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Games That Use Artifacting?


Tempest

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Jinks uses it - but nowhere near as much as Tower Toppler; basically, anywhere you see "jailbars" instead of a solid color is where artifacting 'should' be taking place within that game.

 

17 hours ago, ZippyRedPlumber said:

What's artifacting? Just curious?

Here are some good examples and an explanation featuring the Genesis and SNES in points 1 and 2, respectively.  Point 3 talks about the 5200 and 7800.  Point 4 touches on the SMS.  Of course, the NES leverages it too.

 

Under original hardware, the technique works under Composite and RF.  A signal of S-Video or better and it is lost.  Tower Toppler is brought up as it is heavily utilized with the majority of the tower relying upon it.  Under emulation, support for "NTSC filter(s)" is often how you can view it simulated.

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