+SpiceWare Posted December 29, 2016 Share Posted December 29, 2016 Yep, you can shift and resize the ball (and the missiles) to create other "sprites". I cover that in my presentation, using Hunchy II as an example as all of the bells you have to collect were drawn using Missile 0. Tip: If you download the presentation in Keynote or Powerpoint format you can access my presenter notes. They can even be used as moving "sprites", Dark Cavern uses that to great effect. 1 Quote Link to comment Share on other sites More sharing options...
Aloan Posted December 29, 2016 Share Posted December 29, 2016 oh wow! I'll check it all out! Quote Link to comment Share on other sites More sharing options...
Aloan Posted January 3, 2017 Share Posted January 3, 2017 (edited) SpiceWare! the green escalator (ladder) in keystone kapers (on the 1st screen) is a (close to) 48 (color clocks) in widht!!! how could this be? (at least stella is saying so) Also on Donkey Kong.. wow the playfield is like an art drawing! it is not repeated nor mirrored! how did they do that? is that the asymmetrical one? Edited January 3, 2017 by Aloan Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted January 3, 2017 Share Posted January 3, 2017 You can shift the objects left/right on every scanline, it's how I drew the dragon in Medieval Mayhem. This early build shows it off with the red and yellow players in the middle http://atariage.com/forums/blog/148/entry-1462-dragon-drawing-routines/ Yes Donkey Kong would be using an asymmetrical playfield. Quote Link to comment Share on other sites More sharing options...
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