mario64 Posted July 26, 2019 Share Posted July 26, 2019 12 hours ago, CyranoJ said: Quick update: We (The Elite Jaguar Doom Modding Crew who are Not At All Winging It)... went back and verified that the base source code is stable (it is) added the panel mod and verified it is stable (it is) added the music mod, remapped the ROM, increased the space for the IWAD and verified it is stable (it is) added strafe and remapped the weapons and map because 4 and 6 are now the shoulders (in testing) Once we're happy with this, onto the network code HELL ON EARTH. Incredible work CJ thank you! This must be played via emulation I assume? Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted July 26, 2019 Share Posted July 26, 2019 Just now, mario64 said: Incredible work CJ thank you! This must be played via emulation I assume? Umm. No? A skunk board or the upcoming SD cart. 2 Quote Link to comment Share on other sites More sharing options...
mario64 Posted July 26, 2019 Share Posted July 26, 2019 (edited) 28 minutes ago, CyranoJ said: Umm. No? A skunk board or the upcoming SD cart. Gotcha thanks. Sorry I’m new to the Jag scene Edit: Skunk board ordered in preparation for Jag Doom w sound Edited July 26, 2019 by mario64 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted July 26, 2019 Share Posted July 26, 2019 8 minutes ago, mario64 said: Gotcha thanks. Sorry I’m new to the Jag scene The rule of thumb here in the scene is to tout your framerate via emulation. Since CyranoJ is focusing on sound he chose to go real hardware. [ ducks and runs ] 5 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted July 26, 2019 Share Posted July 26, 2019 Double tease. 19 1 Quote Link to comment Share on other sites More sharing options...
Arcadia Posted July 26, 2019 Share Posted July 26, 2019 This game is what should have been called Doom 64 instead of the N64 one. Do the math, Carmack! Quote Link to comment Share on other sites More sharing options...
BeefMan Posted July 26, 2019 Share Posted July 26, 2019 You guys are gonna want to grab one of those repro Pro controllers if you haven't already! 5 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted July 27, 2019 Share Posted July 27, 2019 Spot the difference 4 Quote Link to comment Share on other sites More sharing options...
neo_rg Posted July 27, 2019 Share Posted July 27, 2019 You have sticky tape on your monitor... Do I win a prize ? 4 1 Quote Link to comment Share on other sites More sharing options...
Songbird Posted July 27, 2019 Share Posted July 27, 2019 (edited) As I mentioned back in this thread, here is how I left the networking code as of 3 (!) years ago: Quote The way I left the code was this: Consistency check failures (player coordinates don't match) result in a "forced sync" of player coordinates. Gameplay always continues. This was happening fairly frequently. Checksum failures (UART glitch) display the "network error" screen and reset the network. I did not observe this in several 60+ minute sessions. Basically, I did nothing to fix the infamous UART glitch, because that's not why Doom was failing so frequently. It was failing because the player coordinates were note being kept in sync. So, it is entirely possible that if you play long enough, you'll hit the actual UART glitch. The simplest way to fix this would be to combine the "forced sync" with the "handshake and retry" method I posted upstream. The odds of two UART glitches happening back-to-back after a retry would be very slim, and you could always up the retry count to 3 or 4 to make it even less likely. Since it only happens in an error path, it wouldn't slow down 99.99% of the game. As I recall, the original code simply declared "network error" and reset the players/level if the consistency check ever failed. So it was the mismatch of coordinates, and not the UART bug, which causes the published Doom code to fail so often. I also don't think I ever ended up including the z-coordinate in the packet, as that was at the tail end of my investigation. Thus between including the z-coordinate and retries on checksum failure, that ought to make the network code pretty solid. Let me know if you want some help looking at the networking code again. I actually have some free time for this week and would enjoy a project. Edited July 27, 2019 by Songbird 6 Quote Link to comment Share on other sites More sharing options...
+Biff Burgertime Posted July 28, 2019 Share Posted July 28, 2019 This is crazy, I've never seen anything like this. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted July 28, 2019 Share Posted July 28, 2019 Yeah, I know, a bunch of people who aren't dicks working together. Ask yourself, who is missing? 7 1 Quote Link to comment Share on other sites More sharing options...
