rensoup Posted May 14, 2020 Author Share Posted May 14, 2020 5 minutes ago, TheRaven81 said: Loaded the ATR into Altirra, and after a momentary loading black screen, I saw the little purple line go across the screen(which I took as normal since it was in the previous one). Then the screen went all black again for another loading moment, and it crashed. ouch... which version of Altirra ? Quote Link to comment Share on other sites More sharing options...
TheRaven81 Posted May 14, 2020 Share Posted May 14, 2020 2 minutes ago, rensoup said: ouch... which version of Altirra ? 3.20 64-bit. Now that I think about it, it could be crashing from being out of RAM? I have it set up the same as my system at home, which is a stock 800XL with 64k. Quote Link to comment Share on other sites More sharing options...
rensoup Posted May 14, 2020 Author Share Posted May 14, 2020 4 minutes ago, TheRaven81 said: 3.20 64-bit. Now that I think about it, it could be crashing from being out of RAM? I have it set up the same as my system at home, which is a stock 800XL with 64k. well yeah... Quote -The target is a stock Atari 130XE (128KB of RAM) on a single 128KB floppy. hasn't changed for 6 months? 1 Quote Link to comment Share on other sites More sharing options...
+skr Posted May 14, 2020 Share Posted May 14, 2020 Runs fine here on Altirra 3.20 under wine on Catalina and Atari800MacX. I just should adjust the colors of my emulators. Will check against a CRT tomorrow: Left: Altirra, Right: Atari800MacX 3 Quote Link to comment Share on other sites More sharing options...
madness77 Posted May 14, 2020 Share Posted May 14, 2020 Works perfectly on real hardware 5 Quote Link to comment Share on other sites More sharing options...
TheRaven81 Posted May 14, 2020 Share Posted May 14, 2020 ah ok my bad. yes. boosted ram to 320k RAMBO, and it booted fine. I apologize. Not sure how I forgot this. 1 Quote Link to comment Share on other sites More sharing options...
TheRaven81 Posted May 14, 2020 Share Posted May 14, 2020 (edited) Looks and plays good. I think the only suggestion I'd have is about that bit at the beginning "title" before the game starts, where it goes between information screens. The delay seems too short before it goes to the next one. Unless you're a speed reader, I think extending the delay a bit between them, maybe at least 3 more seconds, would be a good idea. Edited May 14, 2020 by TheRaven81 1 Quote Link to comment Share on other sites More sharing options...
rensoup Posted May 14, 2020 Author Share Posted May 14, 2020 37 minutes ago, TheRaven81 said: Looks and plays good. I think the only suggestion I'd have is about that bit at the beginning "title" before the game starts, where it goes between information screens. The delay seems too short before it goes to the next one. Unless you're a speed reader, I think extending the delay a bit between them, maybe at least 3 more seconds, would be a good idea. Yes this is all temporary of course, the intro is the next thing to do 3 Quote Link to comment Share on other sites More sharing options...
Jacques Posted May 15, 2020 Share Posted May 15, 2020 (edited) @rensoup I briefly ran new demo for a while and... Hats off (again!) It's just one thing to see animation of added masking, then additional vest color, but actually play it, it's incredible - I always felt Atari could do it and there was no justice we missed it back in the days Just two things I observed with Emkay's sounds: 1) footsteps tend to interfere with opening/closing gates, thus causing some weird sound gltiches (on Altirra, will test on real Atari in the evening). 2) It feels there are frame-rate drops with Emkay's sounds in comparison to standard version, or is it just me? The choice of two banks is great anyway EDIT: Pre-game menu allows to change colour(s) of vest and choose sound-bank, but level selection is locked, is that intentional? Edited May 15, 2020 by Jacques 1 Quote Link to comment Share on other sites More sharing options...
Rybags Posted May 15, 2020 Share Posted May 15, 2020 Nice... but how do you change the bottom 3 startup options? I press Esc and it's only allowing the top ones to be altered. 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted May 15, 2020 Share Posted May 15, 2020 sounds are weird now... Quote Link to comment Share on other sites More sharing options...
+MrFish Posted May 15, 2020 Share Posted May 15, 2020 Definitely preferring the Emkay sound set here. Quote Link to comment Share on other sites More sharing options...
twh/f2 Posted May 15, 2020 Share Posted May 15, 2020 2 hours ago, Rybags said: Nice... but how do you change the bottom 3 startup options? I press Esc and it's only allowing the top ones to be altered. yeah. same question here. How do I cheat ? ? Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted May 15, 2020 Share Posted May 15, 2020 sound goes weird if you die and restart sometime, 130XE NTSC... bank 1 SFX and Music a the best so far... color changes as selected... question, do you turn off basic automagically or do you rely on the user to do so... working on a premise.... 50/60 switch changes timing nicely and doesn't make NTSC have any issues on my cheap LCD, will check on crt next.... Quote Link to comment Share on other sites More sharing options...
