+atari2600land #101 Posted July 13, 2019 Hole #12 has been added. You start at it. Let me know if there's something wrong with it. golf62.bin 1 Quote Share this post Link to post Share on other sites
+atari2600land #102 Posted July 13, 2019 A sneak peek at hole #13. It's actually kind of easy! Quote Share this post Link to post Share on other sites
+atari2600land #103 Posted July 14, 2019 Hole #13 added. Everything should be working okay. Let me know if it isn't. golf64.bin 1 Quote Share this post Link to post Share on other sites
e5frog #104 Posted July 14, 2019 I think it's working great, the out of bounds functionality make you hit it a bit more carefully. Quote Share this post Link to post Share on other sites
+atari2600land #105 Posted July 15, 2019 Working on this some more. Here's a sneak peek: 6 Quote Share this post Link to post Share on other sites
+atari2600land #106 Posted July 15, 2019 New version. A couple of new things are in here. golf65.bin 2 Quote Share this post Link to post Share on other sites
tschak909 #107 Posted July 17, 2019 On 7/15/2019 at 12:38 PM, atari2600land said: Working on this some more. Here's a sneak peek: Ok, that is arguably the best bitmap graphic I've _EVER_ seen on a Channel F. 1 Quote Share this post Link to post Share on other sites
tschak909 #108 Posted July 17, 2019 What are you using for your dev environment btw? -Thom Quote Share this post Link to post Share on other sites
+atari2600land #109 Posted July 17, 2019 Thanks, e5frog made the pic for me and I put it in the game using a bmp2blit program. I'm using dasm. 1 Quote Share this post Link to post Share on other sites
+atari2600land #110 Posted July 17, 2019 Went back to the old way of controlling (hold fire for length of shot). Added an arrow to show the way the ball will go before you take a shot. Choose the way the ball goes with the joystick. golf68.bin 2 Quote Share this post Link to post Share on other sites
+atari2600land #111 Posted July 18, 2019 Which do you like better? I put the controls in version 69 to pre-version-68. golf69.bin Quote Share this post Link to post Share on other sites
Mikebloke #112 Posted July 18, 2019 I'm going to give this a play test tonight and give my thoughts on the controls. Quote Share this post Link to post Share on other sites
Mikebloke #113 Posted July 18, 2019 On 7/9/2019 at 6:55 AM, atari2600land said: Where do I put the BIOS files? EDIT: Never mind. Got it running. How did you get it running under a new mess / mame setup? I've been trying for half an hour and I haven't got a clue how to get a game working on either of them. Quote Share this post Link to post Share on other sites
Mikebloke #114 Posted July 18, 2019 (edited) Nevermind, I worked out that if I downloaded regular mess from http://www.progettosnaps.net/mess/ and ensured the channelf cfg file was in the directory it just seemed to work if I loaded that first then selected the rom in the media folder. I feel like the controller style in 68 is better if intended for a real channel f controller, I don't feel like on a PC keyboard there is much difference between the two, but holding the button down on a real controller will feel more comfortable. Edited July 18, 2019 by Mikebloke Quote Share this post Link to post Share on other sites
+atari2600land #115 Posted July 18, 2019 Okay, I'll start from version 68 then. Thanks for your input. Quote Share this post Link to post Share on other sites
e5frog #116 Posted July 18, 2019 I also like the version 68 controls when using a real stick (have a Video Command stick in a USB joystick adapter hooked to the PC). Quote Share this post Link to post Share on other sites
+atari2600land #117 Posted July 20, 2019 New version 70. Fixed some bugs. golf70.bin Quote Share this post Link to post Share on other sites
e5frog #118 Posted July 24, 2019 Any decision about hole 14 yet? Quote Share this post Link to post Share on other sites
+atari2600land #119 Posted July 24, 2019 We made a few changes. e5frog made the arrow color match the putting/not putting color and I made a 14th hole. golf71a.bin 1 Quote Share this post Link to post Share on other sites
e5frog #120 Posted August 1, 2019 On 7/17/2019 at 5:48 PM, tschak909 said: Ok, that is arguably the best bitmap graphic I've _EVER_ seen on a Channel F. I guess you haven't seen this one. 3 Quote Share this post Link to post Share on other sites
tschak909 #121 Posted August 1, 2019 Holy shit! Quote Share this post Link to post Share on other sites
+atari2600land #122 Posted August 3, 2019 I was going to work on this game today, but noooo. Dumb computer decided it wants to update. It's been two hours now and I can't do anything on it because it's stuck at 27% completed. Quote Share this post Link to post Share on other sites
+atari2600land #123 Posted August 3, 2019 I made a 15th hole, but no more pictures or roms because I want at least something to be a surprise. 1 Quote Share this post Link to post Share on other sites
+atari2600land #124 Posted August 13, 2019 I got back to work at this and made a 16th hole, so it's almost finished. I need to get back to work on this some more and just finish it. All I need to do is add 2 more holes. Quote Share this post Link to post Share on other sites
+atari2600land #125 Posted August 14, 2019 Update: 18 holes have been designed! I didn't think I could do it. I originally was going to have just 9. The game has at least 5,526 lines long, not include the graphics data and other stuff. So it's a big game, 8k. Just like Pac-Man. 4 Quote Share this post Link to post Share on other sites