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Crownland going to CPC... What a surprise!


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oh but that's impossible even though it can be converted to run on a dorito chip... lol!

If a program is optimized to run using all the frames available in 60 hz, it is usually trivial to fix up the timing and concatenate the code to to fit the longer cycle run of 50hz. When a program is written to use the entire 50 cycle run, it becomes harder to push the trailing extra cycle code out to the next available cycle run of 60hz It isn't that it can't be done as the speed of ntsc can be used to execute code rather than wasting it. A conversion would require that the code be spread out across the frames and code be executed instead of delays. That equalizes things.

 

Flicker should be less perceptible at 60 hz, if you see it increase, then you know the whatever it is can more than likely run just fine with re organized code. It's almost always easier to convert from 60 hz to 50 hz. Speed can be an issue for certain aspects but you have frames to drop and code to fill in for the extra cycles so it normally evens out.

Edited by _The Doctor__
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I'm somewhat surprised to see Crownland being ported to other platforms. Not because it isn't a good idea or those platforms are not suited for it, but because the game on A8 is pretty short and it seems like it could be developed quite a bit more before porting.

Edited by FifthPlayer
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