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Air Sea Battle 1 Player Edit


Europatari

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I think ultimately the position coordinates in the ASM code would be a quick way of doing it; http://www.bjars.com/disassemblies.html

 

Scores will probably be on the "wrong" side.   Probably swapping all "Player1" and "Player2" variables will address all memory locations like scores and their locations, the missile x/y position, etc. 

 

Keeping the joystick input the same may be worth it, otherwise you'll need to play with the 2P joystick.

 

Give that a try and re-compile perhaps?

 

 

Edited by AlwaysOnPlanetPatrol
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i think i have done everything Right, but when i Compiled it, the DASM Compiler gave me errors:

error.png

and here is also the ASM File, where i swapped the "Player1" and "Player2" variables

AirSeaBattle - Kopie.asm

 

and this third Attachment is the asm file that works:

AirSeaBattle(re).asm

may i get the idea how to swap the "Player1" and "Player2" variables there?

Edited by Europatari
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