Jump to content
Igor

Discuss Nutmeg by Retroguru

Recommended Posts

Nutmeg is one of the games I have waited for with great interest. The Xump game was very polished and nice so my expectations are pretty high as I am burning the game on a real cart.

 

I probably have to look up the instructions as it does not matter what I press the chicken always does the same jump.

 

Yep! So this is a "press one button to make a chicken jump game". The good thing is that I don't have to struggle with memorizing the controls.

 

Obviously this is about memorizing the terrain and jumping at the right time.

 

The blue friend was cute. The pink meanies, spikes and wells are a bit annoying. As a game I like the fact that it is all predictable and you can memorize what needs to done to solve a level. The music is nice and as repetitive as the game ;)

 

 

Share this post


Link to post
Share on other sites

Very funny graphics and the duck is quaking when hit but it seems we can't slow it down and it's frustrating having to start the level just because of missing one timely jump.

Anyway that you for sharing this!

 

Attached is the LYX rom to use with Agacart (converted by Rafal)

Nutmeg.lyx

Edited by Felyx
  • Like 2

Share this post


Link to post
Share on other sites

It gets a little bit confusing when there's two threads for many of the games, because I wanna comment in both! Anyway as I said in the main forum thread: Simple but challenging fun runner! There was many nice looking entries in the competition, but this one is one of the best looking ones in my opinion. :thumbsup: 🎨 The game as a whole also has a very polished feel.

Share this post


Link to post
Share on other sites

I wanted to add, like I wrote earlier on the forum, that I ADORE the graphics! :D I think it's a little bit of a gamer myth that "the graphics don't matter". I do love games with extremely simple graphics like ascii or say on the Vic-20 / Atari VCS, but good graphics and music/sfx can really take a game to the next level and even "sell" the game.

Share this post


Link to post
Share on other sites

We are upgrading the game tiles to make them look better. I have already a new version that I think is much better, but is not perfect for Shahzad (Kojote). The final tiles (and some upgrades to the backgrounds) will not be ready for this week, so we are now deciding if leave the old version (v0.9) or release the new one (v0.9b).

 

I did not touched the code, so the game is already final.

 

For a game with simple logic like nutmeg (you can only jump pressing a button like in many android games) the graphic is very important, and it's not only a matter of making the game good looking: the graphic elements  have to give to the player a visual help to memorize the map, and at the same time the animations and the parallax scrolling (not to say other visual trick designing the maps) have to distract a little the player so to make it lose concentration. It's a matter of balance of the two component.

 

I can beat al the levels after several days of testing, but it takes me a lot of concentration and many lives.

 

Did someone tryed to find the cheat codes ... they can help 😉

 

 

  • Like 1

Share this post


Link to post
Share on other sites

This looks quite cute! I was shortly confused by the (modern) game mechanic. I hope you manage to get it a bit faster in the future. To me a one-button-game requires (as you mentioned) good gfx and good flow. This felt a bit sluggish.

Pixelart is beautiful but a bit too pale for me - at least on non-modded LCDs. Looking forward to a full game release!

Share this post


Link to post
Share on other sites

It should be happy :) Such a beautiful world it lives in :) A bit restless, though, hehe.

Share this post


Link to post
Share on other sites

Linking here the same videos already posted in the forum, a small promo video of 44 seconds and a long gameplay sample of 9 minutes.

 

 

 

 

  • Like 2

Share this post


Link to post
Share on other sites

Still need to go though the 1.2 level. I allways die at the same place than you in the video :D (the waterfall, or more often the spikes just before the waterfall).

I really like the game, but as jumps are intentionally long and high, it is not a game with action and reflexes, but more a game with action and reflexion, you must jump at the right place with good anticipation, and most time, you cannot stop to try to remember what to do. Definitively a nice different felling for a platformer like game.

Share this post


Link to post
Share on other sites

I tested all the 25 levels, all of them can be passed with some patience.

 

The game design is originally for android devices (tap and jump) and young kids seem to be much better than old player at this kind of games. My 10yo daughter passed some of the levels at first try, while I spent at lest 30 minutes on each of them (and I designed them 😅)

 

Just a hint to better aproach the game: often you can pass about half of the level just keeping the button pressed. Trying to play in a different way can be very hard. But at some point in the level you have to change the game strategy if you don't want to hit an obstacle.

 

I designed a good number of levels this way. Think at this game as sort of dinamic puzzle game to find the right escaping path. It's not the right definition for the game, but can help thinking this way.

 

 

Share this post


Link to post
Share on other sites
10 minutes ago, Nop90 said:

Think at this game as sort of dinamic puzzle game to find the right escaping path.

I think I cannot express better what I think about it.

(edit - just need infinite lives because I'm not 10yo anymore :D)

Edited by Fadest

Share this post


Link to post
Share on other sites
4 minutes ago, Fadest said:

just need infinite lives because I'm not 10yo anymore :D

ehm... there could be a cheat code for this 😉

  • Haha 1

Share this post


Link to post
Share on other sites

In many games you get 3 lifes. So instead of dying permanently your character loose a life and continue just after the obstacle where it was killed. I also am not 10 anymore. (Who could have guessed by looking at what I spend my time on ;) )

Share this post


Link to post
Share on other sites

Continuing from the point you hit an obstacle will make the game trivial, every level has only a small number of hard points to pass (about 3) and about 60-100 seconds needed to run from start to the end of every level. Most of the level is there only to make you arrive at the hard points without the needed concentration for remembering what to do.

 

For a veteran of video games should not be too hard to memorize 60 seconds of a game. When I was young there where players who could memorize all the paths or the enemies AI strategies of vidogames like Pac Man or Galaga.    

 

 

Share this post


Link to post
Share on other sites

Forgot to mention that you get a new life every level passed.

 

And to give you an help, when someone post here a screenshot of the end of world 1 (first 5 levels) I'll release one of the cheat codes. 🏆

 

 

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...