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Taylor the Gaming Guy

ColecoVision for the Master System

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1 hour ago, Taylor the Gaming Guy said:

Hello to all. I was just wondering if it would be possible to put ColecoVision games on the Sega Master System (Or mostly SG-1000). This is my first topic started. You can read this topic here: https://www.smspower.org/forums/1433-ColecoGamesOnASMS

The master system can already play sg1000 games. All you need is an evercart to do so. It won't fit the original sg1000 carts but the roms will work on a stock master system. I have an evercart and run sg1000 roms on it with my master system.

 

As coleco it's very possible to rework a coleco game to work on the master system as again it supports the sound & graphic chip and PKK has already released a few coleco games as master system game.

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3 hours ago, digress said:

The master system can already play sg1000 games. All you need is an evercart to do so. It won't fit the original sg1000 carts but the roms will work on a stock master system. I have an evercart and run sg1000 roms on it with my master system.

 

As coleco it's very possible to rework a coleco game to work on the master system as again it supports the sound & graphic chip and PKK has already released a few coleco games as master system game.

Really? I'm gonna go check. I also know that the Mark III and the Japanese Master System can play SG-1000 games.

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4 hours ago, digress said:

The master system can already play sg1000 games. All you need is an evercart to do so. It won't fit the original sg1000 carts but the roms will work on a stock master system. I have an evercart and run sg1000 roms on it with my master system.

 

As coleco it's very possible to rework a coleco game to work on the master system as again it supports the sound & graphic chip and PKK has already released a few coleco games as master system game.

https://www.smspower.org/forums/9867-SG1000ToColecoVisionPorts#109796

A user has converted Gyruss to the SG-1000.

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On 3/27/2020 at 10:39 PM, Taylor the Gaming Guy said:

Really? I'm gonna go check. I also know that the Mark III and the Japanese Master System can play SG-1000 games.

I haven't released them on cartridge yet. But my libcv / libcvu library is designed to make it easy to target both the ColecoVision, SG1000 and SMS/MarkIII in a game. ColecoVision vs. the others are compiled from the same source, with different #ifdefed codepaths. in just a few places. SG1000 vs SMS/MarkIII can even be changed at runtime (one can e.g. detect the system on which the game is running, and use the additional graphics capabilities of the SMS/Mark III, if available).

I did this for some of my ColecoVision games, and submitted some of them to coding competitions at smspower.org.

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