Atari Nut Posted October 26, 2018 Share Posted October 26, 2018 (edited) Does anyone know how many hacks Steve did of Adventure? Edited October 26, 2018 by Atari Nut 1 Quote Link to comment Share on other sites More sharing options...
+Atarius Maximus Posted October 27, 2018 Share Posted October 27, 2018 Adventure Plus was the only one. I updated it in 2005 and made an all-invisible version as well, you can grab them on my website. http://www.bjars.com/hacks.html Quote Link to comment Share on other sites More sharing options...
Atari Nut Posted October 27, 2018 Author Share Posted October 27, 2018 (edited) Thanks for the info. I see Adventure Plus (n) on different sites where n is as high as the 90's. I wasn't sure if they were different versions or WIPs. Great job on this! What's new in the updated 2005 version? Edited October 27, 2018 by Atari Nut Quote Link to comment Share on other sites More sharing options...
+Atarius Maximus Posted October 27, 2018 Share Posted October 27, 2018 I also released a zip file with 200+ development ROMS. Yes, they were all the WIPs as I was working on the hack. There are also on my website, but you can download them directly here. I honestly don't remember exactly what changed in the 2005 version, I don't think it was very much at all though, probably just some graphical updates. I had called it "Adventure Plus Packrat Edition" as it was going to be released with Packrat Games too (hence the "PE 05' added to the title screen), but that never happened - and I just referred to it as Adventure Plus 2005. Quote Link to comment Share on other sites More sharing options...
Living Room Arcade Posted January 21 Share Posted January 21 (edited) Five years later Well, I found this one. It says Adventure II, Adventure hack, 2003, Steve Engelhardt. Adventure_II_Adventure_Hack_2003_Steve_Engelhardt.bin Some screenshots It's different than Adventure Plus by Engelhardt and also different than Adventure 2 (Flashback 2 version). I'm trying to find out more information about it. Edited January 21 by Living Room Arcade 1 Quote Link to comment Share on other sites More sharing options...
Trebor Posted January 21 Share Posted January 21 On 10/27/2018 at 9:26 AM, Atarius Maximus said: I also released a zip file with 200+ development ROMS. Yes, they were all the WIPs as I was working on the hack. There are also on my website, but you can download them directly here. I honestly don't remember exactly what changed in the 2005 version, I don't think it was very much at all though, probably just some graphical updates. I had called it "Adventure Plus Packrat Edition" as it was going to be released with Packrat Games too (hence the "PE 05' added to the title screen), but that never happened - and I just referred to it as Adventure Plus 2005. 5 hours ago, Living Room Arcade said: Five years later Well, I found this one. It says Adventure II, Adventure hack, 2003, Steve Engelhardt. Adventure_II_Adventure_Hack_2003_Steve_Engelhardt.bin 4 kB · 3 downloads Some screenshots It's different than Adventure Plus by Engelhardt and also different than Adventure 2 (Flashback 2 version). I'm trying to find out more information about it. In the archive file that is linked, it contains 93 binary WIP files for Adventure+ that Steve worked on. The one you posted, @Living Room Arcade, is number 38 from that archive (Adventure+38.bin). 1 Quote Link to comment Share on other sites More sharing options...
