+karri Posted November 28, 2019 Share Posted November 28, 2019 I am currently searching for amazing sounds to be used for amazing music. As I am investing some time in making my SillySis game sound good I created a table with all possible waveforms for Handy Music. The table is the same as the Chipper polysort.dat table. But as the bits are in slightly different places I created a new table handymusic.dat. Usage: An instrument in SASS has a keyword "waveform" and a keyword "tuning". The "tuning" parameter is the length of the waveform. Example: The first line in the table is: 2,0x1,0x2001,0x0 (tuning, square waveform, triangle waveform, shifter) To use this waveform as a square wave. waveform $0001 $0000 tuning 2.0 A triangle waveform would be waveform $2001 $0000 tuning 2.0 Another example: 10,0x802a,0xa02a,0x7 If I want a triangle waveform I write waveform $a02a $0007 tuning 10.0 handymusic.dat 2 Quote Link to comment Share on other sites More sharing options...
+karri Posted November 29, 2019 Author Share Posted November 29, 2019 I actually fell for a few good sounds for Silly Sis. From the set of possible values I chose patterns with an equal number of ones and zeroes. This assures that the sound does not drift towards top or bottom. Then I also wanted to use the same tuning for my instruments. The patterns are all 14 bits long. And I wanted a lot of bits in the patterns to generate good harmonics. By listening I found a good waveform (marked with the word "harmonics"). So I chose these values: 14,0xb,0x200b,0x0 14,0xe,0x200e,0x0 14,0x6d,0x206d,0x36 14,0x6d,0x206d,0x73 harmonics 14,0x6d,0x206d,0x105a Piano waveform $206d $73 volume 32 -4 tuning 14.0 { rest 2 volume 24 -2 rest 8 volume 8 -1 rest 8 volume 0 0 end } Flute waveform $200b $0 volume 12 2 tuning 14.0 { rest 6 volume 34 0 rest 4 volume 34 -1 rest 10 volume 0 0 end } Bass waveform $206d $73 volume 20 2 tuning 14.0 { rest 3 volume 20 0 rest 3 volume 20 -1 rest 20 volume 0 0 end } Basically I have the same waveform for Piano and for Bass. They are both string instruments so it does not matter. In the Piano I cut the sound immediately and start fading. First fast, the slower. But I don't let it sustain. These notes work with the tune I am working on. There is also no "noteoff" section. I did not feel the need for one. In Chipper you get the same sounds by putting on the flags "unique" and "symmetric" I think. Chipper will find the same 5 waveforms in the same order. Look for length 14. 2 Quote Link to comment Share on other sites More sharing options...
TailChao Posted November 30, 2019 Share Posted November 30, 2019 Here's the full set of percussion patches I made several years back. I don't think all of them were included with HandyMusic's demo songs, and they could probably be adapted to other drivers. All of them are one channel and intended for use with the SASS "sfx" command. Standard Set : Snare waveform $D5 volume 80 -12 frequency 248 { rest 4 noteoff end } Kick waveform $20D5 volume 75 -8 frequency 208 { rest 4 noteoff end } HiHat_Closed waveform $D4 volume 75 -9 frequency 4 { rest 3 noteoff end } HiHat_Open waveform $D4 volume 75 -8 frequency 4 { rest 7 noteoff end } Clap waveform $D5 volume 80 -12 frequency 224 { rest 4 noteoff end } Bass_Drum waveform $20D5 volume 75 -5 frequency 260 4 { rest 4 noteoff end } Triangle waveform $C6 volume 75 -8 frequency 4 { rest 7 noteoff end } Note the "Triangle" definition refers the instrument and not the waveform. It's similar to the metallic ting used in Wario Land and Link's Awakening on the GameBoy which uses a short period LFSR cycle. Capcom Triangle Slide : Capcom_Trislide waveform $2040 frequency 0 16 volume 33 -1 tuning 22.0 { rest 3 volume 29 0 noteoff volume 29 -3 rest 8 end } Reminiscent of Sega Master System / Game Gear : Sega_HiHat waveform $D4 volume 60 -7 frequency 140 { rest 1 noteoff end } Sega_Snare waveform $D4 volume 60 -7 frequency 260 { rest 4 noteoff end } Sega_Kick waveform $D4 volume 70 -8 frequency 300 { rest 2 noteoff end } Punchier Stuff : Punchy_BassDrum waveform $EE volume 75 -8 frequency 16 { loop 2 rest 1 frequency 500 waveform $2040 rest 1 frequency 8 waveform $EE endloop rest 1 noteoff end } Punchy_Snare waveform $EE volume 75 -8 frequency 220 { loop 3 rest 1 frequency 240 waveform $C6 rest 1 frequency 200 waveform $EE endloop rest 1 noteoff end } 3 Quote Link to comment Share on other sites More sharing options...
