Northcoastgamer Posted June 27, 2020 Share Posted June 27, 2020 HIGH SCORE CLUB Round 14 Season 13 Game Information Game Name: Coco and the Evil Robots Released by: Robin Gravel 2020 . Settings: Turn it on & play CV HSC High Score: First time playing Coco and the Evil Robots in the CV HSC. Manual: https://atariage.com/forums/applications/core/interface/file/attachment.php?id=744070 Ho no! Grostesteing has stolen all treasures from Village Coco museum. It's up to you, Coco, to retrieve all of them. At title screen, press left or right button to start. In a maze, your objective is to take treasures by avoiding robots, traps and Grostesteing himself. Once a treasure is taken, an other one appears somewhere in the maze. Grostesteing has a complexe system in his base to prevent Coco to take all treasures at the same place. Once 9 treasures are taken, Coco goes to the next level. If Coco hit robots, trap or Grostesteing, he loses one life. Once all lives are lost, it's over. Sometimes, a bonus appears. Take it but it's not necessary to complete a level. This game was chosen and designed by Serguei2 Coco and the Evil Robots Bonus Points: Play the game & post a score= +3 Score 500= +2, Score 1,000= +3, Score 2,000= +4, Score 3,000= +5, Score 4,000= +7, Score 7,500= +10, Score 15,000 & up= +12? Break or set a new CV HSC High Score= +10 Round Ends: Thursday July 2nd at 12pm(PST) 3pm (EST) Everyone who posts a score throughout the season will be entered into a drawing at seasons end for a special prize! The same rules and scoring system that have been used the past few seasons will be in play this season as well. Season 13 rules: http://atariage.com/...1-cv-hsc-rules/ Good Luck! Final Coco and the Evil Robots Scores 1)10,225 Serguei2 +3 +10 +10 Record Setter 2) 4,900 DuggerVideoGames +3 +7 3) 3,375 Bmack36 +3 +5 4) 3,350 zaphro72 +3 +5 5) 2,700 NCG +3 +4 6) 2,650 jblenkle +3 +4 7) 2,475 ed1475 +3 +4 2,125 fakecortex +3 +4 9) 1,325 roadrunner +3 +3 10) 1,100 digress +3 +3 Round 14 Totals - Including Bonus Points 1){123} Serguei2 2) {58} DuggerVideoGames 3) {41} Bmack36 {41} zaphro72 5) {33} NCG {33} jblenkle 7) {31} ed1475 {28} fakecortex 9) {19} roadrunner 10) {17} digress Season Standings - After 14 Rounds 1)1135 DuggerVideoGames 2)1122 Bmack36 3) 813 NCG 4) 694 jblenkle 5) 564 zaphro72 6) 532 ed1475 7) 501 fakecortex 435 chuckwalla 9) 340 digress 10) 338 roadrunner 11) 135 Mangia-Boy 12) 132 S.BAZ 13) 113 Sneakyturtleegg 14) 105 bowlstir 15) 87 Player One 16) 68 patbb 17) 51 DarthCloud 18) 44 Serguei2 19) 3 BatmanVsCatwoman result (1).rom 2 Link to comment Share on other sites More sharing options...
Northcoastgamer Posted June 27, 2020 Author Share Posted June 27, 2020 This round will we take a gander at a new homebrew: Coco and the Evil Robots. Thanks to Serguei2 for sharing it with us, perhaps he can share some more info as we go along. Have a great weekend everyone. Stay Safe! 1 Link to comment Share on other sites More sharing options...
digress Posted June 27, 2020 Share Posted June 27, 2020 1100 Nice game Robin. 2 Link to comment Share on other sites More sharing options...
DuggerVideoGames Posted June 27, 2020 Share Posted June 27, 2020 I get the following error when I click on the link for the manual. Link to comment Share on other sites More sharing options...
Serguei2 Posted June 27, 2020 Share Posted June 27, 2020 (edited) Question rules: am I allowed to participate this round since I'm the author of this game? 58 minutes ago, digress said: 1100 Nice game Robin. Thanks Edited June 27, 2020 by Serguei2 typo Link to comment Share on other sites More sharing options...
zaphro72 Posted June 27, 2020 Share Posted June 27, 2020 12 minutes ago, Serguei2 said: Question rules: am I allowed to participate this round since I'm the author of this game? Thanks I say yes. It's all for fun. I hope that it runs for me. Last time I tried it it froze up on the phoenix. Link to comment Share on other sites More sharing options...
Northcoastgamer Posted June 27, 2020 Author Share Posted June 27, 2020 34 minutes ago, Serguei2 said: Question rules: am I allowed to participate this round since I'm the author of this game? Yes absolutely! Link to comment Share on other sites More sharing options...
Serguei2 Posted June 27, 2020 Share Posted June 27, 2020 1 minute ago, Northcoastgamer said: Yes absolutely! 2425 23 minutes ago, zaphro72 said: I hope that it runs for me. Last time I tried it it froze up on the phoenix. I don't have colecovision or phoenix. I only use emulators. I don't have any ideas if my game works fine on real machine. Nobody reported this problem when I released it. 1 Link to comment Share on other sites More sharing options...
Northcoastgamer Posted June 27, 2020 Author Share Posted June 27, 2020 1 hour ago, DuggerVideoGames said: I get the following error when I click on the link for the manual. Not sure what the deal is it opens for me. Downloaded it and opened it. Link to comment Share on other sites More sharing options...
