opcode Posted August 31, 2019 Author Share Posted August 31, 2019 It has a vague familiarity to it: I have been missing some action.... Sent from my iPhone using Tapatalk 11 Quote Link to comment Share on other sites More sharing options...
doubledown Posted August 31, 2019 Share Posted August 31, 2019 Looks very cool. And I made that Famicom NTT Data - ColecoVision conversion about 11 years ago. I was just remarking on the familiar shape of the controller case, which I quite liked. Quote Link to comment Share on other sites More sharing options...
Hwlngmad Posted September 3, 2019 Share Posted September 3, 2019 On 8/31/2019 at 9:43 AM, opcode said: I have been missing some action.... Sent from my iPhone using Tapatalk That looks badass and I am very much interested in seeing the Opcode Omni come to life, especially with redone/updated Odyssey 2 games. 2 Quote Link to comment Share on other sites More sharing options...
nick3092 Posted September 3, 2019 Share Posted September 3, 2019 (edited) On 8/31/2019 at 9:43 AM, opcode said: I have been missing some action.... Sent from my iPhone using Tapatalk Love the case design. I think black would look better than the gray though. Maybe a matte black for the main part, and a gloss black for the middle part. And maybe some kind of color stripe around the gloss part where it meets the matte part. Like a red stripe. Even better if the stripe was translucent and clear when the unit was off, but then lit up red when powered on. Also, assuming the buttons are power and reset, spread them out so one is in each corner vs next to each other. Edited September 3, 2019 by nick3092 Quote Link to comment Share on other sites More sharing options...
hpc Posted October 27, 2019 Share Posted October 27, 2019 Status check??? Cheers! Quote Link to comment Share on other sites More sharing options...
opcode Posted November 19, 2019 Author Share Posted November 19, 2019 UPDATE: the plan is to present the final controller later this year. Two possible scenarios: 1) Things go really well and we can present it in final beta form, with working prototype 2) Things go not so well, and we present the final design, a 3D printed version, but not quite fully beta functional yet. We made quite a few changes to the design based on the feedback we got. 6 Quote Link to comment Share on other sites More sharing options...
xdurable Posted December 4, 2019 Share Posted December 4, 2019 Hi - Any update on the controller ? Quote Link to comment Share on other sites More sharing options...
opcode Posted December 4, 2019 Author Share Posted December 4, 2019 Hi - Any update on the controller ?Not yet. I am probably placing the order for the final design next week. After that we should get the design done in about a couple of weeks. Sent from my iPhone using Tapatalk 1 Quote Link to comment Share on other sites More sharing options...
xdurable Posted December 4, 2019 Share Posted December 4, 2019 Nice - looking forward to seeing the final design in my hands... Thanks for all your efforts. 1 Quote Link to comment Share on other sites More sharing options...
xdurable Posted January 14, 2020 Share Posted January 14, 2020 Happy New Year - how goes the project ? Quote Link to comment Share on other sites More sharing options...
opcode Posted January 14, 2020 Author Share Posted January 14, 2020 1 hour ago, xdurable said: Happy New Year - how goes the project ? Hi, Well, we have someone working on the design again. 1 Quote Link to comment Share on other sites More sharing options...
Greg2600 Posted January 14, 2020 Share Posted January 14, 2020 The design is very cool. Quote Link to comment Share on other sites More sharing options...
SPONGEZILLA Posted April 16, 2020 Share Posted April 16, 2020 Is there any news? I know with everything going on that it could pose a problem for manufacturing (obviously), but... still curious as to what the progress level is. Thanks in advance! Quote Link to comment Share on other sites More sharing options...
ricky Posted August 7, 2020 Share Posted August 7, 2020 More news, what's going on ? Quote Link to comment Share on other sites More sharing options...
opcode Posted August 10, 2020 Author Share Posted August 10, 2020 More info soon...Sent from my iPhone using Tapatalk 10 Quote Link to comment Share on other sites More sharing options...
opcode Posted August 10, 2020 Author Share Posted August 10, 2020 Btw, please consider subscribing to our newsletter. http://www.opcodegames.com/WebApp/EmailRegistration.htmlSent from my iPhone using Tapatalk Quote Link to comment Share on other sites More sharing options...
