+DZ-Jay Posted November 16, 2018 Share Posted November 16, 2018 Works better than before. I do have some feedback: The sensitivity of your hand-controller decoding seems very flaky. Sometimes I can shoot two shots in a row, sometimes it forces me to wait about a second before I am allowed to shoot. (I press the button multiple times in a row and it doesn't take it.) I'll play some more and provide additional feedback. Quote Link to comment Share on other sites More sharing options...
Vetea Posted November 16, 2018 Author Share Posted November 16, 2018 Hello, Don't loose your time with that. I've stopped the dev, too much hasardous bugs ( Freeze, Emulator crash, etc ... ) .. I've not the patience to Re-build another version. It was a cool experience anyway. Best wishes for the others projects on the Intellivision. Cheers, Vetea Quote Link to comment Share on other sites More sharing options...
+grips03 Posted November 17, 2018 Share Posted November 17, 2018 Vetea, Thanks for giving it a go. Hopefully you can revisit at some point in time. I can tell you the game was looking great. 1 Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted November 17, 2018 Share Posted November 17, 2018 Hello, Don't loose your time with that. I've stopped the dev, too much hasardous bugs ( Freeze, Emulator crash, etc ... ) .. I've not the patience to Re-build another version. It was a cool experience anyway. Best wishes for the others projects on the Intellivision. Cheers, Vetea What do you mean? Is there something we can help you with? -dZ. Quote Link to comment Share on other sites More sharing options...
+Steve Jones Posted November 17, 2018 Share Posted November 17, 2018 Thats disappointing, it seem like this had potential to be a really good game and you seemed to be mastering the IntyBasic very quickly Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted November 19, 2018 Share Posted November 19, 2018 Hello, Don't loose your time with that. I've stopped the dev, too much hasardous bugs ( Freeze, Emulator crash, etc ... ) .. I've not the patience to Re-build another version. It was a cool experience anyway. Best wishes for the others projects on the Intellivision. Cheers, Vetea Vetea, I'm sure you are aware of it, but just in case, the jzIntv emulator comes with a very powerful interactive debugger. If you are using the IntyBASIC SDK, invoking the debugger is as simple as using the tool "INTYDBUG" to execute the game, and it will take care of initializing the debugger with a symbol table and source-to-listing mapping between IntyBASIC and Assembly. If you are not using the SDK, you can add the "-d" option to the command line to invoke the debugger, but you'll have to read jzIntv debugger documentation for information on how to set the symbol table and other features. Or just ask. -dZ. Quote Link to comment Share on other sites More sharing options...
Vetea Posted November 19, 2018 Author Share Posted November 19, 2018 Hello, After few days of reflexion, and the fun I had with Intybasic and the Intellivision, finally, I take a second chance to rebuild a new engine, new game more equal with my original game, Papi Commando. Here is the preview of the present Tileset ( WIP ). I'll try to use the Hardware scrolling ( vertical here ). Let's be patient, and done the good job. Cheers, Vetea 8 Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted November 19, 2018 Share Posted November 19, 2018 Hello, After few days of reflexion, and the fun I had with Intybasic and the Intellivision, finally, I take a second chance to rebuild a new engine, new game more equal with my original game, Papi Commando. Here is the preview of the present Tileset ( WIP ). I'll try to use the Hardware scrolling ( vertical here ). Let's be patient, and done the good job. Cheers, Vetea That is a very cool screenshot. I'll say again how happy I am that so many programmers new to the Inty are showing up. I look forward to seeing where this project goes next. Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted November 19, 2018 Share Posted November 19, 2018 Double post Quote Link to comment Share on other sites More sharing options...
m-crew Posted November 19, 2018 Share Posted November 19, 2018 For some reason I can see the screen shot? Could you post another Quote Link to comment Share on other sites More sharing options...
+fdr4prez Posted November 19, 2018 Share Posted November 19, 2018 For some reason I can see the screen shot? Could you post another for me, it the screenshot is not displayed if using Internet Explorer, but it does show up if using Chrome Quote Link to comment Share on other sites More sharing options...
m-crew Posted November 19, 2018 Share Posted November 19, 2018 for me, it the screenshot is not displayed if using Internet Explorer, but it does show up if using Chrome weird ok thanks Quote Link to comment Share on other sites More sharing options...
m-crew Posted November 19, 2018 Share Posted November 19, 2018 Nice!!!! I can see lol Quote Link to comment Share on other sites More sharing options...
m-crew Posted November 19, 2018 Share Posted November 19, 2018 Nice!!!! I can see lol Quote Link to comment Share on other sites More sharing options...
+grips03 Posted November 20, 2018 Share Posted November 20, 2018 That looks awesome. Papi on Genesis is such a fun game. 2 player co-op mode is the best. Hopefully Mami can use a knife this time Quote Link to comment Share on other sites More sharing options...
+Steve Jones Posted November 20, 2018 Share Posted November 20, 2018 Vetea did you program the genesis version? Never played it but just googled and the video looks great, if an intellivision version is even a little bit like that it should be a lot of fun. Quote Link to comment Share on other sites More sharing options...