+Atarius Maximus Posted January 21 Share Posted January 21 Hey Guys, Attached to this post is an archive file with a bunch of Adventure Plus related stuff. The development ROMs archive is a collection of all of the binaries that I created as I was making my way to the final version. Many will likely have errors or be unplayable/unwinnable. They may be interesting to look at to see what other changes I may have been experimenting with along the way, but none of them are perfect. These files are in the archive: Adventure Plus The original version released here at AA Adventure Plus 2005 Two versions, one is the updated 2005 version, the other has all invisible rooms. I don't remember what changes I made to this one. Adventure Plus Development Roms All the ROMS Created during it's development Adventure Plus Map The map for the original ('03) version of the game Adventure Plus 2005 Source Code Fully commented, compiles with DASM. Adventure Plus Instruction Manual I created a manual for the original version of the hack. The following hacks are also in this archive, it's a collection of fun Adventure hacks created by Kurt Howe (Nukey Shay). I didn't create these, but they're all pretty cool... and Kurt was creating them at the same time he was helping me out with Adventure Plus. The brief notes for each hack are Kurt's. 4k_8kassemblies.zip 4k build includes the signature, unshares all the screen GFX, and has 5 custom screens, but I did share the castle GFX again. The 4k version still has half a page of memory free, but more can be reclaimed by removing the signature bitmap and sharing screens (or even upper/lower lines of screens). adventure_4k_504free.zip I shared all the bitmap data as it was in the original optimized code (which had 313 bytes free)...and now it's up to 504. Adventure_hell.zip So you can get an idea of how all these changes affect the game, here's a copy of it. This last little step filled in all available ROM space in the 4k image...so I'm going to have to use a new file for the examples anyway 7 dragons. One is orange (to make it harder to see in the catacombs), and one is grey (to make it invisible against the background). 7 gates...using 2 keys. The black key will only open black gates...and the flashing key opens flashing gates and secret wall panels There are 4 regular black gates, 1 flashing gate, and 2 wall panels. The gates are on castle bitmaps...so there's 5 castles in all. The magnet and the dot must be used together at one of the panels to get the chalice...and when you do, the dragons will resurrect themselves (so high-tail it out of there!). I'm not sure if game #3 is winnable (because I didn't test all of the random variations)...but game #2 definitely is. adventure_optimized_assemblies.zip Here's the 3 assemblies (8k, 4k w/screen data unshared, and 4k w/screen data shared). In that last one, it's up to 520 bytes free now adventure4k_timed.zip The timer idea just came to me...so I figured I'd throw it out there. It does miscount by 4/60 seconds though...so it's not perfect as written (since it's using bit 6 of the framecounter to decide when to bump up the seconds counter). adventure5levels.zip Here's the binary that adds 2 more levels. Even-numbered levels feature random objects... adventure_tough_dragons.zip Other ideas for using this new hit counter would be to have it "heal" over time (by checking the HiCnt and bumping UP the hit counter if it's less than "healthy")...or having random values for the number of hits...or moving the dragon slower (it's Y delta number) if the hit counter is halfway dea 6dragons.zip 6 dragon version: - 3 additional dragons. - Erratic bat behavior added. - 1 additional key/gate...added key looks like glasses. - The glasses also work as x-ray specs...turning all dark rooms visible. - Skeleton bitmaps when player uses the x-ray specs. - Additional signature screen...accessed by using an existing game object to open the LEFT panels. - More added secret rooms. - Up to 128 screens in regular 40x7 bitmap resolution. - A title bitmap for the game select screen. - All game graphics can be unique. - The player can become "cursed", which destroys all castles. a8k_xray.zip 4 dragon version: - Additional dragon - Additional bat - 2 additional keys/gates (though only one currently has a castle assigned to it...you'll find it above the original Easter Egg screen on game 2/3). The second added key looks like glasses...and will open an additional gate. - The glasses also work as x-ray specs...turning all dark rooms