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TwentySixHundred

Street Rod 2600 (WIP)

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Street Rod 2600

 

It's grudge night and you're a small town folk with the passion for cars. You spend most nights out in the garage tinkering with your pride and joy. Build your way though the ranks drag racing on the street with your latest upgraded ride. Win races against fierce competitors to make your cash or lose to some the best on the streets. Spend wisely to upgrade because when you're outa cash you're done for the summer. Upgrade your ride accordingly to compete against those you think you have a chance of beating.

 

So browse the paper for upgrades and start tinking to work up your ride then hit the telephone to call and race competators that are always up for a race. Be careful not to jump the gun or you will get disqualified and lose cash for poor sportsmanship. Make sure to get those optimal gear shifts and use the rev range that provides the full horse power powerband. These are the fundamental components in the realm of drag racing and to become the king.

 

Still a WIP.

 

Racing Controls

  • Joyfire = accelerator
  • joyup = shift gear
  • directionals = left-right

 

 -Anthony

 

979811188_StreetRod260020200122_1.thumb.png.abf87b4ecb61108f993d2582b7d038bc.png

 

default_bas.thumb.png.1d825f83f9e0865ef4fbb520cd04dbf7.png

 

default.bas_1.thumb.png.605027ede8b52a658385fdbb7f64bb94.png

 

default.bas_2.thumb.png.108254b9af264dc6b3096a1f4e878f5f.png

 

default.bas_3.thumb.png.bf0561339b568a3a7a3d7964d638e4e4.png

 

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default.bas_5.thumb.png.6da9572074d85a9072bdf9db7ac0ab1c.png

 

Latest Build:

Street Rod 2600 20200122-b.bin

 

Older Builds:

Street Rod 2600 20200122.bin

Street Rod 2600 20200120.bin

Street Rod 2600 20200115.bin

Street Rod 2600 20191126.bin

Edited by TwentySixHundred
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I love racing games.  This is a very impressive start.  I can't wait to see it progress.

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Holy crap. This is one of my favorite DOS games. probably legit days spent playing with my dad back in the day.  This feels great. Features are on point so far. I'd even add a few if possible. 
 

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We'll be featuring Street Rod 2600 LIVE on tomorrow's (Friday) ZeroPage Homebrew stream on Twitch at 12PM PT | 3PM ET | 8PM GMT! Hope everyone can watch!

 

Twitch Stream: https://www.twitch.tv/zeropagehomebrew/

 

Games:
- Robot City (2019 WIP Update) by Thomas Jentzsch
- Street Rod 2600 (2019 WIP) by Anthony Quinlan aka TwentySixHundred
- The End 2600 (2019 WIP Update) by Carlos aka RaymanC

 

Archive Video of Stream

(SET VIDEO TO 1080P60 FOR FULL QUALITY)

Edited by ZeroPage Homebrew
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On 11/27/2019 at 1:15 PM, KevinMos3 said:

I love racing games.  This is a very impressive start.  I can't wait to see it progress.

Thanks for checking it out 👍

On 11/28/2019 at 2:15 PM, psquare75 said:

Holy crap. This is one of my favorite DOS games. probably legit days spent playing with my dad back in the day.  This feels great. Features are on point so far. I'd even add a few if possible. 
 

One of my favorites too, it's been on my bucket list for a long time to bring this game to the 2600. Thanks for checking it out 👍

On 11/28/2019 at 11:49 PM, JeffIrok said:

This looks promising!

Thanks mate 👍

On 11/29/2019 at 5:11 PM, ZeroPage Homebrew said:

We'll be featuring Street Rod 2600 LIVE on tomorrow's (Friday) ZeroPage Homebrew stream on Twitch at 12PM PT | 3PM ET | 8PM GMT! Hope everyone can watch!

 

Twitch Stream: https://www.twitch.tv/zeropagehomebrew/

 

Games:
- Robot City (2019 WIP Update) by Thomas Jentzsch
- Street Rod 2600 (2019 WIP) by Anthony Quinlan aka TwentySixHundred
- The End 2600 (2019 WIP Update) by Carlos aka RaymanC

 

343155377_20191129-LetsPlay.thumb.jpg.d7c5909f2db29507d4ed43c5417aff17.jpg

 

Thanks for reviewing this project on ZPH James and the kind words. Was a great stream 👍

13 hours ago, CrazyChris said:

batari Basic?

Yeah written in BASIC so what advantages DPC+ gives there is still many additional restrictions over assembler.

8 hours ago, classicgamer74 said:

Love it.  Can't wait to see how it progresses!

Thanks for the kind words and checking it out 👍

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Burned many hours in jr. high playing this game in the lab without teacher knowing.

Just played it the other day on the IBM Apriva.

 

Fantastic work so far hope you can pull it off.

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1 hour ago, psquare75 said:

Any updates :)

Sorry i been meaning to find some time, however the Mrs just gave birth this morning, so been a bit busy getting it all sorted the past few weeks. Should be making some progress soon when things settle a bit. 👍

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2 hours ago, TwentySixHundred said:

Sorry i been meaning to find some time, however the Mrs just gave birth this morning, so been a bit busy getting it all sorted the past few weeks. Should be making some progress soon when things settle a bit. 👍

Congrats. with a 2.5 year old, I can tell you, it never 'settles'. 

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Im really keen to try and make some progress on this, yet the little one is non stop i can't even think let alone get the chance to sit down 😵. For those interested i have no plans on abandoning the project, it's just waiting for the right time that i can sit and concentrate.

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Ok small update and it's way over due... Nothing too major however it makes the race beatable by adding some backbone to performance upgrades. This part of the physics i feel is solid enough to build on, so i did. While other parts such as the opponent difficulty need improvements.

 

So for now the AI difficulty is still no different depending on the opponent raced (small improvements is better then none i guess). If you beat the opponent you net $200 otherwise you lose $100.

 

Changelog

  • Performance Upgrades

Latest Build in first post or here Street Rod 2600 20200115.bin

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Another small update -- Still broken in alot of areas and unlimited cash. However the game is somewhat more playable. Think of it as cheats enabled 😉

  • Starting Bankroll = 400
  • Finishing line guy added
  • Minor sprite and colour -- prestart up location changes ect
  • Minor changes to game balance
  • When race finishes there is a 2 second pause after race
  • Bug fix - After races you now return to garage rather then parts menu (still no idea why it did this, however added prevention code)
  • Some code clean up
  • probably something else im forgetting.

Latest Build: Updated in the first post or here Street Rod 2600 20200120.bin

Edited by TwentySixHundred
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New update - We now have a titlescreen to set the mood and add some body to the game. Thought this was really needed to make it feel alot more like a game rather then an experimental project. There is some small bugs so it's not perfect but will do for now until i iron them out. Special thanks to @RevEng for pointing me in the right direction with an issue i had.

 

1615815552_StreetRod260020200122_1.thumb.png.6a5215d079ad36f3475f4f8dcd99bf5b.png

 

Changelog:

  • Titlescreen

Latest Build: Here and first post updated  Street Rod 2600 20200122.bin

 

-Anthony

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Another update that's bringing it closer to an actual game

Changelog:

  • bankroll improvements - no more free ride
  • gameover implemented - if you're outa cash and lose a race you're out for the summer
  • game balancing improvements - not sure if still too hard
  • some other background code clean up

Latest Build: Here and first post updated Street Rod 2600 20200122-b.bin

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