Giles N Posted October 29, 2019 Author Share Posted October 29, 2019 Just now, dodge ramman said: just let me know Right now we 1) gather grfx 2) have music made 3) experiment with level-setup-engines — I’ll let you know. Quote Link to comment Share on other sites More sharing options...
Giles N Posted November 29, 2019 Author Share Posted November 29, 2019 On 10/20/2019 at 11:37 AM, gambler172 said: Hi Guys here is a first playablel Level...i added all enemies,i have at the Moment.. Next will be Tuning the look of the Level and making different Levels.... PAC MAN Player is not complete for now....it Needs some changes. pacland.a78 144.13 kB · 18 downloads Do you or anyone you know about, have the means to do the necessary changes? And/or reprogram one of the engines/programs used by homebrewers to add more frames per sprite. — How do we do big characters made by many sprites? What are the limitations on background graphics: number of colours? Resolution? How to divide bitmaps for possible parallaxes? Etc? Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted November 29, 2019 Share Posted November 29, 2019 8 hours ago, Giles N said: Do you or anyone you know about, have the means to do the necessary changes? And/or reprogram one of the engines/programs used by homebrewers to add more frames per sprite. — How do we do big characters made by many sprites? What are the limitations on background graphics: number of colours? Resolution? How to divide bitmaps for possible parallaxes? Etc? Quote Link to comment Share on other sites More sharing options...
Giles N Posted December 22, 2019 Author Share Posted December 22, 2019 On 10/12/2019 at 10:13 AM, TIX said: 12 colors !!! I just needed 1 more, now we are talking.. Go for it man! 12 colors await you!!! Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 2, 2020 Author Share Posted February 2, 2020 Alternative PscMan (restricted to 2 frames and 3 colours): Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 2, 2020 Author Share Posted February 2, 2020 Or with greater speed: Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 2, 2020 Author Share Posted February 2, 2020 (edited) Alternative 2, only 2 frames and 3 colours, only 8 of 2:1 pixels wide. Edited February 2, 2020 by Giles N Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 2, 2020 Author Share Posted February 2, 2020 Could be nice to know stats for tiles. Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 2, 2020 Author Share Posted February 2, 2020 A completely ‘independent’ take on it: Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 3, 2020 Author Share Posted February 3, 2020 (edited) Admittedly, this^ was outlandish fandom-art ... ... lols... (aside) or can it be crammed to eight 2-to-1 pixel-ratio in width...? Edited February 3, 2020 by Giles N Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 3, 2020 Author Share Posted February 3, 2020 Another 3 colour, 2 frame PacMan in PacLand option (or, well, attempt...): Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 3, 2020 Author Share Posted February 3, 2020 (edited) Why only 2-frame? Because the Bentley Bear-engine is made (if I understand it correctly) to use 2-frame sprites. — Coming up next: backdrop-tiles Edited February 3, 2020 by Giles N Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 4, 2020 Author Share Posted February 4, 2020 (edited) Should backdrops, background be drawn as tiles/set of tiles, or as complete entitites (like a single house, a single complete building, a row of trees for the forest etc)? Do you know anything about grfx-limitations for background grfx? Number of colours? if parallaxes are used, limitations one need to take into account...? Platforms: any particular size? etc, Edited February 4, 2020 by Giles N Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 4, 2020 Author Share Posted February 4, 2020 On 10/20/2019 at 11:37 AM, gambler172 said: Hi Guys here is a first playablel Level...i added all enemies,i have at the Moment.. Next will be Tuning the look of the Level and making different Levels.... PAC MAN Player is not complete for now....it Needs some changes. pacland.a78 144.13 kB · 30 downloads Should backdrops, background be drawn as tiles/set of tiles, or as complete entitites (like a single house, a single complete building, a row of trees for the forest etc)? Do you know anything about grfx-limitations for background grfx? Number of colours? if parallaxes are used, limitations one need to take into account...? Platforms: any particular size? etc, Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 7, 2020 Author Share Posted February 7, 2020 Feedback-comments and constructive inputs are welcome! Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 7, 2020 Author Share Posted February 7, 2020 More fandomism... 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted February 8, 2020 Share Posted February 8, 2020 On 2/7/2020 at 6:36 AM, Giles N said: Feedback-comments and constructive inputs are welcome! Hey man, I love your enthusiasm and dedication ! 1 Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 8, 2020 Author Share Posted February 8, 2020 (edited) 7 hours ago, TIX said: Hey man, I love your enthusiasm and dedication ! You’re welcome to add pieces whenever you feel like...! And, hey, thanks for encourgament... Edited February 8, 2020 by Giles N Quote Link to comment Share on other sites More sharing options...
