Nop90 Posted November 3, 2018 Share Posted November 3, 2018 (edited) Hallo everybody, this is my first post. About a week ago I decided to learn Lynx coding, and after setting up the toolchain on an ubuntu virtual machine I made a lot of experiments. My goal is to port one of the Retroguru games, and I'm at good point in making their platform engine to work, but I'll need some time to master the build of a lynx cart for a project of big dmensions. So to make experience with the new toolchain I decided to make quick port of a smaller game and opted for Biniax v1.2. Attached there is the alpha version of the game. To finsh the game I need to tune the font that I made for the game, add some fancier background and add musics & sfx (alredy have a working tune made with Chipper, but the instruments need fixing, they sound so bad in the emulator respect at design time with chipper), but the game is already fully playable. Usually I try to solve problems on my own (luckily there are a lot of informations on this forum) but if I find a big problems I'll ask your help. When the game will be finished I'll release the sources too. Meanwhile every feedback on this small project is welcome. Nop90 Update: final release here http://atariage.com/forums/topic/288541-biniax12-port-for-lynx/ Preview version (v0.1) Release version (v0.2) biniax1.2 - Lynx Port v0.1.zip biniax1.2 - Lynx Port v0.2.zip biniax1.2 - Lynx Port v0.3.zip biniax1.2 - Lynx Port v0.3 - src.zip Edited February 24, 2019 by Nop90 2 Quote Link to comment Share on other sites More sharing options...
LordKraken Posted November 3, 2018 Share Posted November 3, 2018 Nice little game! I live the "vibrating" effect! My hi-score is 3400 (you should post this info on the general forum) Quote Link to comment Share on other sites More sharing options...
Turbo Laser Lynx Posted November 5, 2018 Share Posted November 5, 2018 (edited) Hi and welcome! Nice puzzle game you've got going on. Hope you will enjoy developing on the Lynx. *edit Retroguru is a nice concept/project, very nice porting all of those games to different old systems! The Lynx could really use some more platformers and 'action-games' in my opinion, I'm pretty sure that my next game will be a simple platformer of some sort. Edited November 5, 2018 by Turbo Laser Lynx Quote Link to comment Share on other sites More sharing options...
Nop90 Posted November 6, 2018 Author Share Posted November 6, 2018 Added v0.2 to the OP. Decided to not add a music for the game, only for the title screen. Instrument used fo music and SFX aren't so great, but without a real lynx for testing sound dosn't make senso spendin more time with them. There is still a problem with the music, that plays bad returning to main screen after a game. It's related to using SFX. Have to study better the sound handling. 1 Quote Link to comment Share on other sites More sharing options...
Igor Posted November 12, 2018 Share Posted November 12, 2018 Awesome! The screen shake is really something, very cool effect. I've added an entry for it to the game database I'm maintaining (it will appear in the main list after 24hrs) - https://atarigamer.com/lynx/game/Biniax/194993682 Looking forward to your other games too! Quote Link to comment Share on other sites More sharing options...
Nop90 Posted November 12, 2018 Author Share Posted November 12, 2018 Thanks, I'm working on other 2 projects for th Lynx, but after this simple game I know there are a lot of things to study deeper to code nice games. I'll post a preview as soon s I have something playable. 1 Quote Link to comment Share on other sites More sharing options...
Nop90 Posted February 20, 2019 Author Share Posted February 20, 2019 Since Xump is halted waiting for new graphics, decided to come back to biniax and make it a little better. In the OP added v0.3 that fixes sound problems and have a background music during gameplay (converted a mod taken from biniax 2). It's only a small change, but I'm going to add other things, like pause game, rotate screen, better graphics, better menu screen music, other sfx and (maybe) a two players mode using comlynx (next thing I have to study). As promised, I added the sources too, with chipper files for musics and sfx. 1 Quote Link to comment Share on other sites More sharing options...
+bhall408 Posted February 23, 2019 Share Posted February 23, 2019 I got to give it a try tonight... Cool music and other effects (the wiggle/shake)... I must admit that I had never heard of this game before (?!?), so for folks like me, some intro screen or help screen on the game mechanics would be great. (I found it here on Wiki https://en.wikipedia.org/wiki/Biniax) As to game mechanics, it could be cool to have the speed pick up as you advance... I just stopped around 3700 points... The a button taking you back to the title screen feels a bit drastic... Perhaps ask to confirm you want to quit that round? Quote Link to comment Share on other sites More sharing options...
+bhall408 Posted February 23, 2019 Share Posted February 23, 2019 (edited) One more comment... Since I have been working with LNX files lately... You'll want to set the various fields in the header (cart name and manufacturer name), or at least leave them blank (all null) Edited February 23, 2019 by bhall408 Quote Link to comment Share on other sites More sharing options...
Nop90 Posted February 23, 2019 Author Share Posted February 23, 2019 Already added header infos and fixed some other things. But the gameplay is unchanged. Probably I'll port Biniax 2, the code is almost the same, the only difficult part is adapting the graphic to the lynx small screem. Biiax 2 has some game improving that make the difficult increasing in the game and make two player mode not trivial. I'm going to post the final version of Biniax 1.2 in the general version, like suggested by LordKraken Hope you lke the remake of the tunes. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.