Jacques Posted May 15, 2020 Share Posted May 15, 2020 (edited) Did you Guys too noticed more slowdowns on sound bank 2? Edited May 15, 2020 by Jacques Quote Link to comment Share on other sites More sharing options...
Rybags Posted May 15, 2020 Share Posted May 15, 2020 I'd say the game handles Basic automatically - that was the first suspicion when I couldn't get the other menu items working. Haven't played it much or tested sound difference/performance. But if it is slowing down my guess would be maybe stock sound is custom code and bank 2 is by RMT? Generally RMT presents more overhead than you'd get from a simple music + sfx routine. Quote Link to comment Share on other sites More sharing options...
rensoup Posted May 15, 2020 Author Share Posted May 15, 2020 First thing you guys want to do is cheat ? Perhaps I'll give a hint about the cheat code later ? (unless some hacks it first!) 1 Quote Link to comment Share on other sites More sharing options...
ilmenit Posted May 15, 2020 Share Posted May 15, 2020 It is beautiful, I think one of the best looking and playing versions of PoP on all platforms. 2 Quote Link to comment Share on other sites More sharing options...
rensoup Posted May 15, 2020 Author Share Posted May 15, 2020 3 hours ago, Jacques said: I briefly ran new demo for a while and... Hats off (again!) It's just one thing to see animation of added masking, then additional vest color, but actually play it, it's incredible - I always felt Atari could do it and there was no justice we missed it back in the days Thanks, the A8 used to get a stream of crap conversions (except for a few like Karateka!) and I couldn't do anything about it... revenge is sweet ? 3 hours ago, Jacques said: Just two things I observed with Emkay's sounds: 1) footsteps tend to interfere with opening/closing gates, thus causing some weird sound gltiches (on Altirra, will test on real Atari in the evening). 2) It feels there are frame-rate drops with Emkay's sounds in comparison to standard version, or is it just me? Sounds like you may have a bias ? But I can't say I noticed anything... frame rate should be the same, some sounds may take slightly more CPU but that should be bank 1 I think... perhaps an example of slowdown would help? Quote Link to comment Share on other sites More sharing options...
rensoup Posted May 15, 2020 Author Share Posted May 15, 2020 1 hour ago, _The Doctor__ said: sound goes weird if you die and restart sometime, 130XE NTSC... bank 1 SFX and Music a the best so far... color changes as selected... anyone else noticed this ? don't forget you can record a video if this happens again 1 hour ago, _The Doctor__ said: question, do you turn off basic automagically or do you rely on the user to do so... working on a premise.... 50/60 switch changes timing nicely and doesn't make NTSC have any issues on my cheap LCD, will check on crt next.... Basic off? I think I switch it off with the portB setting, standard practice I guess ? NTSC should be autodetected so you shouldn't need to change anything, it's for those who have PAL antic/NTSC machines or something like that Quote Link to comment Share on other sites More sharing options...
rensoup Posted May 15, 2020 Author Share Posted May 15, 2020 1 hour ago, Rybags said: I'd say the game handles Basic automatically - that was the first suspicion when I couldn't get the other menu items working. not sure what you mean regarding menu items and basic ? 1 hour ago, Rybags said: Haven't played it much or tested sound difference/performance. But if it is slowing down my guess would be maybe stock sound is custom code and bank 2 is by RMT? Generally RMT presents more overhead than you'd get from a simple music + sfx routine. All the sounds use LZSS, which is fairly constant in terms of CPU usage (as opposed to RMT which is all over the place and much slower)... it's not like I've got room for the RMT player anyway ? Quote Link to comment Share on other sites More sharing options...
rensoup Posted May 15, 2020 Author Share Posted May 15, 2020 32 minutes ago, ilmenit said: It is beautiful, I think one of the best looking and playing versions of PoP on all platforms. @TIX will be pleased ( I am for sure ?) Quote Link to comment Share on other sites More sharing options...
Rybags Posted May 15, 2020 Share Posted May 15, 2020 It feels faster than most versions - which is a good thing. 3 Quote Link to comment Share on other sites More sharing options...
Jacques Posted May 15, 2020 Share Posted May 15, 2020 18 minutes ago, rensoup said: Sounds like you may have a bias ? But I can't say I noticed anything... frame rate should be the same, some sounds may take slightly more CPU but that should be bank 1 I think... perhaps an example of slowdown would help? Not really, I like more advanced sounds as an option, ran it only for a little while, but my initial impression was the game was slowing more with some movement during sounds of opening gate, etc. Hard to present it, I guess Rybags mentioned RMT player more CPU-consuming, but maybe you could compare it with FPS counter on your disposal? And I totally agree that PoP plays and looks AWESOME, incredible job by Everyone involved. 2 Quote Link to comment Share on other sites More sharing options...
Jacques Posted May 15, 2020 Share Posted May 15, 2020 50 minutes ago, rensoup said: not sure what you mean regarding menu items and basic ? I think Rybags looked for possible reason why lower menu options are not available/active: Quote Link to comment Share on other sites More sharing options...
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