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Muddyfunster

[WIP] Dare Devil

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On 2/11/2019 at 3:40 AM, NostAlgae37 said:

Nice, but where are the airships? j/k :lol:

I'm still open to the idea of a better airship if you have a design idea ! :)

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so theres this homevision game, with the pretty much same concept, but with the aaa#1 most craziest vcs game music soundtrack on the sytem--- i mean theres some close calls with some other game sndtrks, but this one is even more jarring.  

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11 hours ago, Muddyfunster said:

I'm still open to the idea of a better airship if you have a design idea ! :)

Send me a .png of what you currently have (not actual size, preferably blown up as in 4X or some such), and I'll see if I can punch it up for you.  No promises, but so far I think I've done OK in the sprite department for a few other 2600 homebrew titles that you might have heard of.  :grin:

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New version is almost ready for testing! running out of space in the rom so this is very near to complete, mostly tuning and working on the SFX some more.

 

  • new airship sprites courtesy of NostAlgae37 :) 
  • game plays at correct speed,
  • speed up is now gradual through the level, rather than cliff edge,
  • simple jingles for level change and landing,
  • new splat sound.
Edited by Muddyfunster
  • Like 4

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On 9/1/2019 at 11:59 AM, chewy said:

also iirc its near black & white graphics........yours is full color and way smoother controls

I think that's the game "Parachute" which was mostly the inspiration for Dare Devil. 

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I removed the .bin a few versions ago Chad, the game has developed quite a lot since the last binary so it's probably a good idea to put a new bin out. 

 

Look out for it in a few days!.

 

 

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The Activision style fit well with Tyre Trax, but in my opinion, this one is more complex and deserves much more than the simplistic Activision style art.  Unless it's like later Activision releases, such as Beamrider or Hero, etc.

Edited by KevinMos3
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