+FarmerPotato Posted July 23, 2019 Share Posted July 23, 2019 From time immemorial, the starship fleets of the galaxy have clashed in pointless, never ending wars over one beautiful airless moon. Those wars have finally come to an end. The taciturn Dramites have formed a League with the intrepid Parsec force, the Bynites, Urbites, and more alien races who are lining up to join every atomic year. That fateful moon, whose once-beautiful sculptures were totally ruined by falling space trash... Beneath the fateful moon, something is stirring. Encouraged by the smell of destruction, an ancient life-force has broken free of its prison and extended its tentacles in all directions. Now it is mining its world from the inside out, creating a vast living machine out of rock, metal, and flesh, for purposes unknown. You have been sent with an exploratory fleet, to gather intelligence on the life-force. Your fleet contains experimental Parsec 2 fighters, Dramites, Bynites, and Urbite missile cruisers, and some weirder alien craft who we have no names for. Together each has a role to play in exploring... and surviving... the horrors that lie beneath the surface. 2 Quote Link to comment Share on other sites More sharing options...
+hloberg Posted July 23, 2019 Share Posted July 23, 2019 sounds like a good start for a sci-fi story. Quote Link to comment Share on other sites More sharing options...
+FarmerPotato Posted October 8, 2019 Author Share Posted October 8, 2019 Hey, wierd_w, everybody, go check out this early demo for P2 (ssh, the actual title is a secret). https://gitlab.com/FarmerPotato/parsec2/blob/master/dsk/p2.dsk F18A is mandatory. Load it into JS99er.net , sure to check F18A Enabled. It runs just fine, even works on an Android phone. The first ship in 16 rotations and 3bpp is by wierd_w. Right now, my 12 year old is thrilled to be designing the cave maps, using a tile set I threw together, but that's just a stand-in. Source code: https://gitlab.com/FarmerPotato/parsec2/ 6 Quote Link to comment Share on other sites More sharing options...
+FarmerPotato Posted October 8, 2019 Author Share Posted October 8, 2019 The Plan Thus Far: 1. Parsec mk1 must clear asteroids and satellite junk from an orbit, so the Mother Ship can approach. Surprises lurk. 2. Recon mission by Bynites checks for threats on the Moon's surface. Uhoh, something big is here. 3. Choose Dramite or Parsec mk1 to clear threats. 4. From Moon Base, drive Moon Buggy on patrol to investigate perimeter. 5. Guide Urbite lunar module into ... gawd apollo, what is that? 6. Fly Parsec mk2 or Alien Fighter squadrons into the tunnels. 7. Choose from a variety of ships as you go deeper into the unknown. 8. Defend the Mother Ship and Moon Base against recurring threats. Game play resembles well-known games: 1. Asteroids 2-3. Parsec or Star Blazer 4. Moon Patrol 5. Lunar Lander 6-7. So many games 8. Star Fort, Demon Attack, or Galaga-type Plus surprise visits by some of our frenemies from 4A history. 4 Quote Link to comment Share on other sites More sharing options...
wierd_w Posted October 8, 2019 Share Posted October 8, 2019 (edited) (NM, figured it out. F18A was not turned on) Looks like I need to get on the stick with making some background goodies, and getting some enemy sprites made. Also, looks like I need to increase the shade level. Either that or JS99 is washing out the color. Edited October 8, 2019 by wierd_w Quote Link to comment Share on other sites More sharing options...
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