SlidellMan Posted January 29, 2021 Share Posted January 29, 2021 @Synthpopalooza I look forward to what you make. 1 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 12, 2021 Share Posted February 12, 2021 Preliminary area 1 background music ... recorded in Altirra. I will have a 7800 executable in a few days. Tell me what you think. exo-area1.wav 5 1 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted February 12, 2021 Share Posted February 12, 2021 Just listening to it right now, and your melodies definitely fit the labyrinth quite well. 1 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 12, 2021 Share Posted February 12, 2021 This one uses a new POKEY mode I just documented recently. Still experimental. Definitely won't work in emulation. So real HW testing will be called for. Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 12, 2021 Share Posted February 12, 2021 Another question: Do I need to stay away from SKCTL two tone mode usage? This tune doesn't use it, but SKCTL will limit it to real POKEY or PokeyMax (not POKEYone). Quote Link to comment Share on other sites More sharing options...
Jinks Posted February 12, 2021 Share Posted February 12, 2021 The voice you use for the second part of the melody sounds good. I wonder if that could be the default voice that it switches back to and remove the first scratchier higher pitched default voice. In replacement of the second voice maybe a lower melody? Just personal taste perhaps. The background high tempo music you have sounds great as well. 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted February 13, 2021 Author Share Posted February 13, 2021 @Synthpopalooza Fantastic Quote Link to comment Share on other sites More sharing options...
+Pat Brady Posted February 13, 2021 Share Posted February 13, 2021 23 hours ago, Synthpopalooza said: Preliminary area 1 background music ... recorded in Altirra. I will have a 7800 executable in a few days. Tell me what you think. exo-area1.wav 6.17 MB · 17 downloads A sure hit. Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 14, 2021 Share Posted February 14, 2021 Preliminary title music ... not finished yet This uses SKCTL at 1.79 mhz and has a volume fade out fx in it. exo-title.wav 2 Quote Link to comment Share on other sites More sharing options...
BydoEmpire Posted February 14, 2021 Share Posted February 14, 2021 Finally had a chance to play a bit - what an amazing-looking game. Very nicely done! Need to dig into the gameplay a bit, I died a lot. 1 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted February 14, 2021 Author Share Posted February 14, 2021 26 minutes ago, BydoEmpire said: Finally had a chance to play a bit - what an amazing-looking game. Very nicely done! Need to dig into the gameplay a bit, I died a lot. They key is to not rush It's easy to die, rush in, die, repeat. The next demo (when it appears) will likely have a lot of balance tweaks. 2 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted February 14, 2021 Share Posted February 14, 2021 56 minutes ago, Muddyfunster said: The next demo (when it appears) will likely have a lot of balance tweaks. Please take whatever time you need to not only provide another demo, but a complete game. This is already an "Instabuy" in my book. I can't wait to see a CIB version available in the AA Store. Btw I love the map that you provided earlier within this thread.? 3 1 Quote Link to comment Share on other sites More sharing options...
BydoEmpire Posted February 14, 2021 Share Posted February 14, 2021 1 hour ago, Muddyfunster said: They key is to not rush It's easy to die, rush in, die, repeat. The next demo (when it appears) will likely have a lot of balance tweaks. I really like that style of gameplay. Personally, I'm just not a fan of the "bullet hell" shooters. I much prefer slower-paced games where you have to learn and explore. Definitely up my alley. 2 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted February 14, 2021 Author Share Posted February 14, 2021 12 minutes ago, BydoEmpire said: I really like that style of gameplay. Personally, I'm just not a fan of the "bullet hell" shooters. I much prefer slower-paced games where you have to learn and explore. Definitely up my alley. Thanks I'm not a huge fan of "bullet hell" style either. I prefer things a bit more strategic and considered. Thanks for the comments and feedback Quote Please take whatever time you need to not only provide another demo, but a complete game. This is already an "Instabuy" in my book. I can't wait to see a CIB version available in the AA Store. Btw I love the map that you provided earlier within this thread.? Thanks @sramirez2008 We have some special things planned for this one when it gets to store, all being well. Same for Danger Zone In between working on Bernie (which is galloping along), I've been tinkering with the graphics for world 4 and also finalising and integrating the screens for World 2 and 3 + we have some music coming along too