Arenafoot Posted April 6, 2020 Share Posted April 6, 2020 yeah I've noticed a difference in the picture quality from Stella 6.0 to 6.1, on my Win7 32-bit PC - the screen default size is bigger (good) but the graphics look grainy (not good), is it supposed to be this way? or do I need to change a setting @stephena? Quote Link to comment Share on other sites More sharing options...
+stephena Posted April 7, 2020 Author Share Posted April 7, 2020 Looks like scanlines are turned on. Go to Video -> TV Effects and turn the Scanlines Intensity bar all the way to the left (until it says 'Off'). 1 Quote Link to comment Share on other sites More sharing options...
Tifany Posted April 7, 2020 Share Posted April 7, 2020 Hi there! I just wanted to say that I love 6.1, Kudos to Stephen and the Stella Team! But I do have a question - is it possible to change the snapshots that the UI shows for each game? Id love to be able to change this to box art. Im sure its an easy change, but Im not so great at figuring stuff out sometimes! Thanks! Quote Link to comment Share on other sites More sharing options...
+stephena Posted April 7, 2020 Author Share Posted April 7, 2020 It's not difficult, just a bit of work. First of all, Stella only supports loading PNG files, so if you have JPEG or some other format, you need to convert to PNG. There are image converters that will do mass conversion for an entire directory of images, so that isn't really a problem. Second, they have to be named a certain way. Basically, download the snapshots.zip file from Stella's webpage and look at the names. Simply replace each one with your own box art version, and it will work fine from there. So the real work is in collecting all the images, and naming them accordingly. 1 1 Quote Link to comment Share on other sites More sharing options...
Tifany Posted April 7, 2020 Share Posted April 7, 2020 Thanks very much for the info! I seem to have a bit more time on my hands these days to tackle that project! As always, you are awesome! Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted April 7, 2020 Share Posted April 7, 2020 20 hours ago, stephena said: Looks like scanlines are turned on. Go to Video -> TV Effects and turn the Scanlines Intensity bar all the way to the left (until it says 'Off'). Thanks that worked! I wonder why it (6.1) had 35% when 6.0 was off...... Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted April 7, 2020 Share Posted April 7, 2020 3 hours ago, Tifany said: Hi there! I just wanted to say that I love 6.1, Kudos to Stephen and the Stella Team! But I do have a question - is it possible to change the snapshots that the UI shows for each game? Id love to be able to change this to box art. Im sure its an easy change, but Im not so great at figuring stuff out sometimes! Thanks! snapshots???? In Stella? I've seen them on MAME, but not Stella (unless its on the AtGames Atari Flashback 9 and/or X consoles) Quote Link to comment Share on other sites More sharing options...
Rom Hunter Posted April 8, 2020 Share Posted April 8, 2020 As always, excellent work Stephena and Thomas. Many thanks! Quote Link to comment Share on other sites More sharing options...
+HatNJ Posted April 8, 2020 Share Posted April 8, 2020 Hi and like others said GREAT Work on this and I am getting a Retron 77 delivery says tomorrow so I will say thanks ahead of time for that port of Stella!! And hope all are safe and hangin in there Mike Quote Link to comment Share on other sites More sharing options...
+stephena Posted April 9, 2020 Author Share Posted April 9, 2020 On 4/7/2020 at 7:46 PM, Arenafoot said: snapshots???? In Stella? I've seen them on MAME, but not Stella (unless its on the AtGames Atari Flashback 9 and/or X consoles) Look at Options -> User Interface -> Launcher. Then play around with Rom info width and the corresponding Image path. Finally, download the snapshots from the Stella webpage and point the path to those snapshots. 2 Quote Link to comment Share on other sites More sharing options...
Keatah Posted April 21, 2020 Share Posted April 21, 2020 Don't know if this is a problem or not. Or if it's worth youze'all time looking into it at this juncture. After all, the game is WIP. Stella 3.9.3 detects the rom as NTSC. But 6.1.1 detects it as PAL. Manually switching to NTSC makes it look correct. 3.9.3 6.1.1 Quote Link to comment Share on other sites More sharing options...
DirtyHairy Posted April 21, 2020 Share Posted April 21, 2020 (edited) On 4/7/2020 at 12:26 AM, Arenafoot said: yeah I've noticed a difference in the picture quality from Stella 6.0 to 6.1, on my Win7 32-bit PC - the screen default size is bigger (good) but the graphics look grainy (not good), is it supposed to be this way? or do I need to change a setting @stephena? On 4/7/2020 at 3:51 AM, stephena said: Looks like scanlines are turned on. Go to Video -> TV Effects and turn the Scanlines Intensity bar all the way to the left (until it says 'Off'). In addition, the screenshot shows an aliasing pattern when scanlines are enabled. This happens because the window size is too small, and individual lines of the image are smaller in height than one pixel on your display. If you increase the scaling factor in the settings (or go fullscreen), scanlines will should look fine. Edited April 21, 2020 by DirtyHairy 1 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted April 23, 2020 Share Posted April 23, 2020 This looks like a game properties issue, brought up on FaceBook. Guy's trying to play Im Schutz der Drachen but the joystick doesn't work. Stella IDs it as Dragon Defender, and has it configured for MindLink: If I switch it to Joystick I can control the dragon. I checked DefProps.hxx and found 3 versions of Dragon Defender in there, but only this specific MD5 is configured for MindLink. Quote Link to comment Share on other sites More sharing options...