visible. - Additional signature screen...this is accessed by using an existing game object to open the LEFT panels. Careful not to get stuck! - More added secret rooms. - Up to 64 screens using 40x14 bitmaps - A title bitmap for the game select screen. - All game graphics can be unique. - Skeleton bitmaps when player uses the x-ray specs adbatfix.zip This version corrects the original game's quirk of allowing the bat to be "trained" to fly in a specific direction. A carried object is always carried 1 pixel below the bat's vertical coordinate, and when one is picked up the bat's flightpath is also changed (via EOR). It's a little more challenging since you can't keep the bat anywhere (unless you lock him up) addrop.zip uses this also, and in addition the bat will drop objects as soon as it's "fed up" with them and fly at least a screen before choosing another. So it will scramble up the object locations pretty effectively if you aren't tending to them. The bat can snatch your object and leave you with nothing...for example. Also, for anyone who might like to check them out, here's a list of all of my old Atari 2600 hacks, and the AA links to find them. My Atari 2600 Hacks Adventure Plus AA Forum 3/1/2003 All New Map, mazes & Sprites Adventure Plus 2005 AA Forum 8/3/2005 My updated version of Adv + Adventure Plus 2005 Invisible AA Forum 8/3/2005 Adv + 2005 with all Invis. Rooms Atlantis Trainer AA Forum 12/3/2005 Unlimited lives in Imagic's Classic Battlezone Trainer AA Forum 1/21/2014 Unlimited lives, lives counter removed, score font change Berzerk Sadistic AA Forum 12/29/2005 Robots start Faster, only 1 life Defender Trainer AA Forum 6/22/2005 Unlimited lives in Defender Defender Vector AA Forum 12/26/2003 Defender with Vector Graphics Donkey Kong Low Gravity AA Forum 12/29/2005 Jump Higher & Longer DragonFire Easy AA Forum 3/17/2004 Dragon's Fireballs cant reach you DragonFire Really Easy AA Forum 3/17/2004 No Fireballs, Super Run Speed DragonFire Sadistic AA Forum 3/17/2004 Insanely Fast Fireballs! DragRace AA Forum 4/9/2003 Dragster Hack with Stock Cars DragRace Auto-Shift [hack of Activision's Dragster] AA Forum 3/18/2004 Dragster Hack with Auto Shift Indy500 Alternate Tracks AA Forum 4/23/2003 All New Tracks in Indy 500 Jawbreaker Trainer AA Forum 12/29/2005 Unlimited Lives in Jawbreaker Big Bucket Kaboom AA Forum 12/29/2005 Huge Buckets in Kaboom Marauder II AA Forum 10/14/2004 All New Maps/Sprites for Marauder Montezuma's Revenge Trainer AA Forum 1/3/2006 Unlimited Lives for Panama Joe Pitfall Trainer AA Forum 3/6/2003 Unlimited Lives AND Time! Seaquest Trainer AA Forum 8/5/2005 Unlimited Lives in Seaquest River Raid Turbo AA Forum 1/7/2014 Push up for Turbo mode, faster jet, faster Y movement River Raid Turbo (With Fast Shot) AA Forum 1/7/2014 Same as previous version but with faster missile shots River Raid (Fly over land) AA Forum 1/7/2014 Collision detection turned off for flying over land River Raid (Fast Shot) AA Forum 1/7/2014 Faster missiles from your jet River Raid (Fuel Tank Always Full) AA Forum 1/7/2014 Your fuel tank is always full River Raid Trainer AA Forum 1/7/2014 Unlimited Lives and Fuel, collision detection is disabled Solaris Trainer AA Forum 6/21/2005 Unlimited Lives in Solaris Space Race [hack of Activision's Freeway] AA Forum 6/3/2005 Freeway hacked into Space Race Space Race Sadistic [hack of Activision's Freeway] AA Forum 6/3/2005 Faster Version of Space Race SpyBob [hack of Activision's Kabobber] AA Forum 12/3/2003 James Bond version of Kabobber StarWarsTAG-RC** AA Forum 3/17/2006 Reversed Control Scheme Yars Revenge Sadistic (No Neutral Zone, 1 Life, Faster) AA Forum 12/29/2005 1 Life, No Neutral Zone, Faster Yars Revenge (Fast Missile, No Neutral Zone, 4 Lives) AA Forum 12/29/2005 4 Lives, No Neutral Zone, Faster Yars Revenge (Fast Missile, 4 Lives) AA Forum 12/29/2005 Faster Missiles, 4 Lives Yars Revenge (No Neutral Zone, 4 Lives) AA Forum 12/29/2005 No Neutral Zone, 4 Lives Airlock Trainer AA Forum 3/29/2010 Unlimited Lives Demon Attack - Small Enemies AA Forum 3/30/2010 Enemies are always the small type Demon Attack - Fast Shot AA Forum 3/30/2010 Super fast shots from your ship Demon Attack - No Fire back AA Forum 3/30/2010 Enemies do not fire back Demon Attack - Start w/6 lives AA Forum 3/30/2010 Start game with 6 lives Edit: I found an archive of all my hacks in one zip file, I attached it too. Adventure_Plus_Stuff.zip Atari2600Hacks_complete.zip 2 1 Quote Link to comment Share on other sites More sharing options...
