RSS Bot Posted April 27, 2019 Share Posted April 27, 2019 At least he has plenty of bananas to eat. But he can't quite eat them just yet.I put the man in my new Game Boy game I'm making. it took HOURS to get the movement just right because Game Boy has no automatic collision detection code. Then I decided to have 8 way movement. That took a few more hours to get right. Then I decided to have the guy's walking animation stop when the player isn't moving him. That took a long time as well. So this is what the Game Boy game looks like so far.The 0 in the wall is the score. I guess I could make the background be present, but then the score would be hard to read. And it's 0 because I haven't got the collision detection for the banana working yet because all today's programming time was to get the wall collision correct.I tried going to sleep but it didn't work out very well. I guess I need to take a gummy melatonin again. It's almost 3:30am as I'm writing this so I really need to get to sleep. Goodnight, world. Attached thumbnail(s) http://atariage.com/forums/blog/168/entry-15801-man-trapped-in-brick-room/ Link to comment Share on other sites More sharing options...
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