Curt Vendel Posted February 17, 2020 Author Share Posted February 17, 2020 On 2/16/2020 at 12:50 PM, leech said: Just nuke it all from orbit, it is the only way to be sure. Ummmm... Yeah, but then I'd need to order more!!! LOL !!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
tep392 Posted February 18, 2020 Share Posted February 18, 2020 Just now, sramirez2008 said: Yessss! I should also add that Synthpopalooza has offered to update the sounds. I'm looking forward to seeing what he can do with it. 6 Link to comment Share on other sites More sharing options...
+sramirez2008 Posted February 18, 2020 Share Posted February 18, 2020 2 minutes ago, tep392 said: I should also add that Synthpopalooza has offered to update the sounds. I'm looking forward to seeing what he can do with it. This just gets better and better. Can’t wait to see and hear this one. 3 Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 18, 2020 Share Posted February 18, 2020 55 minutes ago, tep392 said: I should also add that Synthpopalooza has offered to update the sounds. I'm looking forward to seeing what he can do with it. Here's a tease. Note ... for technical reasons, all music's will go up by one semitone. dkong-title.bin dkong-title.asm dkong-title.A78 4 Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 18, 2020 Share Posted February 18, 2020 (edited) The idea is ... on the recent POKEY version, the ramp music is an octave too high, and there is a technical reason: $Ax on POKEY in 8 bit mode can not reach the low A#2 needed to play this note. It only goes to B3, so the original Atari XL programmer transposed it up an octave. My solution is to pitch everything up one semitone to B2. It will sound better Edited February 18, 2020 by Synthpopalooza 1 Link to comment Share on other sites More sharing options...
CPUWIZ Posted February 18, 2020 Share Posted February 18, 2020 1 hour ago, tep392 said: doing too full games Is it possible, to create a game, that is "too full"? 5 Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 18, 2020 Share Posted February 18, 2020 Alternatively... We can use the YM2151 to simulate the triangle waves and scratchy timbres of the arcade Donkey Kong. It's going to take experimentation, but I believe that by using algorithms 7 and 8, the desired sounds can be done. 1 Link to comment Share on other sites More sharing options...
tep392 Posted February 18, 2020 Share Posted February 18, 2020 58 minutes ago, CPUWIZ said: Is it possible, to create a game, that is "too full"? I swear I know how to spell “two”. 5 1 Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 18, 2020 Share Posted February 18, 2020 More patches: http://nuxmicromedia.com/4ophq/cgi-bin/dx4op.cgi?mode=patch RevEng: Would you be so kind as to convert the DX-100 factory patches here, to .OPM? Thanks. I wanna try the famous Solid Bass patch. 1 Link to comment Share on other sites More sharing options...
Mord Posted February 18, 2020 Share Posted February 18, 2020 7 hours ago, tep392 said: I swear I know how to spell “two”. Uh huh. "Your" not fooling anyone. ;) 1 Link to comment Share on other sites More sharing options...
tep392 Posted February 18, 2020 Share Posted February 18, 2020 14 minutes ago, Mord said: Uh huh. "Your" not fooling anyone. Your to funny. 1 Link to comment Share on other sites More sharing options...
leech Posted February 18, 2020 Share Posted February 18, 2020 6 hours ago, tep392 said: Your to funny. I sure am glad I was able to fix my grammar mistake in another thread! Though it would be fun just to start a 'non-sober' thread, where the requirement is to be drunk to post in, just to see where it goes! Has it been stated when the XM will be available to the people that didn't pre-order? Quite probable I missed it when partaking of Scotch or something. Link to comment Share on other sites More sharing options...
Jinks Posted February 18, 2020 Share Posted February 18, 2020 More orders taken when you see all 250 shipped. Stay tuned. This has been said about 37 times in the last 9-12 XM threads over the decade but in case you missed it here it goes the 38th time just for you. ? 1 Link to comment Share on other sites More sharing options...