+Atarius Maximus Posted January 21 Share Posted January 21 I just searched through my PM's and found my original correspondence with Jarrett from Packrat regarding Adventure Plus 2005. He was originally going to package it and sell it at CGE2K5 but it ended up not happening. While I can't specifically remember what I changed, this is the note I originally sent to Jarrett about it on 7/8/2005 regarding the changes: "Good News! I'm finished, or at least I think I am. I still need to playtest, if you could help me with that it would be great. I completely rewrote the source code from scratch, and matched the original Adventure Plus about 80%, just refreshing the maze designs, a few screens, some sprites, and of course the title screen. The layout and object placement of the game remains the same, it's a cosmetic makeover. I added a second version of the game that makes all of the game screens invisible, except for the castles (it would be impossible to see the color of the castles if they were invisible! ). Both bins are in the zip attachment on this message." 1 Quote Link to comment Share on other sites More sharing options...
Living Room Arcade Posted January 21 Share Posted January 21 (edited) @Atarius Maximus The world should keep a copy of what you just said, I think. Steve Engelhardt - Hacks.pdf What a priceless gift for the whole Atari community! Thank you SO MUCH! Well, already, I think Space Race is fun! And also, Adventure with a timer is fun, too! Game 1, Diff. B, 108 (Seconds, I think). Do Adventure "speed runs," what a cool idea! I like Adventure Plus development ROM #59, the last one before you changed from green to blue below the orange castle. Adventure+59.bin Dev ROM 59, Game 1, Diff B I don't know how to thank you for all of this, what a priceless and unexpected tomb of treasures! I'm sure it will be cherished by all! Edited January 21 by Living Room Arcade 1 Quote Link to comment Share on other sites More sharing options...
+Atarius Maximus Posted January 21 Share Posted January 21 Thank you for the kind words. I'm happy to share this old stuff and I'm glad you're having fun with it. I've done some homebrews too. Some of the older ones really aren't very good as as I was just starting to learn and figure out what I was doing. My Atari 2600 Homebrews Date Warship 1/16/2024 Bomb Barrage 1/10/2024 Gate Racer Revisited 1/10/2024 Monkey Drop 1/10/2024 Cave Raider 1/3/2024 Space Chaos 6/21/2022 Asteroid Escape 10/24/2016 Diamond Drop 3/10/2015 Touchdown Challenge 5/30/2014 Spy Dive Demo 1/13/2014 Space Dungeon Demo 8/17/2013 Jungle Adventure Demo 3/27/2013 Gate Racer II 4k 3/12/2013 Gate Racer 2k 2/15/2013 Cave Run 7/26/2012 OS2600 11/16/2011 Grand Theft Atari Demo 10/29/2010 Inferno 5/13/2010 Bombs Away! 3/2/2010 Cave-In 6/15/2007 Primate Plunge 5/8/2007 Drag Racing 2600 4/23/2007 Turbo 4/11/2007 Rollerball 3/22/2007 Jumper 4/10/2006 RoadBlaster 1/23/2006 My Atari 7800 Homebrews Date Drone Patrol 7/6/2023 Dungeon Stalker 4/1/2015 Boom! 5/26/2015 AtariVox Speech Test Utility 10/21/2015 Adventurer 12/30/2014 Smasteroids Demo 7/12/2014 Legend of Silverpeak RPG 7/14/2022 Death Merchant 7/9/2022 Touchdown Challenge 8/25/2022 10 Print Maze Demo 8/26/2017 Maze Generator Demo 8/31/2017 Jacks or Better 8/7/2022 Space Junk 9/27/2017 1 Quote Link to comment Share on other sites More sharing options...
Living Room Arcade Posted January 22 Share Posted January 22 @Atarius Maximus I think everybody needs a copy of that, too! Steve Engelhardt - Homebrews.pdf Monkey Drop looks fun! And so does Jacks or Better on the 7800 side. What a tomb of homebrew treasures! I hope everybody will check these out! Quote Link to comment Share on other sites More sharing options...
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