sometimes99er Posted August 14, 2018 Author Share Posted August 14, 2018 Wow, fantastic! It is on a good way to find a place in one of my Carts Thanks. Quote Link to comment Share on other sites More sharing options...
fabrice montupet Posted August 15, 2018 Share Posted August 15, 2018 I like both graphics and concept! :-) 2 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted August 17, 2018 Author Share Posted August 17, 2018 Thanks for likes and feedback. Scoring has now been implemented. Below I've put in some delays whenever the score is updated. Firstly 3 blocks are removed. Then comes a special 4 block removal. And finally one pile is cleared. Scoring: 3 blocks: 1 point 4 blocks: 20 points Pile cleared: 5 points Both piles cleared: 15 points 8 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted August 19, 2018 Author Share Posted August 19, 2018 (edited) Thanks for the likes. A timer has been added. When the test tube fills, time runs out, and your blocks are automatically inserted. The animation below demonstrates this. The final game will start out at a slower pace. Edited August 11, 2019 by sometimes99er For some reason this GIF file won't show ... Just click it then ... 12 Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted August 20, 2018 Share Posted August 20, 2018 The timer is a great addition here! 1 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted August 20, 2018 Share Posted August 20, 2018 Is there any penalty for allowing the timer to expire, other than potentially screwing up a stack? 1 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted August 20, 2018 Author Share Posted August 20, 2018 (edited) Is there any penalty for allowing the timer to expire, other than potentially screwing up a stack? No. In case one stack fills up and there is not 3 or more adjacent blocks, then it's game over. Edited August 20, 2018 by sometimes99er 1 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted August 24, 2018 Author Share Posted August 24, 2018 (edited) Thanks for likes and feedback. I did think of "point bursts" instead of the arrow effects. I also thought about a "pile empty" effect. Now I guess I’ll support all actions as is with sound-effects. "Level up" will happen after a certain number of blocks have been removed. Level up will see the timer speed up. Thinking about a color-palette change. When the action gets a bit hectic, I’ve “accidentally” inserted new blocks right after an automatic insert (timer runs full), - so I’ll insert a “fire-button must be in release state” at that point. That might save you. I think I’ll drop any ideas about difficulty settings. Later on I’ll probably do some compression, and see how much room that leaves. Edited August 24, 2018 by sometimes99er 4 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted August 28, 2018 Author Share Posted August 28, 2018 Playtesting some ... 9 Quote Link to comment Share on other sites More sharing options...
Willsy Posted August 28, 2018 Share Posted August 28, 2018 Really nice! How much memory does it take up currently? 1 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted August 28, 2018 Author Share Posted August 28, 2018 Really nice! How much memory does it take up currently? Thank you. It currently stands at 5320 bytes including a few more sounds etc. 2 Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted August 28, 2018 Share Posted August 28, 2018 Very cool !!! i like too ! 2 Quote Link to comment Share on other sites More sharing options...
Nick99 Posted August 28, 2018 Share Posted August 28, 2018 I could get addicted to tis game! Super nice! 3 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted September 2, 2018 Author Share Posted September 2, 2018 Thanks for likes, feedback and private messages. A few things being added and adjusted. 9 Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted October 7, 2018 Share Posted October 7, 2018 Is this one still moving forward? I am really looking forward to the completed game (and I spent a goodly amount of time tonight playing one of your earlier games, Restless-II). 1 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted October 7, 2018 Author Share Posted October 7, 2018 Is this one still moving forward? I am really looking forward to the completed game (and I spent a goodly amount of time tonight playing one of your earlier games, Restless-II). Thanks for asking. Yes, the game project is still moving forward. Although it looks pretty close to completion, there's been a few things in the pot. Apart from life, and the need to look into other game and demo projects, there's also been quite a few old ideas for graphic and sound utilities popping in. Potentially a few things that could spice up the intro screen. I'll try and give Blockbuster more attention and like "get it done". At least with some updates along the way. And thanks for playing Restless II. Hope you enjoyed it. 2 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted October 10, 2018 Author Share Posted October 10, 2018 (edited) There's been a few adjustments.Graphics are now more or less final.Sounds were thrown-in hastely, so I'll have to see if I can come up with something better.There's at least one logical bug. When one pile is empty and the other one is still falling down, then bonus for one empty pile is given several times. Empty pile bonuses should of course be given at the end of a turn (computer (versus player)). Right now bonuses are given as they occur (fine for removing adjacent blocks). Edited October 21, 2018 by sometimes99er 14 Quote Link to comment Share on other sites More sharing options...
digdugnate Posted October 28, 2018 Share Posted October 28, 2018 i'm looking forward to playing! 1 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted October 28, 2018 Share Posted October 28, 2018 Good lord!!! Sometimes strikes again! This thing looks great. 1 Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted October 28, 2018 Share Posted October 28, 2018 Yes, I really love all of @Sometimes games. He is great at pushing the limits of what we can do in an 8K space. 2 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted November 6, 2018 Author Share Posted November 6, 2018 Thank you all. I haven't spent much time with the finishing touches on this one (Blockbuster). Rather I've been looking into many other TI game projects. Stay put. 6 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted November 20, 2018 Author Share Posted November 20, 2018 Intro and "game over" sounds implemented, and dealt with a few rough edges. 7 Quote Link to comment Share on other sites More sharing options...
iliketurtles Posted December 10, 2018 Share Posted December 10, 2018 (edited) This looks amazing! From the way it's looking, I will play this most of my gaming time. I also designed a label . . . Edited December 10, 2018 by iliketurtles 4 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted December 10, 2018 Author Share Posted December 10, 2018 This looks amazing! From the way it's looking, I will play this most of my gaming time. I better get back to it then. I've detoured a lot. And things to sort out in real life. 4 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted December 10, 2018 Share Posted December 10, 2018 I better get back to it then. I've detoured a lot. And things to sort out in real life. Welcome to our world 5 Quote Link to comment Share on other sites More sharing options...
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