sage Posted December 25, 2019 Share Posted December 25, 2019 (edited) maybe this helps for designing. OPT1 switch left (header) and right (program) OPT2 switched sound off and on (and stops all sound effects) there is some check for a "kill" sequence, thus it is impossible to use DO/LOOP with 0 or negative value. effect.o Edited December 25, 2019 by sage 1 2 Quote Link to comment Share on other sites More sharing options...
+karri Posted April 12, 2020 Author Share Posted April 12, 2020 Thanks @sage. Most useful utility. Quote Link to comment Share on other sites More sharing options...
sage Posted April 12, 2020 Share Posted April 12, 2020 7 hours ago, karri said: Thanks @sage. Most useful utility. happy to hear that. Quote Link to comment Share on other sites More sharing options...
sage Posted April 12, 2020 Share Posted April 12, 2020 including eeprom support effect.o Quote Link to comment Share on other sites More sharing options...
sage Posted September 23, 2020 Share Posted September 23, 2020 seems nobody beside Karri tried? anyway. I extended it a bit and was merging the midi-synthesizer (which i posted here 3 years ago) with the effect/instrument editor (or the other way around). now you can trigger effects/instrument from your midi keyboard on the lynx. support for 128 slots instruments and percussion (effects). but only one can be saved to eeprom (128 byte limit :-b ). there is some possibility to upload/download by midi, but that is a bit too complicated for normal users. tl;dr with opt1 you switch between editor and synth player. as long as you are in the editor, any midi channel (beside 10) triggers the what is in the editor to be played as instrument with the correct note. if you play channel 10, all notes will play the editor content as effect/percussion. in the synth mode, any midi channel will play the instrument in the slot which has been assigned by the midi-program command to the channel. channel 10 will play effect/perc where the note gives the index in the percussion table. the editor commands have mostly stayed the same. whats new is that one can switch the play on edit/move from inst to perc/eff or turn it off. 1 Quote Link to comment Share on other sites More sharing options...
sage Posted September 23, 2020 Share Posted September 23, 2020 syntheffect.zip 1 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted September 25, 2020 Share Posted September 25, 2020 Karri, have you considered doing a series of video tutorials on using chipper? Quote Link to comment Share on other sites More sharing options...
Turbo Laser Lynx Posted September 27, 2020 Share Posted September 27, 2020 On 9/25/2020 at 10:21 PM, SlidellMan said: Karri, have you considered doing a series of video tutorials on using chipper? @SlidellMan I made a small introduction here: https://atariage.com/forums/topic/256753-atari-lynx-game-development-tools-and-tutorials-wip/?tab=comments#comment-4137925 It's not as complicated as it looks if you look past all the extra details (the "getting started guide" tries to help with that). 1 Quote Link to comment Share on other sites More sharing options...
sage Posted September 28, 2020 Share Posted September 28, 2020 On 9/26/2020 at 4:21 AM, SlidellMan said: Karri, have you considered doing a series of video tutorials on using chipper? Yes Karri please do so . I would love to see how this software works for others ? 1 Quote Link to comment Share on other sites More sharing options...
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