Vetea Posted November 20, 2018 Author Share Posted November 20, 2018 Hi all, I hope you can see now the the screen ! And yes, I've done the Genesis Version, many version : Papi Commando published by WM. Papi Commando free version Papi Commando "Remix" Papi Commando Tectoy Version It's the sequel of the initial PC version I've done many years ago Cheers, Vetea 2 Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted November 20, 2018 Share Posted November 20, 2018 I've never played Papi Commando nor any of the others, but I have seen them before in other platforms. I'm very glad that you joined our community and hope you stay for a while programming for the Intellivision. A Papi Commando game for the Intellivision would be great -- especially if it takes advantage of the strengths of the Intellivision rather than just being a direct port. -dZ. Quote Link to comment Share on other sites More sharing options...
+grips03 Posted November 20, 2018 Share Posted November 20, 2018 Hi all, I hope you can see now the the screen ! And yes, I've done the Genesis Version, many version : Papi Commando published by WM. Papi Commando free version Papi Commando "Remix" Papi Commando Tectoy Version It's the sequel of the initial PC version I've done many years ago Cheers, Vetea Where can one order Reload? Quote Link to comment Share on other sites More sharing options...
Vetea Posted November 22, 2018 Author Share Posted November 22, 2018 Hi all !! I've work hard since my "Restart" with Intybasic. I've really improve my engine, and now, I can share you a video : As you see, many improvement, that's so badass ... This map is really huge, but I can make a more great MAP with various Tileset. We can see the next step. And I inform the community, the Pre Order of my new Game : Bomb on Basic City Special Edition on Megadrive ! Pre Order open for 9 days. More information here : http://www.cotegamers.com/boutique/index.php?id_product=51&controller=product Cheers, Vetea 8 Quote Link to comment Share on other sites More sharing options...
carlsson Posted November 22, 2018 Share Posted November 22, 2018 It looks great! It shows how quickly you can come to results if you have previous experiences and work hard. 2 Quote Link to comment Share on other sites More sharing options...
+grips03 Posted November 22, 2018 Share Posted November 22, 2018 This looks awesome. Great improvement. 1 Quote Link to comment Share on other sites More sharing options...
Kiwi Posted November 23, 2018 Share Posted November 23, 2018 (edited) I've stopped the dev, too much hasardous bugs ( Freeze, Emulator crash, etc ... ) .. Check your .cfg file and see if your data segment is getting too big. There's some alias on Intellivision memorymap that you can't put ROM data on. So at default your game is mapped to $5000-$6FFF. To get around that is to use 'asm org $C100' directive to map the data after this line on to this segment, this segment is the longest memory segment, so you have $C100-$FFFF. There are 4 other segments you can place data on to. Information here: http://wiki.intellivision.us/index.php?title=Cart.mac Other reason for the crashing that your stack might be overflowing. So inserting, 'STACK_CHECK' will stop your program and print stack overflow when the stack is too high. The cause for that is goto-ing out of a gosub, which doesn't pop the data off the stack. The game is looking really good. Keep up the good work. Edited November 23, 2018 by Kiwi 1 Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted November 23, 2018 Share Posted November 23, 2018 Check your .cfg file and see if your data segment is getting too big. There's some alias on Intellivision memorymap that you can't put ROM data on. So at default your game is mapped to $5000-$6FFF. To get around that is to use 'asm org $C100' directive to map the data after this line on to this segment, this segment is the longest memory segment, so you have $C100-$FFFF. There are 4 other segments you can place data on to. Information here: http://wiki.intellivision.us/index.php?title=Cart.mac Other reason for the crashing that your stack might be overflowing. So inserting, 'STACK_CHECK' will stop your program and print stack overflow when the stack is too high. The cause for that is goto-ing out of a gosub, which doesn't pop the data off the stack. The game is looking really good. Keep up the good work. Wow! You guys are aware that a lot of people jump to BASIC to get away from convoluted arcana like that? That's not to say that Vetea can't do it, but perhaps it's time for IntyBASIC to support some simple interface to define ROM segments and switching between them. It doesn't have to be something fancy -- even something like what "Cart.mac" does, which is handled by the assembler instead of the compiler. I mean, rather than having everyone adding "ASM ORG" statements all over the place, include a way to define a memory map (and include a good default, like "Cart.mac"), and then let programmers use "ROMSEG 0" and "ROMSEG 1" to switch. Even that, with no boundary checks underneath, would be an improvement to the current state of affairs, where most IntyBASIC programmers don't even know what the memory map of the Intellivision is. -dZ. 2 Quote Link to comment Share on other sites More sharing options...
Kiwi Posted November 23, 2018 Share Posted November 23, 2018 Wow! You guys are aware that a lot of people jump to BASIC to get away from convoluted arcana like that? -dZ. Yup! That's why I am here trying to help them by spreading awareness putting 'asm org' in their project, maybe we should have 'asm org' awareness month. Great, I'm sounding like a hippie now. I don't want people to give up and trash their project and spank their Intellivision due to their game crashing all the time. It's also in the manual too. I think there should be added warning or error message to as1600 assembler if data are writing to address that they're not suppose to. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.