+stephena Posted April 23, 2020 Author Share Posted April 23, 2020 Confirmed, and now fixed in Github. We'll be doing a 6.1.2 release in a few days to address another issue; this fix will be included in that one too. 2 Quote Link to comment Share on other sites More sharing options...
+stephena Posted April 25, 2020 Author Share Posted April 25, 2020 Stella 6.1.2 is now released, with a few small (and one not so small) fix. Changelog as follows: Fixed bug with remapped events not being reloaded in certain cases. Fixed bug in debugger for 3E scheme when displaying active RAM bank. Fixed bug in "Dragon Defender" ROM being misconfigured for Mindlink controller It can be downloaded from the links in the first post. 3 3 Quote Link to comment Share on other sites More sharing options...
Trebor Posted April 26, 2020 Share Posted April 26, 2020 7 hours ago, stephena said: Fixed bug with remapped events not being reloaded in certain cases. Yes! This is now fixed. Select and Reset, mapped to 1 and 2 respectively, remain in place after exiting and relaunching. Thank you! 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted May 1, 2020 Share Posted May 1, 2020 (edited) In saw that in a previous post in this thread that Arenafoot had a similar issue but his problem was fixed by turning scanlines off, this was not. I've noticed a display issue that looks to have started between 6.0.2 and 6.1, at least in the Windows build. I take screenshots for mock cartridge labels for the ZPH show and have been noticing for a while that the screenshots weren't pixel perfect any more. I thought it was my method of doing things for the longest time but today I looked into it a bit more. It looks like Stella version 6.1+ are rendering partial pixels, even at 2x, 3x and full screen where versions 6.0.2 and previous were pixel perfect. This might be an incorrect setting on my part but out of the box defaults with TV mode 'Disabled' and Scanlines 'Off', it still persists. (Both below screenshots are taken at 2x then zoomed for visibility) Lining up the different builds, which I did for the first time today, you can see below that version 6.1+ creates approx 10% larger window sizes. (All these versions are set to 2x Zoom) This might be an issue on my end or something that's already known, but I thought I'd bring it up. - James EDIT: Additional information... here are my video settings: Edited May 1, 2020 by ZeroPage Homebrew Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted May 1, 2020 Share Posted May 1, 2020 What you see is the result of an improvement in emulation. With this change, Stella is now emulating correct pixel sizes. And these are not square like a digital display's pixel. Also their height is influenced by the number of scanlines created by the ROM. Previously the height of a pixel was fixed and its width was changed depending on the user's aspect ratio setting. Also there was no correct rounding of this width (if you count the width of a vertical line in your 6.0.2 screenshot you will notice the error, it will become even visually obvious at low zoom, see attachment). This lead to varying window sizes (also PAL was much larger than NTSC). But this is not how a CRT behaves. There the width of a pixel is fixed, and the height changes between NTSC and PAL. So we switched from interpolated pixel width to interpolated pixel height. And we are now correctly interpolating. 2 Quote Link to comment Share on other sites More sharing options...
Keatah Posted May 1, 2020 Share Posted May 1, 2020 I love fixes like this. You make it any more accurate and a REAL VCS gonna pop outa my computer's ass! 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted May 1, 2020 Share Posted May 1, 2020 Thanks. And it was quite some work, especially @DirtyHairy invested a lot of brain and labor into the scaling algorithm. Which then affected R77 performance and required some extra measures. 3 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted May 1, 2020 Share Posted May 1, 2020 9 hours ago, Thomas Jentzsch said: What you see is the result of an improvement in emulation. With this change, Stella is now emulating correct pixel sizes. And these are not square like a digital display's pixel. Also their height is influenced by the number of scanlines created by the ROM. Thanks so much, that makes a lot of sense now. Thank you for making Stella as console accurate as possible! Quote Link to comment Share on other sites More sharing options...
Rodney Hester Posted May 2, 2020 Share Posted May 2, 2020 17 hours ago, Thomas Jentzsch said: Thanks. And it was quite some work, especially @DirtyHairy invested a lot of brain and labor into the scaling algorithm. Which then affected R77 performance and required some extra measures. Does that imply CRT filters are making a comeback on the R77? Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted May 2, 2020 Share Posted May 2, 2020 On 4/30/2020 at 7:19 PM, ZeroPage Homebrew said: I take screenshots for mock cartridge labels for the ZPH show and have been noticing for a while that the screenshots weren't pixel perfect any more. Maybe this will work for you - hit TAB to bring up Options: Click Snapshots...: Check Ignore Scaling (1x mode). That results in 320x snapshots (height depends on game, NTSC will be shorter than PAL): If you need a larger image then use a graphic program to resize it to 640x or 960x, just be sure to do so without interpolation: If you resize using interpolation you end up with those fuzzy pixels: Closeup without interpolation: Closeup with interpolation: 3 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted May 2, 2020 Share Posted May 2, 2020 4 hours ago, Rodney Hester said: Does that imply CRT filters are making a comeback on the R77? Comeback? They never disappeared. Quote Link to comment Share on other sites More sharing options...
scrutinizer Posted May 2, 2020 Share Posted May 2, 2020 Hi there, I'm having an issue where Stella freezes randomly while playing Stampede. Same thing happens on both NTSC and PAL ROMs. I'm using Stella 6.1.2 x64 on Windows (same thing happened on 6.1.1). Other games play with no issues. This happens only in Stampede. Any insights? ? Thanks. Quote Link to comment Share on other sites More sharing options...
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