Greg2600 Posted February 8, 2020 Share Posted February 8, 2020 This will be quite the undertaking. The Amiga version was terrible, so I'm not sure how well this game can be represented on the 7800 without something like XM? The arcade is moderately fast scrolling, with a lot of objects. Quote Link to comment Share on other sites More sharing options...
Lost Dragon Posted February 9, 2020 Share Posted February 9, 2020 19 hours ago, Greg2600 said: This will be quite the undertaking. The Amiga version was terrible, so I'm not sure how well this game can be represented on the 7800 without something like XM? The arcade is moderately fast scrolling, with a lot of objects. That might of been down to the coding team assigned to the Amiga version. The C64 played host to a very respectable conversion. 1 Quote Link to comment Share on other sites More sharing options...
Trebor Posted February 9, 2020 Share Posted February 9, 2020 1 hour ago, Lost Dragon said: That might of been down to the coding team assigned to the Amiga version. The C64 played host to a very respectable conversion. Indeed. See B.C. Kid for a platform game developed properly for the Amiga. The Atari 7800 is no stranger to coding, talent, and/or circumstance making the difference between a poor, good, or even great game on the system. Understandably, Pac-Land may not result in TG-16 like proportions under the 7800; however, Bentley Bear's Crystal Quest more than shows it can be, like the C64 port, very respectable. 2 Quote Link to comment Share on other sites More sharing options...
Tidus79001 Posted February 14, 2020 Share Posted February 14, 2020 Honestly this as title is not my first choice. I feel that the Lynx already did this well and other would rather see something different. I would be more interested in seeing a title like Psycho Fox on the 7800. That being said what I really want is an original epic platformer along the scale of Super Mario Bros 3 so that we can see the hardware pushed and finally find out what thus console is really capable of. Quote Link to comment Share on other sites More sharing options...
CaptainBreakout Posted February 16, 2020 Share Posted February 16, 2020 On 2/14/2020 at 1:47 PM, Tidus79001 said: Honestly this as title is not my first choice. I feel that the Lynx already did this well and other would rather see something different. I would be more interested in seeing a title like Psycho Fox on the 7800. That being said what I really want is an original epic platformer along the scale of Super Mario Bros 3 so that we can see the hardware pushed and finally find out what thus console is really capable of. I donno... I think Bentley Bear is kinda what that was. I'm way into the idea of Pac Land. I was still putting quarters into this machine when my peers were dumping them into Steet Fighter Alpha and Virtua Fighter. I might be biased then, but anyone who knows me knows I love Pac Man. I know most of us here know what I mean. If Baby Pac Man isn't the ultimate (and it might be), then Pac-Land is the ultimate. If both of them get made, then the 7800 is the double king of classic consoles for Pac-Man. (Thanks to Pacmanplus' Jr Pac and Super Pac and everything else he's graced the console with). I suppose Mr and Mrs. Pac-Man pinball would glue this title down even more, but talk is cheap and code is expensive. Guess we'll all see how it plays out. Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 16, 2020 Author Share Posted February 16, 2020 (edited) On 2/14/2020 at 10:47 PM, Tidus79001 said: That being said what I really want is an original epic platformer along the scale of Super Mario Bros 3 so that we can see the hardware pushed and finally find out what thus console is really capable of. Well, as to richness of ideas and concepts, I feel quite inexhaustible. As to programming I’m nowhere; I cannot code one line. Edited February 16, 2020 by Giles N Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 16, 2020 Author Share Posted February 16, 2020 14 hours ago, CaptainBreakout said: I'm way into the idea of Pac Land. (...) If Baby Pac Man isn't the ultimate (and it might be), then Pac-Land is the ultimate. (...) 14 hours ago, CaptainBreakout said: If both of them get made, then the 7800 is the double king of classic consoles for Pac-Man. (Thanks to Pacmanplus' Jr Pac and Super Pac and everything else he's graced the console with). Hmm, interesting... How many share this feeling...? Quote Link to comment Share on other sites More sharing options...
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