UHATEIT Posted July 28, 2019 Share Posted July 28, 2019 47 minutes ago, CyranoJ said: Yeah, I know, a bunch of people who aren't dicks working together. Ask yourself, who is missing? Kieran? Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted July 29, 2019 Share Posted July 29, 2019 33 minutes ago, UHATEIT said: Kieran? Kieren can barely copy and paste a coherent paragraph never mind actually write code 5 Quote Link to comment Share on other sites More sharing options...
Arcadia Posted July 29, 2019 Share Posted July 29, 2019 Do I need a Bethesda account to play this game? 3 3 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted July 29, 2019 Share Posted July 29, 2019 2 hours ago, CyranoJ said: Yeah, I know, a bunch of people who aren't dicks working together. Ask yourself, who is missing? Why you little cuss. 2 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted July 30, 2019 Share Posted July 30, 2019 Some more progress... Accessed from the Main Menu. Lit up skulls are items that are turned On. 9 1 Quote Link to comment Share on other sites More sharing options...
PlaysWithWolves Posted August 4, 2019 Share Posted August 4, 2019 News of @CyranoJ's accomplishment is spreading: https://hackaday.com/2019/08/04/doing-what-id-couldnt-returning-music-to-jaguar-doom/ 7 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted August 5, 2019 Share Posted August 5, 2019 3 hours ago, PlaysWithWolves said: News of @CyranoJ's accomplishment is spreading: https://hackaday.com/2019/08/04/doing-what-id-couldnt-returning-music-to-jaguar-doom/ I keep saying its a team effort. Nobody listens... 7 Quote Link to comment Share on other sites More sharing options...
UHATEIT Posted August 9, 2019 Share Posted August 9, 2019 (edited) I'm going to throw this out there, I'm sure people will laugh, but with the enabling of music in Doom is pretty awesome. How about adding music to Trevor McFur Yeah I said it! I was thinking since it is a 2mb ROM there is more space available to ad music to the actual game. There is music in the menus and the opening title screen Edited August 9, 2019 by UHATEIT Quote Link to comment Share on other sites More sharing options...
Swansea_Mariner Posted August 10, 2019 Share Posted August 10, 2019 This is all totally awesome congrats to everyone whose hard work is making this happen. A Doom Ultimate Edition or some such will be a must have for the jag! I know it's off topic but I do love Trevor McFur too, tbh I don't really notice the lack of music anymore. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted August 11, 2019 Share Posted August 11, 2019 On 8/9/2019 at 5:57 PM, UHATEIT said: I'm going to throw this out there, I'm sure people will laugh, but with the enabling of music in Doom is pretty awesome. How about adding music to Trevor McFur Yeah I said it! I was thinking since it is a 2mb ROM there is more space available to ad music to the actual game. There is music in the menus and the opening title screen I'll see your Trevor McFur request and up you. How about music in Native? ?I'll get my coat before the flames burn me! Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted August 11, 2019 Share Posted August 11, 2019 16 minutes ago, Stephen said: I'll see your Trevor McFur request and up you. How about music in Native? ?I'll get my coat before the flames burn me! I'll up you. Make Native not rip the screen up by overabusing the bus and THEN add music 1 Quote Link to comment Share on other sites More sharing options...
UHATEIT Posted August 11, 2019 Share Posted August 11, 2019 On the whole Doom this was the music already there and needed to be unlocked or did you have to ad it in? On the Trevor McFur request it it's not there could it be copied from another part of the game or would custom music need to be created? I feel like some epic 80s hair metal would be awesome like Lord's of Thunder on the Sega CD. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted August 11, 2019 Share Posted August 11, 2019 10 minutes ago, UHATEIT said: On the whole Doom this was the music already there and needed to be unlocked or did you have to ad it in? On the Trevor McFur request it it's not there could it be copied from another part of the game or would custom music need to be created? I feel like some epic 80s hair metal would be awesome like Lord's of Thunder on the Sega CD. Yes. Sort of. I explained it previously. As for Trevor McShite, can you go make another thread, please? This one is for JagDoom. 1 Quote Link to comment Share on other sites More sharing options...
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