000110D0 starting at 00 FFI Sex - 000110E0 08 - C6 Female, CD Male Race - 000110E0 00 Ranger? Type - 000110E0 01 - C7 Elf STR - 000110E0 02 DEX - 000110E0 03 INT - 000110E0 04 WIS - 000110E0 05 Formed Party Character Entries Entry #1 MER Name - Offset 00011510 starting at 00 Torches - 00011510 0F STR - 00011520 02 DEX - 00011520 03 INT - 00011520 04 WIS - 00011520 05 Type - 00011520 06 - C5 Elf Race - 00011520 07 Sex - 00011520 08 - C6 Female, CD Male 00011520 09 ?? - Hit Points - 00011520 0A/0B Max Hit Points - 00011520 0C/0D Experience - 00011520 0E/0F Food - 00011530 00/01 - Combined total food 00011530 02 - ? Gold - 00011530 03/04 - Combined total gold Gems - 00011530 05 Keys - 00011530 06 Powder - 00011530 07 Armour - 00011530 08 - 00 Skin, 01 Cloth, 02 Leather, 07 Exotic Weapon - 00011540 00 - 00 Hands, 01 Dagger,02 Mace, 05 Bow Entry #2 FHP Name - Offset 00011550 starting at 00 Torches - 00011550 0F STR - 00011560 02 DEX - 00011560 03 INT - 00011560 04 WIS - 00011560 05 Type - 00011560 06 - C5 Elf Race - 00011560 07 Sex - 00011560 08 - C6 Female, CD Male 00011560 09 ?? - Hit Points - 00011560 0A/0B Max Hit Points - 00011560 0C/0D Experience - 00011560 0E/0F Food - 00011570 00/01 - Combined total food 00011570 02 - ? Gold - 00011570 03/04 - Combined total gold Gems - 00011570 05 Keys - 00011570 06 Powder - 00011570 07 Armour - 00011570 08 - 00 Skin, 01 Cloth, 02 Leather, 07 Exotic Weapon - 00011570 00 - 00 Hands, 01 Dagger,02 Mace, 05 Bow Entry #3 MBC Name - Offset 00011590 starting at 00 Torches - 00011590 0F STR - 000115A0 02 DEX - 000115A0 03 INT - 000115A0 04 WIS - 000115A0 05 Type - 000115A0 06 - C5 Elf Race - 000115A0 07 Sex - 000115A0 08 - C6 Female, CD Male 000115A0 09 ?? - Hit Points - 000115A0 0A/0B Max Hit Points - 000115A0 0C/0D Experience - 000115A0 0E/0F Food - 000115B0 00/01 - Combined total food 000115B0 02 - ? Gold - 000115B0 03/04 - Combined total gold Gems - 000115B0 05 Keys - 000115B0 06 Powder - 000115B0 07 Armour - 000115B0 08 - 00 Skin, 01 Cloth, 02 Leather, 07 Exotic Weapon - 000115B0 00 - 00 Hands, 01 Dagger,02 Mace, 05 Bow Entry #4 FFI Name - Offset 000115D0 starting at 00 Torches - 000115D0 0F STR - 000115E0 02 DEX - 000115E0 03 INT - 000115E0 04 WIS - 000115E0 05 Type - 000115E0 06 - C5 Elf Race - 000115E0 07 Sex - 000115E0 08 - C6 Female, CD Male 000115E0 09 ?? - Hit Points - 000115E0 0A/0B Max Hit Points - 000115E0 0C/0D Experience - 000115E0 0E/0F Food - 000115F0 00/01 - Combined total food 000115F0 02 - ? Gold - 000115F0 03/04 - Combined total gold Gems - 000115F0 05 Keys - 000115F0 06 Powder - 000115F0 07 Armour - 000115F0 08 - 00 Skin, 01 Cloth, 02 Leather, 07 Exotic Weapon - 000115F0 00 - 00 Hands, 01 Dagger,02 Mace, 05 Bow Tile Definitions 00 - Water 04 - Grass 08 - Forest 0C - Dark Forest 10 - Mountain 2C - Ship 25 - Chest on Grass 26 - Chest on Forest 28 - Horse on grass 30 - Whirlpool 38 - Man-o-War 5C - Thieves 60 - Orc 64 - Skeleton 68 - Titans 88 - MoonGate Start of land mass on disk 0000D010 00 - This is upper LH corner of map in Peer view 0000D040 0F - End of first line of tiles on map 0000D050 00 - Start of second line of tiles on map 0000E000 0F - Last element for Sosaria bottom RH tile 0000D4B0 0D - 1C - LB Castle 0000DD50 0A - 1C - Exodus Castle 0000D4F0 0E - 18 - Britain 0000DEB0 0F - 18 - Montor West 0000DEC0 01 - 18 - Montor East 0000D7E0 02 - 18 Devil Guard 0000DED0 - Snake location around here 2 Quote Link to comment Share on other sites More sharing options...
