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Discuss The Inside World by KrakenDev

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The Another World look is totally present even if the level has nothing to see with the Eric Chahi game.

It looks beautiful and I really encourage you to develop the game more and more and more :)

Let's say it is very promising!

Thank you for sharing this!

 

Attached is the LYX rom to use with Agacart (converted by myself)

TheInsideWorld.lyx

Edited by Felyx

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Thanks for the encouragement Felyx or should I say... merci beaucoup :)

 

I hope there will be more gameplay in the final submission.

The goal is then to bring it to a fully fledge game with a real story. We'll see :)

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I am really excited for the completed version then the AGAcart conversion by Rafal or Felyx to fully play!

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As said earlier in this thread, the game looks great! Looking forward to a little more content if you're going to continue on it. I managed to blast all the chips in this level though! :D

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This one looks pretty exciting.  I really hope you're able to finish it.  If you can build out several levels, it will be on par with or better than many commercial releases during the Lynx's run.  I don't intend any insult by that at all... I just have the utmost respect for people who can build out an interesting game because to me, the creativity to build good levels is the hardest part.  I can do sprites, but interesting level design is something I'm very weak at.  ;-)

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Quite honestly I was disappointed by the actual game play but I did like the graphics design and overall mood alot :)

Looking forward to what this will develop into!

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I definitely overestimate my capacity to work late in the evening in the past 2 weeks (this is actually when I start working on the project). After 11pm, I'm out... Getting old I guess :)

 

So running out of time I went for the simplest GP I could come up with, focusing on the "background mega texture" (tm :D) tech instead.

We'll see what if develops into, but I really intend to have an another world kind of game at the end since this is definitely missing on the Lynx.

Edited by LordKraken
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19 minutes ago, LordKraken said:

but I really intend to have an another world kind of game at the end since this is definitely missing on the Lynx.

Very very cool!

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1 hour ago, LordKraken said:

I definitely overestimate my capacity to work late in the evening in the past 2 weeks (this is actually when I start working on the project). After 11pm, I'm out... Getting old I guess :)

 

So running out of time I went for the simplest GP I could come up with, focusing on the "background mega texture" (tm :D) tech instead.

We'll see what if develops into, but I really intend to have an another world kind of game at the end since this is definitely missing on the Lynx.

Does that mean this version is as far as it will go for this game? I know the person who was running that 40th anniversary site mentioned towards a week after submission would send the final versions all converted for play and I was wondering if you're would be done or not. 

 

Also I do agree an Another World type game on the lynx would be a first day purchase for me!

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It will be more polished, many more movements, different enemy waves and maybe even a boss, but it will only be this 1 level of the game. Kind of a demo in a way. But now that I have the setup and the tech, and potentially one artist helping me (still in discussion ahah), I'm confident this will turn into a much longuer and polished game :)

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For sure at the moment there is not that much to do in your first draft ofInside World by like other said already: it is really cool to feel the Another World ambiant on our Lynx and the graphics are really cool. This is why we really hope you can go further with that 👍

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Final submission sent, I couldn't fix as much as I wanted (3 years old jumping around the house is definitely not the best setup :D).

 

I'm happy I could add a mini script engine that will be of great help later to give the game some "cinematic" feeling.

Apart from that I add new animations and redraw some sprites.

 

What this submission is still missing:

- still no sound and music (well I had some but a last minute crash made me remove them)

- diagonal fire still buggy (simply didn't have time to fix it, I'm not using the sprite collision buffer, and I didn't want intensive maths, so I had to be smart and smartness left me apparently last week :D)

- no game over

- no boss

 

I'm planning in the next couple of days, without stress, to fix all of these.

Also there might be something bigger around the corner for this game, stay tuned :)

 

Thanks to all organisators, I had a lot of fun (and a couple of long nights)!

Great job to all participants, the quality was insane, and it's really motivating to see the level of this competition!

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