Jump to content
KevKelley

[WIP] CROSSDOCK

Recommended Posts

So I decided to explore Option F.  I found a line that was left in from some previous code so I had removed that and then reworked and consolidated some of the code in the intro/game select menu freeing up enough space to accomplish the goals of redrawing the jack. I now have 58 bytes free in Bank 1 so I will try and work in a little more sound and hopefully seek out any other glitches.  

 

New binary will be posted in the first post!

Share this post


Link to post
Share on other sites

So when I made my fix to the massive jack bug, I made a new bug - the 671 point bug, where the bay doors would not reopen at 671 points.  At first I thought this was a glitch with my Atari Flashback Portable because I also experienced a colorswitch glitch (or fat finger fumble) and loosely associated the two together.  I later replicated the bug on hardware but not Stella (but that is because I changed the score value effectively circumventing 2 other variables). You can read about the problem here.


After looking into the code, I believe I fixed the issue.  I essentially inserted the movement check code from the massive jack bug fix into the bay door code.  I switched out 2 bits for 2 unused bits (e{5} and e{6} for s{5} and s{6}) and things should be cool now.

 

Updated binary in the first post!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...