TIX Posted October 8, 2019 Share Posted October 8, 2019 5 hours ago, TIX said: much better finito 1 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted October 8, 2019 Share Posted October 8, 2019 6 hours ago, TIX said: finito looks good.....will look at this at weekend. Quote Link to comment Share on other sites More sharing options...
gambler172 Posted October 8, 2019 Share Posted October 8, 2019 13 hours ago, Giles N said: You can try this, if you get it to work. what kind of enemy is this? Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted October 8, 2019 Share Posted October 8, 2019 42 minutes ago, gambler172 said: what kind of enemy is this? I believe that Clyde. He glides along in a straight line I believe across the screen. But yeah that is a ghost wearing a hat. The movement is his arms going back and forth as he moves. But still...Clyde... Quote Link to comment Share on other sites More sharing options...
Giles N Posted October 8, 2019 Author Share Posted October 8, 2019 3 hours ago, gambler172 said: what kind of enemy is this? It’s a tight place to fit them into only 8 wide. Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted October 9, 2019 Share Posted October 9, 2019 Ideally i'd likeva retool of the bentley engine for wider sprites. But for proof of concept, the 8 wide will work. Quote Link to comment Share on other sites More sharing options...
gambler172 Posted October 9, 2019 Share Posted October 9, 2019 On 10/8/2019 at 9:42 AM, TIX said: much better yes....maybe you can do some more enemies till weekend and i try to add them in a first demo...? Quote Link to comment Share on other sites More sharing options...
TIX Posted October 9, 2019 Share Posted October 9, 2019 1 hour ago, gambler172 said: yes....maybe you can do some more enemies till weekend and i try to add them in a first demo...? I'm in the middle of a humongous project.. I suppose I can take a break to work something out ! Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted October 9, 2019 Share Posted October 9, 2019 Music coming soon. Been mega busy with work and home stuff. ? Quote Link to comment Share on other sites More sharing options...
TIX Posted October 10, 2019 Share Posted October 10, 2019 (edited) 13 hours ago, gambler172 said: yes....maybe you can do some more enemies till weekend and i try to add them in a first demo...? getting the hang of the tight space.. more coming Edited October 10, 2019 by TIX 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted October 10, 2019 Share Posted October 10, 2019 Inky in car, better ! 2 Quote Link to comment Share on other sites More sharing options...
TIX Posted October 10, 2019 Share Posted October 10, 2019 5 hours ago, TIX said: Inky in car, better ! nailed the crazy eyes ! 2 2 Quote Link to comment Share on other sites More sharing options...
TIX Posted October 10, 2019 Share Posted October 10, 2019 (edited) Ghost on a spring joins the group (I don't know who he is) Edited October 10, 2019 by TIX 3 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted October 11, 2019 Share Posted October 11, 2019 Pac-land "Break Time" music. Same setup as the main theme, and again, real hardware only please ... or if you must, at least use ProSystem for it, it plays the closest to the real thing. Binaries for POKEY @4000 and @450. A test on real hardware is appreciated, as always. pacland-break.A78 pacland-break.asm pacland-break.bin pacland-break-450.A78 pacland-break-450.asm pacland-break-450.bin 3 Quote Link to comment Share on other sites More sharing options...
+mksmith Posted October 11, 2019 Share Posted October 11, 2019 Wow this project has really taken off - lots of music and graphics being produced! Great stuff ?? 2 1 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted October 11, 2019 Share Posted October 11, 2019 (edited) Doing the castle music next. This will leave the homeward music, game over, and high score tunes to be done. Edited October 11, 2019 by Synthpopalooza 1 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted October 11, 2019 Share Posted October 11, 2019 22 hours ago, TIX said: Ghost on a spring joins the group (I don't know who he is) looks great....i put them in the Bentley editor....more sooon ? 2 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted October 11, 2019 Share Posted October 11, 2019 On 10/8/2019 at 8:53 AM, Giles N said: Here’s a 2 frame PacMan(running) you can try. can you post the sprites without movement? Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted October 11, 2019 Share Posted October 11, 2019 Bentley editor doesn't let you change the music does it? Not that what I have done can easily be fit in without retooling the engine. Bentley's music is 3 8-bit POKEY channels with a 4th for game effects. My examples here are a 16-bit channel and 2 8-bit ones, leaving no room for game sound fx unless we use TIA. Quote Link to comment Share on other sites More sharing options...
TIX Posted October 11, 2019 Share Posted October 11, 2019 1 hour ago, gambler172 said: can you post the sprites without movement? Here you go, just pick the frames you want ! maybe I put together some more by Sunday.. Quote Link to comment Share on other sites More sharing options...
Giles N Posted October 11, 2019 Author Share Posted October 11, 2019 3 hours ago, gambler172 said: can you post the sprites without movement? Quote Link to comment Share on other sites More sharing options...
Giles N Posted October 11, 2019 Author Share Posted October 11, 2019 3 hours ago, gambler172 said: can you post the sprites without movement? Quote Link to comment Share on other sites More sharing options...
Giles N Posted October 11, 2019 Author Share Posted October 11, 2019 (edited) gambler172 I think it all may get a more consistent look if you go with TIX’ graphics, but now you at least can choose. (and since I started the thread I sort of ‘owe it’ to come with some input now and again). Edited October 11, 2019 by Giles N Quote Link to comment Share on other sites More sharing options...
Giles N Posted October 11, 2019 Author Share Posted October 11, 2019 (edited) I guess, inserting these things into BentleyBear-editor, brings us to the next logical step: What sort of grfx does the 7800 and/or Bentley-editor want or run as backgrounds? What about parallax-grfx? Are they also PNG images? Other? What restrictions on palettes and size of tiles or backdrop elements? Edited October 11, 2019 by Giles N Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted October 11, 2019 Share Posted October 11, 2019 Guys - Bentley Bear's Crystal Quest had a background of 160A (3 color), while the sprites are 160B (12 color). There are two sizes of sprites (8x16 and 8x32). The backgrounds are all 16x16. The 'Bentley Editor' does not do music. It does graphics, tile and sprite placement in levels, colors, and which zones do parallax scrolling. It helped me a *lot* during development. Huge thanks go out to @jwierer for doing that. I am (slowly) working on a project now, but if you guys can wait I will try to change two things about the engine in Bentley Bear's Crystal Quest to be more fitting for this game: The sprite width (to 12 or 16, need to check) and the ability to scroll the opposite direction. I also have a TIA sound version of Bentley Bear's Crystal Quest, but there is no background music (only sound effects). I have had difficulty combining TIA and Pokey sound, as doing all 6 channels each frame seems to run out of time. I know I'm doing something wrong, as I'm certain Commando does all 6 channels. Anyway, my new job has me learning a bunch of stuff I've never worked on before (Dell 'Boomi' being one of them, although that seems straight forward), so I've been concentrating on that. Bob 5 1 Quote Link to comment Share on other sites More sharing options...
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