+cmadruga Posted March 18, 2020 Share Posted March 18, 2020 How some constructions could be incorporated to the canyon... assuming room available in gram... 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted March 18, 2020 Share Posted March 18, 2020 I haven't much time to work on this, but I'm going the same direction ! 2 Quote Link to comment Share on other sites More sharing options...
+bhall408 Posted March 18, 2020 Share Posted March 18, 2020 18 minutes ago, cmadruga said: How some constructions could be incorporated to the canyon... assuming room available in gram... Wow, having some actual targets to work on (such as bridges, buildings) woudl be cool. I could see a bridge where the bridge won't fall until the supports are destroyed. 1 Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted March 18, 2020 Share Posted March 18, 2020 26 minutes ago, TIX said: I haven't much time to work on this, but I'm going the same direction ! Great start! How about a fuel tank? Quote Link to comment Share on other sites More sharing options...
+Steve Jones Posted March 18, 2020 Share Posted March 18, 2020 I hope Hank is following this thread and seeing what awesomeness his initial request is inspiring! 1 Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted March 18, 2020 Share Posted March 18, 2020 12 minutes ago, Steve Jones said: I hope Hank is following this thread and seeing what awesomeness his initial request is inspiring! Or maybe he is slapping his forehead and thinking: "That's not what I asked!" Either way, it's something to get one mind's off all the bad news. 2 Quote Link to comment Share on other sites More sharing options...
Humblejack Posted March 18, 2020 Author Share Posted March 18, 2020 53 minutes ago, Steve Jones said: I hope Hank is following this thread and seeing what awesomeness his initial request is inspiring! Hank hasn't missed a word. This is really great. 3 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted March 18, 2020 Share Posted March 18, 2020 (edited) ok spritesheet 1.2 this is everything I have so far.. I added a couple of bombers, plus a little fighter, machine gun and all ! Then there is an assortment of tiles.. the first row can be tiled both ways, the second only horizontally. At the bottom are some random ideas for ground targets (I know the buildings are modern, I just play around ). I'll be back with more ! Edited March 18, 2020 by TIX 2 Quote Link to comment Share on other sites More sharing options...
wolfy62 Posted March 19, 2020 Share Posted March 19, 2020 This is really cool watching you guys work on this and me being able to appreciate it from the outside! It's awesome, keep up the great work. And yes,this is a great distraction for me right now for sure!?? Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted March 19, 2020 Share Posted March 19, 2020 (edited) Maybe each screen could become a "mission". Objective would be to destroy all enemy assets, instead of generic red/orange/yellow spheres. Disrupt the enemy fleet! Destroy the enemy fuel supply! Get rid of the convoy! Edited March 19, 2020 by cmadruga 6 Quote Link to comment Share on other sites More sharing options...
+Steve Jones Posted March 19, 2020 Share Posted March 19, 2020 Those look great but then what would count as a miss? Since the whole original game seems based around a certain number of misses equals game over And how would you switch between aircraft? Without the specific boulders to hit you are currently using? Not trying to dissuade these awesome screens just wondering how they would change the existing game parameters. Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted March 19, 2020 Share Posted March 19, 2020 Here is the latest version. Rom attached. Steve, I'm basically treating all the enemy assets as the old tan/yellow/red spheres with a different skin. I also added the special aircraft activators, which were not on the screens above. CanyonBomba_WIP03192020.rom 4 Quote Link to comment Share on other sites More sharing options...
TIX Posted March 19, 2020 Share Posted March 19, 2020 (edited) Love the new direction ! it opens up lots of possibilities for miniature guns, vehicles, boats, installations, that I like to draw ! OK those red Lego bricks have to go let's draw a better bridge support.. Edited March 19, 2020 by TIX 1 Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted March 19, 2020 Share Posted March 19, 2020 8 hours ago, TIX said: Love the new direction ! it opens up lots of possibilities for miniature guns, vehicles, boats, installations, that I like to draw ! OK those red Lego bricks have to go let's draw a better bridge support.. Great, thanks for your work TIX! Here are some ideas to stimulate creativity... - small airplanes parked on runway, control tower, radar, hangars, etc. - civilian buildings (collateral damage to be avoided possibly) - AA guns, sirens - jeeps, train - guard stations, light poles - guard rails, street signs - docked ship, cranes, containers Quote Link to comment Share on other sites More sharing options...
