TheNameOfTheGame Posted January 21, 2020 Share Posted January 21, 2020 On 1/14/2020 at 3:38 AM, TIX said: Boss screen assets ready That looks great! 40 minutes ago, Yaron Nir said: ok, some programming progress, still in sprint tests wonderboy power life is droping by the minute, and when it reaches 0 wonderboy is dying (same as in arcades he is touching a foul object). then his life left reduced by 1. when it reaches to 0 the game should exit. but for now it thows an exception i need to fix. if you want to skip waiting till power life is 0, you can use F1 to speed the emulator. enjoy wonderboy.xex 8.94 kB · 3 downloads Thanks. Always fun to try a new update. Going good! 1 Quote Link to comment Share on other sites More sharing options...
Yaron Nir Posted February 18, 2020 Author Share Posted February 18, 2020 ok, posting some progress. ice level is in place together with status bar and wonderboy this is not the full level but only half of it. you can ran around and see level scroll . when power life is out - you die when life is gone - i've added a break instruction so game will crush on purpose there is a timing issue where wonderboy jumps high and screen is scrolling and he is trying to throw his axe - will be fixed wonderboy.xex output file is still not on cartridge - i am working slowly but gradually on this. enjoy 10 1 Quote Link to comment Share on other sites More sharing options...
tane Posted February 18, 2020 Share Posted February 18, 2020 PAL: ? Wonderboy PAL.mp4 NTSC: ???? Wonderboy NTSC.mp4 1 Quote Link to comment Share on other sites More sharing options...
mimo Posted February 18, 2020 Share Posted February 18, 2020 29 minutes ago, tane said: PAL: ? Wonderboy PAL.mp4 7 MB · 1 download NTSC: ???? Wonderboy NTSC.mp4 3.79 MB · 1 download Upgrade to PAL, as instructed by the best demos 2 2 Quote Link to comment Share on other sites More sharing options...
tane Posted February 18, 2020 Share Posted February 18, 2020 2 minutes ago, mimo said: Upgrade to PAL 1 1 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted February 18, 2020 Share Posted February 18, 2020 38 minutes ago, tane said: PAL: ? Wonderboy PAL.mp4 7 MB · 1 download Hey PAL doesn't have Artifacting, right? Quote Link to comment Share on other sites More sharing options...
Yaron Nir Posted February 18, 2020 Author Share Posted February 18, 2020 forgot to mention. NTSC users - don't try this at home kids 2 Quote Link to comment Share on other sites More sharing options...
MARIO130XE Posted February 18, 2020 Share Posted February 18, 2020 awesome progress... can't wait to play the full game on A8. wow, just wow, mate. 1 Quote Link to comment Share on other sites More sharing options...
Yaron Nir Posted February 18, 2020 Author Share Posted February 18, 2020 3 minutes ago, MARIO130XE said: awesome progress... can't wait to play the full game on A8. wow, just wow, mate. Thanks man. Always appreciate this type of feedback ... ??? 1 Quote Link to comment Share on other sites More sharing options...
Poison Posted February 18, 2020 Share Posted February 18, 2020 7 hours ago, Yaron Nir said: ok, posting some progress. ice level is in place together with status bar and wonderboy this is not the full level but only half of it. you can ran around and see level scroll . when power life is out - you die when life is gone - i've added a break instruction so game will crush on purpose there is a timing issue where wonderboy jumps high and screen is scrolling and he is trying to throw his axe - will be fixed wonderboy.xex 26.67 kB · 30 downloads output file is still not on cartridge - i am working slowly but gradually on this. enjoy WOW, I love it 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted February 18, 2020 Share Posted February 18, 2020 Looking awesome! I got my 1st PAL machine 10 or 15 years ago now I guess. Never looked back. 2 Quote Link to comment Share on other sites More sharing options...
shanti77 Posted February 18, 2020 Share Posted February 18, 2020 (edited) Looks like Gonzo's games previews. Edited February 18, 2020 by shanti77 1 Quote Link to comment Share on other sites More sharing options...
Yaron Nir Posted February 18, 2020 Author Share Posted February 18, 2020 13 minutes ago, shanti77 said: Looks like Gonzo's games previews. hoax team(this is what we call ourselves) is planning to release a full game. not just a preview 3 Quote Link to comment Share on other sites More sharing options...
shanti77 Posted February 18, 2020 Share Posted February 18, 2020 (edited) In that case I keep my fingers crossed for success. Your screen takes too much RAM. Every line takes 2 pages, with 16 lines is 8KB. One LMS is enough , and screen takes <1KB, then you must draw only 1 vertical line on the right. Edited February 18, 2020 by shanti77 Quote Link to comment Share on other sites More sharing options...