AtariBrian Posted February 18, 2020 Share Posted February 18, 2020 1 minute ago, Jinks said: More orders taken when you see all 250 shipped. Stay tuned. This has been said about 37 times in the last 9-12 XM threads over the decade but in case you missed it here it goes the 38th time just for you. ? I don't remember there being 250 pre orders taken. I thought it was 100 or 150 but I could be completely wrong. Link to comment Share on other sites More sharing options...
Jinks Posted February 18, 2020 Share Posted February 18, 2020 4 minutes ago, AtariBrian said: I don't remember there being 250 pre orders taken. I thought it was 100 or 150 but I could be completely wrong. Ya know what.. I could be wrong too. I guess two too many qwhiskeys from then till now to remember.. Link to comment Share on other sites More sharing options...
leech Posted February 18, 2020 Share Posted February 18, 2020 1 hour ago, Jinks said: Ya know what.. I could be wrong too. I guess two too many qwhiskeys from then till now to remember.. But he's sure this is the 38th time it was mentioned. Also, what's a Qwhiskey? When you drink a whole bottle too quick and spew a fountain of it? Link to comment Share on other sites More sharing options...
RevEng Posted February 19, 2020 Share Posted February 19, 2020 18 hours ago, Synthpopalooza said: RevEng: Would you be so kind as to convert the DX-100 factory patches here, to .OPM? Thanks. I wanna try the famous Solid Bass patch. I actually had those converted to OPM already, but I went ahead and created a script to split out the 48-instrument files into 8-instrument files. I've started a meagre OPM collection at 7800.8bitdev.org and put them there... more to come when I get a chance. Let me know if I'm good to stick your patches there too. (credited, of course) 2 Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 19, 2020 Share Posted February 19, 2020 Absolutely stick them there. thanks. 1 Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 19, 2020 Share Posted February 19, 2020 While you're at it, grab my latest updated POKEY table and put it up there. Link to comment Share on other sites More sharing options...
RevEng Posted February 19, 2020 Share Posted February 19, 2020 49 minutes ago, Synthpopalooza said: While you're at it, grab my latest updated POKEY table and put it up there. I'll do that for sure, but I'm done for the day. Between the dmf2asm and working through the opm files, I'm baked. If you downloaded any of the opm zips, you may want to re-download them. I noticed some of them had empty sounds, so I trimmed those, and I also added a "00_Index.txt" file that breaks down the patch names in each opm file. Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 19, 2020 Share Posted February 19, 2020 That's great. When I created these in the 1990's I remember one bank having blanks. 1 Link to comment Share on other sites More sharing options...
Curt Vendel Posted February 20, 2020 Author Share Posted February 20, 2020 Boards arrived and I'm building all 5 at the same time. I will be shipping these out on Monday and will post up where they are going to. 11 Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 20, 2020 Share Posted February 20, 2020 Another idea ... Someone at Highly Liquid made a device called MIDI2600 to work with synthcart for the 2600 through the joystick ports. If such a device could interface the 7800, we'd have a bonafide MIDI driven sound module with the XM. MIDI2600 isn't made anymore but ... I wonder if the specs exist anywhere. Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 20, 2020 Share Posted February 20, 2020 And my next experiment: Cooking up sounds for Donkey Kong on the YM2151. I am convinced we can get very close to the arcade sound with this one. Fingers crossed ... 5 Link to comment Share on other sites More sharing options...
RevEng Posted February 20, 2020 Share Posted February 20, 2020 5 hours ago, Synthpopalooza said: MIDI2600 isn't made anymore but ... I wonder if the specs exist anywhere. There's also sio2midi, which has PCB gerbers and microcontroller code available. That way you'd have both joystick ports free, and you'd have both midi-in and midi-out. Then the midi ports could even be used for console networking, like in midi-maze. 3 Link to comment Share on other sites More sharing options...
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