Intelligentleman Posted April 12, 2020 Share Posted April 12, 2020 I've always wondered. Some games will show you while you play, but many won't. What gives? Is that a design choice or a hardware limitation? Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted April 12, 2020 Share Posted April 12, 2020 Never thought of that... but I'd say it's probably a combination of what you suggested. For some games, showing a score just does not make sense. Think AD&D for instance. From a technical standpoint: Intellivision's resolution means real estate is scarce. Also games with scrolling require special attention so the score won't roll with the entire screen. 1 Quote Link to comment Share on other sites More sharing options...
Intelligentleman Posted April 12, 2020 Author Share Posted April 12, 2020 I noticed that when I play Utopia you can actually navigate the boat around the numbers at the bottom... Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted April 12, 2020 Share Posted April 12, 2020 Well, when something is printed on screen it literally becomes part of the background. Quote Link to comment Share on other sites More sharing options...
mr_me Posted April 12, 2020 Share Posted April 12, 2020 (edited) Yeah, the intellivision has one background layer so every pixel there is used for object-background collision detection. That's how it is in Utopia but it doesn't have to be. You could add a y position condition and have objects move through the numbers at the bottom. Or you can use tables and software and skip the hardware collision detection with the background. That also means when the background scrolls, the text scrolls with it. So games with background scrolling like auto racing, space hawk, football, soccer, skiing, mazeatron, space spartans don't show any stats while the background is scrolling. Bumpnjump is an exception as they did some clever background animation to keep some characters stationary. But that involved extra code. Edited April 12, 2020 by mr_me 2 Quote Link to comment Share on other sites More sharing options...
carlsson Posted April 12, 2020 Share Posted April 12, 2020 You could waste a few sprites for a score display, but often you want to keep all 8 MOBs for actual content instead of acting like a small score display. 1 Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted April 13, 2020 Share Posted April 13, 2020 Super Cobra is one of several games where the score scrolls with the background, and the effect is a bit odd. 2 Quote Link to comment Share on other sites More sharing options...
Elektronite Posted April 13, 2020 Share Posted April 13, 2020 Numbers (score) cannot be displayed during fine scrolling. When we created Boulder Dash, we had to choose between fine scrolling or having the score display. We chose coarse scrolling. 3 Quote Link to comment Share on other sites More sharing options...
Intelligentleman Posted April 13, 2020 Author Share Posted April 13, 2020 1 hour ago, Elektronite said: Numbers (score) cannot be displayed during fine scrolling. When we created Boulder Dash, we had to choose between fine scrolling or having the score display. We chose coarse scrolling. Is coarse scrolling when the movement is more jerky? Kinda like Mazatron? Quote Link to comment Share on other sites More sharing options...
Intelligentleman Posted April 13, 2020 Author Share Posted April 13, 2020 18 hours ago, mr_me said: Yeah, the intellivision has one background layer so every pixel there is used for object-background collision detection. That's how it is in Utopia but it doesn't have to be. You could add a y position condition and have objects move through the numbers at the bottom. Or you can use tables and software and skip the hardware collision detection with the background. That also means when the background scrolls, the text scrolls with it. So games with background scrolling like auto racing, space hawk, football, soccer, skiing, mazeatron, space spartans don't show any stats while the background is scrolling. Bumpnjump is an exception as they did some clever background animation to keep some characters stationary. But that involved extra code. I kinda like how Space Hawk gives you a score screen when you reach certain thresholds. Quote Link to comment Share on other sites More sharing options...
mr_me Posted April 13, 2020 Share Posted April 13, 2020 (edited) 5 hours ago, Intelligentleman said: Is coarse scrolling when the movement is more jerky? Kinda like Mazatron? Mazeatron uses hardware fine pixel scrolling. With coarse scrolling you'd use software to point the background tiles to different gram cards. The scrolling would therefore jump eight pixels at a time. Colecovision for example doesn't have hardware scrolling so zaxxon scrolls in eight pixel increments. Edited April 13, 2020 by mr_me 1 Quote Link to comment Share on other sites More sharing options...
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