IronWorks Posted July 12, 2020 Share Posted July 12, 2020 After seeing the excellent Playsoft conversion of "Biscuits in Hell" on the 8 bit. I thought I would see what it could look like on the lynx. I don`t remember if this has been said before but the lynx handles clipping differently on the left or right of the screen. With HOFF VOFF at zero if you move the player character left to the edge as soon as a part of the sprite goes off a pixel it disappears. But this does`nt happen on the right side it gets clipped. Also horizantally flipping the sprite causes it to be clipped on the left side too. (slightly strange but useful ☺️) biscuits.o Quote Link to comment Share on other sites More sharing options...
sage Posted July 12, 2020 Share Posted July 12, 2020 you cannot use negative coordinates. -> The screen offset need to be larger than the sprite position (action point), (the sprite might still be go out of the full world map depending in wher you set the action point). 1 Quote Link to comment Share on other sites More sharing options...
Nop90 Posted July 12, 2020 Share Posted July 12, 2020 5 hours ago, IronWorks said: if you move the player character left to the edge as soon as a part of the sprite goes off a pixel it disappears. But this does`nt happen on the right side it gets clipped. Set the sprite xpos and vpos values using signed int variables and this will not happen Quote Link to comment Share on other sites More sharing options...
enthusi Posted July 12, 2020 Share Posted July 12, 2020 In our Bastion demo we use that hardware sprite clipping for the wiping of the credits texts. Quote Link to comment Share on other sites More sharing options...
IronWorks Posted July 12, 2020 Author Share Posted July 12, 2020 (edited) Thanks for the info guys, as I only want manipulate one byte in hpos and not add hoff offsets. My kludge was to move the action point to the center of the sprite this clips up to half the sprite whichever way it`s facing. Edited July 12, 2020 by IronWorks Typo Quote Link to comment Share on other sites More sharing options...
sage Posted July 12, 2020 Share Posted July 12, 2020 as you like :shrug: Quote Link to comment Share on other sites More sharing options...
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