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TIX development

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4 hours ago, Asmusr said:

Hey, I'm struggling for CPU cycles here. Spending them on showing progress is the last thing I want to do. ;)

But you don't have to do anything else during the fill... objection overruled! ;)


I get it, do what works for you. It's already way beyond what I thought would work! 


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I think I found a solution to the issue of ending up with surrounded (or is 'enclosed' the right word?) areas that are not filled: I check the squares in front of the player to the left and right, and prevent moving forward if any of them is not black. This means you can still surround two areas that are only connected diagonally, so I had to expand the flood fill to deal with that.



I have just started looking at the sound, so the noise you hear is only temporary.

Edited by Asmusr
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