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TIX

Mr. Do to Dig-Dug 1.5

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Yes another Mr. Do hack :-D

 

Inspired by MrFish's hack, I'm trying to turn this old time favorite to some sort of sequel of Dig-Dug (my all time favorite !)

The target is to change all the moving graphics to something out of the Dig-Dug universe !

The main character and the letter monster are easy enough, as they are sprites clearly separated in the rom.

The problem is with the rival monsters as they are made of soft-sprites..

I'm currently struggling to find my way through omnivore and other exotic editors and tools :woozy: so that I can edit the damn things..

 

In the meantime while I'm waiting for help from more experienced hackers,

I have drawn all the Dig-Dug critters in Mr Do's dimensions and colors:

 

Enjoy

 

 

 

 

 

post-65-0-13689300-1548875333_thumb.jpg

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Interesting you thought of this, because I'd already been thinking that it would be possible to hack Do into a better Dig Dug than what we have right now.

The only thing, of course, is that it would take a lot more than just hacking the characters; but still a nice possibility, if some programmer were up for the

adventure.

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game logic would have to change... pump pump pump pop

 

Don't forget that Taizo uses a jackhammer in Dig Dug part 2, so why not use a ball in part 1.5 ;)

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Interesting you thought of this, because I'd already been thinking that it would be possible to hack Do into a better Dig Dug than what we have right now.

The only thing, of course, is that it would take a lot more than just hacking the characters; but still a nice possibility, if some programmer were up for the

adventure.

 

Surely your hack have better chances to be completed.. feel free to use my sprites if you need them !!

I will take a shot at this anyway, but so far it looks too heavy for me (bitmap editing I mean), I'm just a graphics guy.. ;)

Thanks for the tips, I may be back for more..

Edited by TIX

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Can’t wait to try Mr. Do Dug! Any plans for a Yankee Doodle Dandy hack?

 

:?

what is a Yankee Doodle

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Man.. this is brutal !

Took me 3 hours and a headache, to finish just the 'to the right' frames of the fygar.. I'm getting the hang of it.

It's like a puzzle that doesn't make sense, but the result is great !!

 

..and now a bunch of fygars are after me :P

 

 

post-65-0-69091200-1549060865.jpg

post-65-0-13203300-1549062919.jpg

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I have a dilemma :?

 

I just have finished hacking in the fygar (soft) sprites, including the newly created up and down directions (image 1),

and of course then it came to me that they could look much better if I don't rotate them at all (image 2)

To change them involves a great deal of work and swearing from my part.. ;-)

so before I begin, which of the two looks the best ?

post-65-0-12067200-1549282251_thumb.jpg

post-65-0-59554600-1549282263_thumb.jpg

Edited by TIX
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Non-rotated, definitely. Having them either face towards or away from the player looks better to my eye, and is a good nod towards Do! Run! Run!, where the monsters were animated in that way.

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Hmmm.. I was afraid of that :P :P and I agree with you !

 

At first I was going with original Mr. Do orientation (image 1), on the other hand in Dig Dug 1, sprites always stay horizontal..

I didn't like either way, so I based (image 2) set on Dig Dug 2

Now I must draw the pooka's vertical frames and figure out how Taizo will work the same way !!

I love my new hobby :D

Edited by TIX
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I keep getting distracted from hacking in the dozens of frames for the pookas..

So I take on the Taizo sprite which in comparison seems a piece of cake.

I run to some problems because the power ball is actually drawn with the ball so I cant edit it..

The eyes of my original Taizo was background color (see through) so the ball keeps turning one of them white.

Since I found that ORing is enabled, I made a decision to turn the visor pink and the eyes red, problem solved !

I'm currently working on the up/down frames.. It's tricky but fun.

 

So here he is with his jackhammer/power ball launcher in hand :P !!

I love how the digging animation turns out.

 

Check it out,

 

Edit: also check the alternate position of the head.. I kind of like it better, but it's removed further from Dig Dug..

 

 

 

post-65-0-14399500-1549796972.jpg

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post-65-0-99692900-1549797130.jpg

post-65-0-68359100-1549797143.gif

Edited by TIX
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All Taizo sprites (walking, digging, dying) all directions are complete !

I encountered many problems with the up/down directions.. mainly with the power-ball and how it overlaps the sprite,

but I think I found the best compromise, and hundreds of frames later, I call Taizo complete :-D

Check the latest work in progress,

 

done

  • Taizo
  • Fygars
  • Letter monster

to do

  • Pookas

post-65-0-26233400-1550046031.jpg

Mr. Do! - (taizo wip2).xex

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This Project is awesome!

Seconded. Very clever idea, using Mr Do. Can't wait to see how this turns out.

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