Donny Swanny Posted August 12, 2020 Share Posted August 12, 2020 On 8/10/2020 at 7:12 AM, opcode said: More info soon... Sent from my iPhone using Tapatalk Any chance of the four buttons being colored/mapped to replicate the SAC? Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted August 12, 2020 Share Posted August 12, 2020 (edited) 6 minutes ago, Donny Swanny said: Any chance of the four buttons being colored/mapped to replicate the SAC? I actually second this, even if it will only be useful for Rocky and Front Line (and perhaps a couple of others I'm not thinking of). Edited August 12, 2020 by Pixelboy Quote Link to comment Share on other sites More sharing options...
doubledown Posted August 12, 2020 Share Posted August 12, 2020 If they're molded, more colors = more money...just a thought. And you're not thinking of Spy Hunter & Star Trek: S.O.S. Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted August 12, 2020 Share Posted August 12, 2020 8 hours ago, doubledown said: If they're molded, more colors = more money...just a thought. Good point. Also, the button color issue can be fixed easily with the proper controller overlay, which can surround each button with a thick orange/yellow/blue/purple circle. I'm sure Eduardo (or maybe someone else) will want to release an overlay for just about every game that made use of the keypad beyond just skill select. 8 hours ago, doubledown said: And you're not thinking of Spy Hunter & Star Trek: S.O.S. Ah yes, forgot about those. Again, overlays will do the trick. Quote Link to comment Share on other sites More sharing options...
opcode Posted August 12, 2020 Author Share Posted August 12, 2020 Ah yes, forgot about those. Again, overlays will do the trick. [emoji4]The SAC uses a questionable scheme to map the two extra buttons. Buttons are mapped as extra keys, which has two main side effects:1) pressing both extra buttons at the same time will be identified as pressing a different key in the keypad (and no button pressing) 2) pressing a key in the keypad and one of the extra buttons results in a 3rd different key being identified as pressed (and no button pressing again) So yeah, whoever come up with that dropped the ball to say at least. While there is the option to add a switch somewhere to select between schemes, I can say that I am definitively not going with the SAC scheme as my default scheme, as that ruins the usefulness of those extra buttons. Sent from my iPhone using Tapatalk Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted August 12, 2020 Share Posted August 12, 2020 18 minutes ago, opcode said: While there is the option to add a switch somewhere to select between schemes, I can say that I am definitively not going with the SAC scheme as my default scheme, as that ruins the usefulness of those extra buttons. Are you saying your controller won't be compatible with Front Line, Rocky, Spy Hunter and Star Trek? Quote Link to comment Share on other sites More sharing options...
opcode Posted August 12, 2020 Author Share Posted August 12, 2020 1 hour ago, Pixelboy said: Are you saying your controller won't be compatible with Front Line, Rocky, Spy Hunter and Star Trek? I am saying that there will be a primary and default setting which isn't compatible with SAC, because frankly, SAC sucks. I can't have buttons interfering with each other and the keypad as the default. Which doesn't mean it can't be set to SAC mode. 1 Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted August 12, 2020 Share Posted August 12, 2020 Ah, okay. 1 Quote Link to comment Share on other sites More sharing options...
doubledown Posted August 12, 2020 Share Posted August 12, 2020 Personally I'm all for, some "new blood" in the realm of the ColecoVision, and look forward to the possibility of games with more than 2 truly independent fire buttons. First off consider the 7 existing S.A. compatible games: Super Action Baseball, Football, Soccer...all need the Speed Roller additionally, so without that, 4 buttons or not, they're still not playable (and honestly I could care less) Spy Hunter and Star Trek: S.O.S., both have a "standard controller" scheme which allows for play with 2 buttons + keypad buttons (granted not as nice...with the membrane keypad on stock hand controllers) Front Line has 2 different homebrew ports that allow for game-play with a hand controller, wherein you shoot the direction in which you are running. And unless someone is going to make a hack of this game that allows for a rotary controller (that I would be happy to build), like that which was used in the arcade game...it will never be "arcade accurate" anyways. Which leaves Rocky...as the only game, that needs 4 S.A. buttons, but not the Speed Roller. Is anybody playing this? Just think...with 4 separate buttons, a port of Vanguard could be programmed which allows for arcade accurate firing, and a hack of Tutankham could be created where say the "left" (of 4 buttons in the diamond shape) shoots left, the "right" shoots right, and either (or both) of the top and/or bottom buttons could be the Flash Bomb button. Better than the original whereas you could accidentally waste a Flash Bomb if you press the opposite firing button, before you completely let go of the first. Without having any idea how you plan to implement 4 independent buttons, I have no real knowledge, but I would have to assume that with something as simple as a switch possibly, it could be swap-able from one "scheme" to another...but like everything else feature related, would add time to engineering, and in the end cost...and everybody already complains about things being too expensive in the first place. Additionally if a switch was do-able to change "schemes" let's see if we can all agree on which of the 4 buttons should be which of the the 4 S.A. buttons...that works perfectly for all 4 existing games. ? I think we all know how "decision by committee" usually works out. ...blah...blah...blah...my personal opinion...no offense intended...blah...blah...blah (standard boiler-plate here). Quote Link to comment Share on other sites More sharing options...
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