Goochman Posted July 12, 2018 Author Share Posted July 12, 2018 Well Im prob the only one paying attention to this thread but figured Id bring it to a close. I figured out how to create a new map. Im pretty sure I can alter the towns and such, I just dont know where they start on the disk just yet. Ive attached a zip file which includes the U3 Program disk and an altered 'player' disk with a new map. There is a newly formed party so you can just Journey on in if you like. Its a new party so nothing advanced. If you want to play around with your own maps or modifications Ive attached a txt file I used to create the new map. I recommend Notepad++ to make changes. Once you have made your changes all you need to do is copy and "paste write" starting at D010 in HxD. Im using 16-ANSI-hex as my view parameters up top. Here is a list of the elements should you want to place them anywhere - each element is repeated 4 times. My best guess is to cover each land tile (grass, forest, dark forest and water) If you try the new map let me know what you think. 00 - 03 - Water 04 - 06 - Grass 08 - 0A - Forest 0C - 0F - Dark Forest 10 - 13 - Mountain 14 - 17 - Cave Entrance 18 - 1B - Towne 1C - 1F - Castle 20 - 23 - Brick Walkway 24 - 27 - Chests 24 - Chest on Brick, 25 - Chest on Grass, 26 Chest on Forest, 27 Chest on Dark Forest 28 - 2B - Horses 2C - 2F - Ships+++ 30 - 33 - Whirlpool 34 - 37 - Sea Serpent 38 - 3B - Man-O-War 3C - 3F - Pirate Ships 40 - 44 - Merchant 45 - 48 - Jester 49 - 4C - Guard 4D - 50 - Lord British 51 - 54 - Fighter 55 - 58 - Cleric 59 - 5C - Wizard 5D - 60 - Thief 61 - 64 - Orc 65 - 68 - Skeleton 69 - 6C - Titans 6D - 60 - Daemons 71 - 74 - Zorns 75 - 78 - Dragons 79 - 7B - Devil 7C - 7F - Exodus 80 - 83 - Force Field 84 - 87 - Lava 88 - 8B - Moongates 8C - 8F - White Wall 90 - 93 - Dark Black Wall 94 - 97 - Black wall white outline 98 - 9B - Letter A 9C - 9F - Letter B A0 - A3 - Letter C A4 - A7 - Letter D A8 - AB - Letter E AC - AF - Letter F B0 - B3 - Letter G B4 - B7 - Letter H B8 - BB - Letter I BC - BF - Letter U C0 - C3 - Letter Y C4 - C7 - Letter L C8 - CB - Letter M CC - CF - Letter N D0 - D3 - Letter O D4 - D7 - Letter P D8 - DB - Letter W DC - DF - Letter R E0 - E3 - Letter S E4 - E7 - Letter T E8 - EB - Snake Rear EC - EF - Snake Head F0 - F3 - Blue Magic F4 - F7 - Red Magic F8 - FB - Shrine FC - FF - Ranger (Player) U3New.zip 4 Quote Link to comment Share on other sites More sharing options...
Goochman Posted July 12, 2018 Author Share Posted July 12, 2018 One other thing I noticed is it appears the Ultima Program disks are different. Not sure if there was a bad crack or a change in the Scenario disk at some point, but if I use a different program disk with my characters the system crashes or has a problem when the whirlpool takes a ship down. Your mileage may vary but thats why I included the program disk in the attached zip Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted July 12, 2018 Share Posted July 12, 2018 You are not the only one, it's just a busy summertime this year... 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted July 13, 2018 Share Posted July 13, 2018 I filled the entire land mass with chests so I didnt have to worry about random monster encounters It's Chuckles' revenge Quote Link to comment Share on other sites More sharing options...
Goochman Posted July 18, 2018 Author Share Posted July 18, 2018 Shrine map BE90 - D000 Quote Link to comment Share on other sites More sharing options...
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