xxx Posted April 23, 2020 Share Posted April 23, 2020 (edited) so if i set a black background you cant see it through the playfield Edited April 23, 2020 by xxx Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 23, 2020 Share Posted April 23, 2020 Put "set kernel_options no_blank_lines" at the beginning of your code. Quote Link to comment Share on other sites More sharing options...
xxx Posted April 23, 2020 Author Share Posted April 23, 2020 now i just get a black screen with a border Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 23, 2020 Share Posted April 23, 2020 I don't understand. Pics? Code snippets? Quote Link to comment Share on other sites More sharing options...
xxx Posted April 23, 2020 Author Share Posted April 23, 2020 https://pastebin.com/sfYRRzG4 Quote Link to comment Share on other sites More sharing options...
xxx Posted April 23, 2020 Author Share Posted April 23, 2020 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 23, 2020 Share Posted April 23, 2020 First off, you need a "loop" in order for the program to work. Something like PF0=$00 game_loop: drawscreen goto game_loop at the end of your code. I recommend you read the bB commands page made by Random Terrain here. If it seems daunting, just read little bits at a time. Quote Link to comment Share on other sites More sharing options...
xxx Posted April 23, 2020 Author Share Posted April 23, 2020 (edited) ive kinda got it working. i think its the limitations of the machine, you cant have pfheight with no scan lines. and yeah i have been looking at that Edited April 23, 2020 by xxx Quote Link to comment Share on other sites More sharing options...
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