Turbo Laser Lynx Posted December 10, 2018 Share Posted December 10, 2018 It looks beautiful man! Quote Link to comment Share on other sites More sharing options...
Jazzoff2000 Posted December 10, 2018 Share Posted December 10, 2018 It looks amazing... very excited for this one!!!! :grin: 1 Quote Link to comment Share on other sites More sharing options...
DanJayUK Posted December 10, 2018 Share Posted December 10, 2018 The quality, and for that matter volume, of Lynx releases now are better than they were back in the day! Its amazing and for all of you who are writing games thank you. This looks superb. ROM image or cart count me in. 1 Quote Link to comment Share on other sites More sharing options...
Jaybezeone Posted December 10, 2018 Share Posted December 10, 2018 Count me INNNNNNNN Quote Link to comment Share on other sites More sharing options...
bradockido Posted January 11, 2019 Share Posted January 11, 2019 (edited) Amazing!!!!!!! Count on me please!!!!!! Edited January 11, 2019 by bradockido Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted June 9, 2019 Share Posted June 9, 2019 Any new news on this one? Really looking forward to it whenever it's released Quote Link to comment Share on other sites More sharing options...
DragonGrafx-16 Posted June 9, 2019 Share Posted June 9, 2019 This game looks like a TG-16/PC-E game... wow... must be the chunky graphics... Quote Link to comment Share on other sites More sharing options...
LordKraken Posted June 9, 2019 Author Share Posted June 9, 2019 I'm still working on it yes, it takes a little longuer than expected because I decided to add a story mode and to investigate comlynx support. More info soon 5 Quote Link to comment Share on other sites More sharing options...
LordKraken Posted September 15, 2019 Author Share Posted September 15, 2019 (edited) People asks me regularly about the status of my game and since I'm way beyond the initial release date, it's probably a good idea to make an update So life happened, I got a new job last summer and it was way harder than expected, to the point where I had to drop off my hobbies and refocus on work for a little while (for the record I work on AAA games and yeah, it can be tough). I restarted working on the game last spring, just to be blocked by a nasty bug that left me (almost) desperate. Now the good news: I didn't start "The Inside World" from scratch. In fact I reused many of my bombercats "engine" functions. And yes, even the part with the blocking bug.... And I finally fixed it!!! So in other words, this simply means that I'm unblock!!! There's not much left to do in the game actually: - integrating the bug fix - balancing the AI - Creating more levels for the adventure mode - Maybe... maybe... add a comlynx option I will post a gameplay video soon! Stay tunes, and thanks for asking me, that keeps me motivated Edited September 15, 2019 by LordKraken 9 Quote Link to comment Share on other sites More sharing options...
Guitari Posted September 15, 2019 Share Posted September 15, 2019 Comlynx.. Yes please. Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted September 15, 2019 Share Posted September 15, 2019 Definitely still overly excited to play this Quote Link to comment Share on other sites More sharing options...
sage Posted September 16, 2019 Share Posted September 16, 2019 8 hours ago, Guitari said: Comlynx.. Yes please. like this?dynalynx.zip up to 6 players, but never found enough lynxes to actually test it ... (for test play, the players wont get killed) Quote Link to comment Share on other sites More sharing options...
LordKraken Posted September 16, 2019 Author Share Posted September 16, 2019 ahah I wish I could just drop your comlynx code in my game and it would work out of the box (plus I'm still using BLL/newcc65 ^^). But Carl showed some code, and now we have Handy with comlynx support thanks to nop90, so I have hope 1 Quote Link to comment Share on other sites More sharing options...
sage Posted September 16, 2019 Share Posted September 16, 2019 yeah, wish i just coudl put your graphics in and release it ? Quote Link to comment Share on other sites More sharing options...
+karri Posted September 16, 2019 Share Posted September 16, 2019 If I understand correctly the development of ComLynx has not been trivial. I might also be interested in trying it out on my Hero Quest game at some point in time. The idea would be that the game master runs the game on a PC. Windows, Linux, Mac. In that environment you can see all the players and create new scenarios. The Lynx units could download the scenarios from the main server (the PC) and store the game locally in the eeprom (64k). After that the game continues between the Lynx units. Either by passing a Lynx around or if you have several units then by moving the focus to the next Lynx. There is already tons of scenarios available in this format. I could have a few default scenarios on the flash for stand alone gaming without a PC. I was thinking of making this game for the competition but as @enthusi is creating an ISOmetric rpg which looks very promising. So I thought that two isometric games at the same time is a bit of a waste of resources, So I made On Duty instead. But if @enthusi decides to make it a single hero game I may pick up this again. Quote Link to comment Share on other sites More sharing options...
