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Let's have an Adventure.

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I've been tinkering with an old game I found on the Gamebase, called Adventureland for extended basic by TSV Videogames.

 

I've added a title screen, "help" command, medieval style font, and it's been compiled to make it a little more bearable to play.

 

Have fun.

 

ADVENTUR-X.zip - Extended Basic

EA5.zip - Editor Assembler option 5

 

post-34058-0-34709900-1559217561.png

 

post-34058-0-57798700-1559217547.png

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I remember seeing this one BITD. . .thanks for the update!

You're welcome Ksarul.

 

It should be noted, though, that whilst I was preparing the game for being compiled I noted that it did seem somewhat "unfinished", there's words in there that don't seem to function, but it plays nicely enough. The torch is an issue and I'm not sure if the score is being added up. I would have fixed it but obviously I couldn't fathom the code.

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Here's a modified version of ASD & D's Haunted House adventure, originally in Extended Basic.

 

This version is compiled, has a new "ghost" sound effect, a new font, and a small graphical title screen that displays a haunted house.

(Saving or loading a game is sadly not possible on this version)

 

HAUNTED-X.zip < Extended Basic

EA5.zip < Editor Assembler opt.5

 

post-34058-0-61448300-1559850914.png

 

post-34058-0-33096200-1559850888.png

 

 

 

 

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These are both very good. Haunted runs impressively better than the original (never heard of the other till now). What software did you utilize to compile the original? Thank you.  MikeV.

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On 3/10/2020 at 8:35 PM, MikeV said:

These are both very good. Haunted runs impressively better than the original (never heard of the other till now). What software did you utilize to compile the original? Thank you.  MikeV.

Hi Mike.  Retrospect here, I'm having to use a new account as I lost the login details for my old one.  
I used Harry Wilhelm's XB Compiler.

 

 

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On 4/1/2020 at 7:07 PM, Firefly said:

Hi Mike.  Retrospect here, I'm having to use a new account as I lost the login details for my old one.  
I used Harry Wilhelm's XB Compiler.

 

 

Thanks for the information. I will have to look for a copy of the Compiler as the results are quite impressive (aka you get to die more quickly!) Did you design the unique fonts?

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7 hours ago, MikeV said:

Thanks for the information. I will have to look for a copy of the Compiler as the results are quite impressive (aka you get to die more quickly!) Did you design the unique fonts?

I designed the fonts yes.  The package I used to do this was the Magellan program, you can find this on the TI99/4a Development Resources thread, and that's where you'll find the Compiler package (actually it comes with new downloads of Classic99 from Tursi's Harmless Lion website, look in the Contributors folder you get with it and stick the files from Harry Wilhelm into your DSK1 folder, it will then autoboot the great compiler and xb256 package when you select extended basic!)

 

 

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