I'm also going to change the probe sprite again since @ZeroPage Homebrew James and Tanya called it a "Space Chicken" LOL . (To be fair it does look like a Space Chicken!). Thanks guys. 4 1 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 17, 2021 Share Posted February 17, 2021 Full title theme! Setup is: AUDCTL=$40 SKCTL=$8B (Two tone) 00 - $Ax @1.79 mhz ... frquency modulation 01 - silent ... carrier frequency 02 - $Cx ... bass (both mod 3 and non mod 3) 03 - $Ax ... standard square wave exo-title.wav 5 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted February 17, 2021 Share Posted February 17, 2021 15 hours ago, Synthpopalooza said: Full title theme! Oooh, very nice. The intro reminds me a bit of the music from Aztec Challenge, love it! - James 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted February 22, 2021 Author Share Posted February 22, 2021 Just a short update : I've been bouncing between Bernie and EXO this last week or so, time permitting. The first couple of tunes that @Synthpopalooza has put together are in game and working fantastically. Would not be possible without the fantastic pokey driver ( @mksmith @RevEng and others). Big thanks to Matt also for helping me out with the RAM player routine for the tunes. ? Playing world 1 with the tune running in the background is a whole new experience Also the new collision system is in and working. Collision detection in the game is far more accurate and forgiving. I also had one of those bursts of creativity and finished the world 4 tiles at the weekend. So I think that means we'll have a new demo soon. 6 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted February 22, 2021 Share Posted February 22, 2021 I know that this game will be on many Top Ten Atari 7800 Games of all time lists. Especially when finished. 4 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted March 4, 2021 Author Share Posted March 4, 2021 The EXO team have taken a little time off from saving the universe to record a cover of @Synthpopalooza 's fantastic EXO World 1 theme. Here for one night only, the EXO Band! (Fire to start/restart, fire 2 to stop). Please note : This doesn't play well under emulation on JS7800, A7800. BupSystem doesn't sound too bad, haven't tried Argon. For best results, use real hardware. Works fine on DF with Pokey/PokeyMax, I expect it will be fine on Concerto + Pokey. Maybe I'll include this as an option in E.X.O. so you can play through the in-game tunes like in Turrican EXO Band World 1a.78b.a78 6 1 Quote Link to comment Share on other sites More sharing options...
+bhall408 Posted March 4, 2021 Share Posted March 4, 2021 11 hours ago, Muddyfunster said: Please note : This doesn't play well under emulation on JS7800, A7800. BupSystem doesn't sound too bad, haven't tried Argon. It runs in Argon, but I suspect it doesn't sound right. I don't have my Dragonfly to compare to yet (order just got processed earlier this week). We are aware of improvements we need to make to some of the AUDCTL variants of POKEY. The POKEY code will get re-used in the 800 and 5200 cores, so if it needs work, it will get there eventually 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted March 4, 2021 Author Share Posted March 4, 2021 Thanks for checking Brian, Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted March 4, 2021 Share Posted March 4, 2021 Also: Synthpopalooza has two O's on the end 1 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted March 4, 2021 Share Posted March 4, 2021 20 hours ago, Muddyfunster said: For best results, use real hardware. Works fine on DF with Pokey/PokeyMax, I expect it will be fine on Concerto + Pokey. Sadly they just stand there with my Concerto + Pokey. It will reset with button two but no matter how many times I press the first button they don't want to play their song. ? - James Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted March 4, 2021 Author Share Posted March 4, 2021 36 minutes ago, ZeroPage Homebrew said: Sadly they just stand there with my Concerto + Pokey. It will reset with button two but no matter how many times I press the first button they don't want to play their song. ? - James Thanks James, there's probably something to fix it, I've not made anything "concerto friendly" so I'll need to check on specific tweaks or adjustments. 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted March 4, 2021 Share Posted March 4, 2021 1 minute ago, Muddyfunster said: Thanks James, there's probably something to fix it, I've not made anything "concerto friendly" so I'll need to check on specific tweaks or adjustments. That's excellent news, I'll be showing it on tomorrow night's show. It works really well on BupSystem so I'll demo it using that if you're not able to tweak it for the Concerto in time. It really reminds me of this fun 1986 music demo on the C64. ? - James 1 Quote Link to comment Share on other sites More sharing options...
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