DuggerVideoGames Posted June 27, 2020 Share Posted June 27, 2020 2,600 pts. I like this game! I was surprised at how quickly the screen disappears after a game over, but it at least displays your high score when you play again (H). I do have a question, however. When you lose a life, you need to get all nine treasures again instead of just how few were remaining at the time you lost your life. Was that deliberate on your part? Not a complaint, just an observation. 1 Link to comment Share on other sites More sharing options...
Northcoastgamer Posted June 27, 2020 Author Share Posted June 27, 2020 Added the instructions. I'll try it with Atari max on a CV shortly Link to comment Share on other sites More sharing options...
DuggerVideoGames Posted June 27, 2020 Share Posted June 27, 2020 3,650 pts. 1 Link to comment Share on other sites More sharing options...
Serguei2 Posted June 27, 2020 Share Posted June 27, 2020 1 hour ago, DuggerVideoGames said: 2,600 pts. I like this game! I was surprised at how quickly the screen disappears after a game over, but it at least displays your high score when you play again (H). I do have a question, however. When you lose a life, you need to get all nine treasures again instead of just how few were remaining at the time you lost your life. Was that deliberate on your part? Not a complaint, just an observation. That's happened when you write your own games. Only put anything you like the most without any constrains. Yeah. Once you lost a life, you need to take 9 treasures again. I take note any comments in case I would make a sequel. Link to comment Share on other sites More sharing options...
jblenkle Posted June 28, 2020 Share Posted June 28, 2020 8 hours ago, DuggerVideoGames said: I get the following error when I click on the link for the manual. Yeah, I just tried...I get the same thing. Link to comment Share on other sites More sharing options...
jblenkle Posted June 28, 2020 Share Posted June 28, 2020 Coco and the Evil Robots - 975 1 Link to comment Share on other sites More sharing options...
zaphro72 Posted June 28, 2020 Share Posted June 28, 2020 7 hours ago, Serguei2 said: I don't have colecovision or phoenix. I only use emulators. I don't have any ideas if my game works fine on real machine. Nobody reported this problem when I released it. I am not sure if it was actually a problem with the game or not. That day I actually had multiple homebrews freeze up on me. If it happens again I will try to get details/screenshots/pictures Might try it on my ColecoVision as well. Link to comment Share on other sites More sharing options...
jblenkle Posted June 28, 2020 Share Posted June 28, 2020 I'm getting this glitch playing with BlueMSX on both my computer and a modified SNES mini...and also on my ADAM playing the rom on the AtariMax cartridge....seems to play OK on ColEm though. It happens probably after 3-5 minutes of playing and you can't move Coco through the blue area. If you die and the screen resets, it's normal, but then it happens again after playing a little while. Link to comment Share on other sites More sharing options...
Bmack36 Posted June 28, 2020 Share Posted June 28, 2020 1 minute ago, jblenkle said: I'm getting this glitch playing with BlueMSX on both my computer and a modified SNES mini...and also on my ADAM playing the rom on the AtariMax cartridge....seems to play OK on ColEm though. It happens probably after 3-5 minutes of playing and you can't move Coco through the blue area. If you die and the screen resets, it's normal, but then it happens again after playing a little while. Same thing happens on the Phoenix. Link to comment Share on other sites More sharing options...
zaphro72 Posted June 28, 2020 Share Posted June 28, 2020 2 minutes ago, jblenkle said: I'm getting this glitch playing with BlueMSX on both my computer and a modified SNES mini...and also on my ADAM playing the rom on the AtariMax cartridge....seems to play OK on ColEm though. It happens probably after 3-5 minutes of playing and you can't move Coco through the blue area. If you die and the screen resets, it's normal, but then it happens again after playing a little while. This looks vaguely familiar. Link to comment Share on other sites More sharing options...
zaphro72 Posted June 28, 2020 Share Posted June 28, 2020 30 seconds in on the Phoenix on the SD card Link to comment Share on other sites More sharing options...
jblenkle Posted June 28, 2020 Share Posted June 28, 2020 (edited) I just got it on a real ColecoVision too using the AtariMax cartridge, although it was on the bottom of the screen rather than in the middle. EDIT: Yeah, like Zaphro72's pic above. Edited June 28, 2020 by jblenkle Link to comment Share on other sites More sharing options...
jblenkle Posted June 28, 2020 Share Posted June 28, 2020 Coco and the Evil Robots - 1,525 (Managed to get a clean play on my SNES Mini - my phone takes terrible TV pics sometimes!!!) 1 Link to comment Share on other sites More sharing options...
zaphro72 Posted June 28, 2020 Share Posted June 28, 2020 2,550 Had more luck on Phoenix with Atarimax cart but still got the blue screen at one point but when I died it went away and didn’t come back 1 Link to comment Share on other sites More sharing options...
zaphro72 Posted June 28, 2020 Share Posted June 28, 2020 The robots cannot cross over the blue so if you get stuck in the blue you are screwed. Although I got Stuck next to the space that the treasure popped up in And it let me move into that space. Link to comment Share on other sites More sharing options...
Serguei2 Posted June 28, 2020 Share Posted June 28, 2020 It happened to me too with bluemsx. I which someone reported it when I released it. Link to comment Share on other sites More sharing options...
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