Yaron Nir Posted February 18, 2020 Author Share Posted February 18, 2020 31 minutes ago, shanti77 said: In that case I keep my fingers crossed for success. Your screen takes too much RAM. Every line takes 2 pages, with 16 lines is 8KB. One LMS is enough , and screen takes <1KB, then you must draw only 1 vertical line on the right. well, the screen in the xex above is 512 bytes wide X 24 char mode rows = 12K the plan is to use screen bufferring and to always work with 96 bytes wide of screen (40+8 X 2) and keep loading the next 96 chunk. we will also use packing and de-packing so the size will be much much much more smaller than 12K. don't judge performance just yet....just enjoy the demo AS-IS 1 Quote Link to comment Share on other sites More sharing options...
tjlazer Posted February 19, 2020 Share Posted February 19, 2020 I take it this doesn't work on Atari800WinPlus? There is no background, even in PAL. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted February 19, 2020 Share Posted February 19, 2020 18 minutes ago, tjlazer said: I take it this doesn't work on Atari800WinPlus? There is no background, even in PAL. Guessing it is relying on really time critical code? Sorry, I have not tried it on real hardware. If it works on that, definitely an emulator issue. Quote Link to comment Share on other sites More sharing options...
Yaron Nir Posted February 19, 2020 Author Share Posted February 19, 2020 18 hours ago, tjlazer said: I take it this doesn't work on Atari800WinPlus? There is no background, even in PAL. i tried it on my Atari800winplus emu and it worked fine. i am using version 4.0 althought Altirra is my favorite emu Quote Link to comment Share on other sites More sharing options...
CrazyChris Posted February 20, 2020 Share Posted February 20, 2020 Yaron, What will the A8 memory requirements be to run this? Also, will it be NTSC compatible? Quote Link to comment Share on other sites More sharing options...
Yaron Nir Posted February 21, 2020 Author Share Posted February 21, 2020 2 hours ago, CrazyChris said: Yaron, What will the A8 memory requirements be to run this? Also, will it be NTSC compatible? Well, I am now building the code to reside on Mega Cart (1MB cartridge) The game in planned to be released on this cartridge. I am compiling and linking the code to support AtariXL 800 / XE130 So A8 with 64K is fine. anything in particular? 1 Quote Link to comment Share on other sites More sharing options...
Jacques Posted February 21, 2020 Share Posted February 21, 2020 What about MaxFlash 1MB? Quote Link to comment Share on other sites More sharing options...
CrazyChris Posted February 21, 2020 Share Posted February 21, 2020 (edited) 9 hours ago, Yaron Nir said: Well, I am now building the code to reside on Mega Cart (1MB cartridge) The game in planned to be released on this cartridge. I am compiling and linking the code to support AtariXL 800 / XE130 So A8 with 64K is fine. anything in particular? I was just wondering if it would run on an Atari 800. Also, if it NTSC compatible? Edited February 21, 2020 by CrazyChris Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted February 21, 2020 Share Posted February 21, 2020 On 2/18/2020 at 3:09 PM, José Pereira said: Hey PAL doesn't have Artifacting, right? Actually it does, not as funky as NTSC artifacting but there's at least one PAL game that uses it.. Quote Link to comment Share on other sites More sharing options...
R0ger Posted February 21, 2020 Share Posted February 21, 2020 On 2/18/2020 at 4:09 PM, José Pereira said: Hey PAL doesn't have Artifacting, right? Some experiments with PAL artifacting can be found in this thread: https://atariage.com/forums/topic/279024-pal-blurring-and-artifacts It's actually pretty strong ? 1 Quote Link to comment Share on other sites More sharing options...
Yaron Nir Posted February 21, 2020 Author Share Posted February 21, 2020 6 hours ago, Jacques said: What about MaxFlash 1MB? Well, my first goal is to release on MegaCart 1MB. i think i can do the adaptation to MaxFlash afterwards. 3 hours ago, CrazyChris said: I was just wondering if it would run on an Atari 800. Also, if it NTSC compatible? Yes, it will run on A8 , not just emulator. NTSC will follow. focus is PAL for the moment. Quote Link to comment Share on other sites More sharing options...
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