Nop90 Posted September 16, 2019 Share Posted September 16, 2019 1 hour ago, LordKraken said: and now we have Handy with comlynx support thanks to nop90 it's a minimal quick and dirty implementation, that sometimes crashes. But at least works great for testing the comlyns while the game is in developement. My open lynx projects are increasing, so don't know when I could work on it, but it's worth to be fixed. For commercial games not working on it (Hand Made Software games can connect but the connection is not stable) I think the reason is the not perfect timing of the emultator that was pointed out in a recent topic. Also a not exact dimension of the internal UART buffer could cause the problem. I wasn't able to find info on it to check if the buffer in Handy is correctly sized. In the protocol I implemented the engine waits for the next data frame indefinively (this means that disconnecting the cable during the game will freeze all the lynx connected), while commercial games implement some sort of timeuot. When transmitting my code sends data till the buffer is not full, then waits that it has some empty space for contining to send the data. Commercial games could know the exact size of the buffer and optimize the protocol on it to avoid waiting loops. I'm happy with my protocol and I think that it's not bad that it's a little more resilient (at the price to be probably less efficient) because in a far future maybe could be possible to connect real Lynx with Lynx emulators, and my code should continue to work despite a not exact timing of the emulator. Quote Link to comment Share on other sites More sharing options...
enthusi Posted September 16, 2019 Share Posted September 16, 2019 @karri Oh let's not assume 'at the same time' for "Lacim's Legacy". It will indeed not be a RPG game with an actual Party etc. It will stay real time with some arcade style. Spells, weapons, shields: yes, but no character classes and party members you chose from. 1 Quote Link to comment Share on other sites More sharing options...
Songbird Posted September 16, 2019 Share Posted September 16, 2019 At the risk of derailing this thread on the very cool BomberCats game: HeroQuest is one of the best board games ever made. I still have two copies plus all US and UK expansions. ? Quote Link to comment Share on other sites More sharing options...
Guitari Posted September 17, 2019 Share Posted September 17, 2019 On 9/16/2019 at 8:09 AM, sage said: like this?dynalynx.zip up to 6 players, but never found enough lynxes to actually test it ... (for test play, the players wont get killed) I have exactly 6 lynxes! But not enough cables, or time...or friends. 3 Quote Link to comment Share on other sites More sharing options...
PFG 9000 Posted September 17, 2019 Share Posted September 17, 2019 On 9/15/2019 at 1:50 PM, LordKraken said: People asks me regularly about the status of my game and since I'm way beyond the initial release date, it's probably a good idea to make an update Stay tunes, and thanks for asking me, that keeps me motivated Thank you for the update. This is my most anticipated Lynx game in many, many years. I've been hoping for an update but didn't want to bother you with a PM. Quote Link to comment Share on other sites More sharing options...
sage Posted September 17, 2019 Share Posted September 17, 2019 1 hour ago, Guitari said: I have exactly 6 lynxes! But not enough cables, or time...or friends. sry was wrong. it up to 8 players ? 1 Quote Link to comment Share on other sites More sharing options...
LordKraken Posted April 15, 2020 Author Share Posted April 15, 2020 (edited) Hi everybody, I've just opened a page about the game on itch.io where I will post udpate and progress about the game. We are wrapping up an enhanced Odynexus demo now and I will be able to resume work on Bombercats pretty soon! Stay tuned and don't hesitate to comment or suggest ideas https://krakendev.itch.io/bombercats (This itch.io devlog idea is unashamedly stolen from @Fadest :D) Edited April 15, 2020 by LordKraken 9 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted April 15, 2020 Share Posted April 15, 2020 6 hours ago, LordKraken said: Hi everybody, I've just opened a page about the game on itch.io where I will post udpate and progress about the game. We are wrapping up an enhanced Odynexus demo now and I will be able to resume work on Bombercats pretty soon! Stay tuned and don't hesitate to comment or suggest ideas https://krakendev.itch.io/bombercats (This itch.io devlog idea is unashamedly stolen from @Fadest :D) Superb looking game! Quote Link to comment Share on other sites More sharing options...
+karri Posted April 15, 2020 Share Posted April 15, 2020 7 hours ago, LordKraken said: https://krakendev.itch.io/bombercats (This itch.io devlog idea is unashamedly stolen from @Fadest :D) I also stole the same idea. But my page is not public yet It will be at https://karrika.itch.io/lynxpad Unfortunately I don't have a game in the works. It is an instrument only. 1 Quote Link to comment Share on other sites More sharing options...
PFG 9000 Posted April 16, 2020 Share Posted April 16, 2020 Thank you for the update. Bombercats is still looking awesome and I can't wait to play it! Quote Link to comment Share on other sites More sharing options...
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