TIX Posted March 19, 2020 Share Posted March 19, 2020 (edited) deleted post . . . . Edit: something is wrong in the dimensions, in the screenshot the size difference is humongous.. in reality they are perfect !! so carry on, back to business, nothing to see here Edited March 19, 2020 by TIX 1 Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted March 19, 2020 Share Posted March 19, 2020 (edited) Once we "stabilize" the tileset, I'm thinking we could even let folks around here try their hand at designing a few levels... ? Just need to follow a couple steps to get a tile editor working, then export results as CSV. I could post a tutorial. Edited March 19, 2020 by cmadruga Quote Link to comment Share on other sites More sharing options...
TIX Posted March 19, 2020 Share Posted March 19, 2020 56 minutes ago, cmadruga said: Once we "stabilize" the tileset, I'm thinking we could even let folks around here try their hand at designing a few levels... ? Just need to follow a couple steps to get a tile editor working, then export results as CSV. I could post a tutorial. by the way I failed to open your files in Tiled... both of them Quote Link to comment Share on other sites More sharing options...
Kiwi Posted March 19, 2020 Share Posted March 19, 2020 1 hour ago, cmadruga said: Once we "stabilize" the tileset, Speaking of stabilizing something. How about avoiding hitting extremely unstable radiation barrels. Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted March 19, 2020 Share Posted March 19, 2020 (edited) Let's try this: I have attached the latest files (tmx, tsx, png). Once you open Tiled, select "open file". Filter by "Tiled Map Files". Then open canyon.tmx. Once it is open, select "add external tileset". Then open canyon.tsx. If you look into the .tsx, you will see that it points to a canyon.png file. Make sure you have it. On my computer, have all 3 files on my desktop area: .tmx, .tsx, .png. This is what you should see if all is fine: Canyon.tsx canyon.tmx Edited March 19, 2020 by cmadruga Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted March 19, 2020 Share Posted March 19, 2020 4 minutes ago, Kiwi said: Speaking of stabilizing something. How about avoiding hitting extremely unstable radiation barrels. Maybe bombing a nuclear power plant would be one stage? Quote Link to comment Share on other sites More sharing options...
Kiwi Posted March 19, 2020 Share Posted March 19, 2020 2 minutes ago, cmadruga said: Maybe bombing a nuclear power plant would be one stage? That'll be awesome! Full screen nuclear explosion for the win! Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted March 19, 2020 Share Posted March 19, 2020 1 minute ago, Kiwi said: That'll be awesome! Full screen nuclear explosion for the win! Then all we need is a boardgame version... 2 Quote Link to comment Share on other sites More sharing options...
TIX Posted March 19, 2020 Share Posted March 19, 2020 (edited) ok now the scale is correct (I'm using a pic for now, I'll try Tiled again tomorrow)! various assets thrown together just for fun, even big Bertha is here.. and looking good but..... nuclear plants in the 10's Edited March 19, 2020 by TIX Quote Link to comment Share on other sites More sharing options...
+bhall408 Posted March 20, 2020 Share Posted March 20, 2020 1 hour ago, TIX said: but..... nuclear plants in the 10's Here is a wild thought... What if the game took on a Time Pilot element, and you started in 1865 (ballon over a bridge) then to 1918 (zeppelin over city) then 1940 (bomber over fuel dumps) then 1950 (UFO over nuclear power plants) And of course then it would be... Time Bomber 3 Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted March 20, 2020 Share Posted March 20, 2020 @TIX good stuff my friend... @bhall408 spoken like a true level designer Quote Link to comment Share on other sites More sharing options...
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