fsf Posted August 5, 2019 Share Posted August 5, 2019 I got sick of having to math out sprites, and all the utilities I could find required installation (and, if I'm remembering correctly, they were all Windows-based). So, I made this: https://fsf.io/projects/spritemaker I hope it's useful to some of you! 4 Quote Link to comment Share on other sites More sharing options...
Shift838 Posted August 5, 2019 Share Posted August 5, 2019 (edited) 10 hours ago, fsf said: I got sick of having to math out sprites, and all the utilities I could find required installation (and, if I'm remembering correctly, they were all Windows-based). So, I made this: https://fsf.io/projects/spritemaker I hope it's useful to some of you! pretty cool, but can i make a suggestion. I did this some time ago in a vb .net program and coded it to detect if a block was selected or not. I would suggest that if a block is already filled you should be able to click it again to clear it and not have to clear the entire image. this way if you accidentally click, you can correct it simply. Edited August 5, 2019 by Shift838 Quote Link to comment Share on other sites More sharing options...
fsf Posted August 5, 2019 Author Share Posted August 5, 2019 (edited) to erase, right click or hold shift and click the initial version used toggle-clicking as you suggest, but the ux got strange when dragging to paint a way to perhaps implement both just popped in my head, though - hopefully it'll pan out. if all else fails, it could be a user-selectable toggle. thanks for the feedback! edit: done - now whether you're in "paint" or "erase" mode is determined by if your first click paints (ie is on an empty cell) or erases (ie is on a filled cell). subsequent dragging will paint in paint mode and erase in erase mode, but won't toggle a cell on and off. that ought to be much better for mobile users, for whom right-clicking and shift-clicking is a obnoxious/impossible Edited August 5, 2019 by fsf 4 Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted August 14, 2019 Share Posted August 14, 2019 Nice, useful idea! Quote Link to comment Share on other sites More sharing options...
oddemann Posted August 14, 2019 Share Posted August 14, 2019 Capital letters! Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted August 14, 2019 Share Posted August 14, 2019 (edited) I remember we already had one kind of this Sprite Editor Online. it was from Sometimes99er but in flash anyway i really liked it, you could take as example maybe? this is the original link here on AtariAge: for use it you have to activate flash on your browser of course. Edited August 14, 2019 by ti99iuc 2 2 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted August 14, 2019 Share Posted August 14, 2019 Nice work. I remember creating a character definition program in TI Basic back in 1981, only to find out that there was already one in the back of the User's Manual! Oh well, it was a good exercise 3 1 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted August 14, 2019 Share Posted August 14, 2019 (edited) There's also TinySprite made for the MSX: http://msx.jannone.org/tinysprite/tinysprite.html Edited August 14, 2019 by Asmusr 1 Quote Link to comment Share on other sites More sharing options...
fsf Posted August 27, 2019 Author Share Posted August 27, 2019 Thanks for the kind words and suggestions! I added support for quad sprites, and made the text uppercase (here's lookin at you, oddeman!). You might also notice that the site in general looks different I recently found a program called GraphiCV that's a jar; it's not _quite_ as simple as pointing a browser at a website, but is pretty great if you already have the JRE installed. Anyway, it had a bunch of useful functions (flip, shift, etc) build in that I might copy off if I get the time. ti99iuc, that looks awesome! I don't like having the Flash player installed, but I'll see if I can suss out the features from screenshots, etc. 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted August 27, 2019 Share Posted August 27, 2019 It's also worth mentioning Mark Wills' excellent Sprite Editor written in c99 and runs directly on the console. SpriteEditor.zip 3 Quote Link to comment Share on other sites More sharing options...
LASooner Posted August 31, 2019 Share Posted August 31, 2019 I'd like a sprite editor that supports flipbook animation, so you can better author sprites to animate. Ideally I'd like to see it in Magellan but I'd take anything at this point Quote Link to comment Share on other sites More sharing options...
Asmusr Posted August 31, 2019 Share Posted August 31, 2019 2 hours ago, LASooner said: I'd like a sprite editor that supports flipbook animation, so you can better author sprites to animate. Ideally I'd like to see it in Magellan but I'd take anything at this point In Magellan you can create a small map for each frame, place one sprite frame on each map, and cycle between the maps. Not great, but I have used it several times. Quote Link to comment Share on other sites More sharing options...
LASooner Posted September 3, 2019 Share Posted September 3, 2019 yeah, I've done that,not ideal Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted September 3, 2019 Share Posted September 3, 2019 (edited) https://www.electricadventures.net/Pages/Category/24 The sprite design section allows: multi-layer pattern design animation sequences export to assembler and C formats import data directly from existing source code Edited September 3, 2019 by sometimes99er 4 Quote Link to comment Share on other sites More sharing options...
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